Everyone... Dead Rising
The brilliance of Dead Rising's open-ended gameplay is that you don't have to save anyone - damsel or not - if you don't want to. And with the choices offered, why would you?
First, there's the blockheaded old lady who unleashes zombie Armageddon in order to reunite with a stupid poodle. Then there's the distraught mother who must be carried everywhere on your back. Look lady, we're sorry your baby got eaten, but you're about as useful as a sack of potatoes... only the sack of potatoes could have been used as a weapon.
Next, we have Isabela, who rewards your constant heroics on her behalf by either running away or shooting at you. And Jessie, a Homeland Security agent who spends 90% of the game as a condescending snob and 10% as an undead flesh-eater. Don’t even get us started on the endless stream of random women held hostage by Jo the Jabba-sized cop.
Seriously, you've only got three days. Save yourself instead.










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