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Everyday Shooter - PS3 Network


Art, music, and arcade action meld gorgeously in the PS3's must-play answer to Geometry Wars

Despite the sensory treat, several subtle flourishes reveal a considered approach to the gameplay itself. There is no smart bomb or hyperspace or other “get me the hell out of trouble” button, but your ship is so small, it’s able to weave among the enemies to great effect. Plus, your shots speed up when you stand still, which agonizingly tempts you to allow even indestructible enemies get far closer than you normally would before moving away. Finally, every game played earns you points that can be used to unlock different visual effects or to make individual levels available in practice mode - good for when you get stuck.

Our one real complaint? We’d have liked those dots you collect for points to be a little more magnetic because it’s too easy to miss them. Beyond that, Everyday Shooter’s remaining weaknesses aren’t really faults so much as narrowly missed opportunities to be even better. The music isn’t tied to the gameplay as elaborately as it perhaps could be - for example, there’s no reward for killing enemies in time with the music - and the parts themselves could stand to be more dynamic. Also, adjustable difficulty (this thing gets brutal) and multiplayer modes would have been icing on the cake. But when it’s all said and done, the only thing “everyday” about this shooter is how often we’re playing it.

You'll love
  • Uniquely artistic blasting
  • Every level is different
  • Music sticks to you
You'll hate
  • Hard as balls
  • Tunes need more interaction
  • Multiplayer would've rocked

 
1 Comment
Order Comments: Newest First | Oldest First
MilitaryRaiden  - 8 months 30 days ago 
Think I'm going to give this one a go - right now.
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The Knowledge

Everyday Shooter - PS3 Network

Genre: Arcade
Release date: Oct 11, 2007
Designer: Jonathan Mak
9 AWESOME
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