Enchanted Arms

An overlooked 360 role-playing game gets another chance to kick some grid-based monster collecting into you

The personnel aren't quite triple-A quality. The dialogue feels natural, but the voices are lousy and the characters themselves are often achingly stereotypical, from the irresponsible lead doofus and the sassy little girl to the transvestite friend who's so pouty and diva-esque he could conceivably offend some gay players. Things get better as you move through the game and your roster swells, though.

The PS3 version is almost identical to the 360 original, with only a few notable differences: there are more golems and a few more cut scenes, but the 360 version's head-to-head online battle mode and accompanying 48-page graphic novel are both AWOL here. Oh, and you can now shake your controller to power up certain special moves.

So there you have it: a pretty, mostly typical RPG wrapped around a deep, compelling battle system and more than 100 collectible monsters. If you're unsure, best to rent first, because the bad voices and constant random battles can drive you mad. But the whole is greater than the sum of its parts, and if you're predisposed toward this type of thing, Enchanted Arms will absolutely enthrall you.

You'll love
  • 125 creatures to collect
  • Fancy looks
  • Tactical battles
You'll hate
  • Bad voice acting
  • Many cliché elements
  • One-dimensional characters
 
The Knowledge

Enchanted Arms

Genre: Role Playing
Expected release date: March 2007
Published by: Ubisoft
Developed by: From Software
Features: Sixaxis support