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Dragon Ball Raging Blast


All new developer, same old balls

Sorry Dragon Ball Z. These titles are a unique presence on the fighting calendar; an imposter of sorts. Squint and it almost looks like a beat-‘em-up: meaty roster, health bars, combos and counters; people could fall for it. Boot it up and the facade thuds to the ground. Throw a punch, sure, but only if Dragon Ball lore foretells it.

You see, Raging Blast is less a brawler than a historical re-creation simulation. The aim of the game isn’t to master one character and prove prowess over all others, but to recall the plot of Dragon Ball and ensure the episodes play without deviation. So: Goku and Piccolo pair up against Raditz not because this is a tag-team of strategic note, but because this is how it played out in the manga.

Hopping between characters through a disjointed solo mode is one thing. When narrative beats begin to interrupt our fighting? We no like. Imagine a beating in progress. Darting into the sky, Goku charges a furious flurry of chi, only for a cutscene to butt in – Goku didn’t win like this, after all. At best it throws your concentration, at worst it kicks you in the nuts, swapping characters on a whim or healing an opponent because ‘this is when he magically revived in the manga’. Crazy.

Ignore the fanboyishness ingrained in the code and Raging Blast remains a disaster. Combat revolves around charging up super attacks, those mile-wide lightshows that define the series. Charging can’t be done on the move, turning matches into bizarro bouts of evasive hide and seek. A cycle emerges: lob foes into the stratosphere, squat behind a mountain and crank out enough power to insta-melt the spiky haired sucker opposite you with a super-duper space blast.

Are we missing the point here? Is Raging Blast simply fan service taken to its alarming logical conclusion?  Several sagas’ worth of brawling, what-if scenarios (what if Kid Trunks fought Future Trunks, etc) and encyclopaedic factoids would suggest as much, but there’s little here you couldn’t get from vegging out with anime. Hey, at least the show isn’t interrupted with truly awful interactive brawling every two minutes.

Nov 10, 2009

You'll love
  • Crisp DBZ looks
  • Meaty roster
  • Faithful to the material
You'll hate
  • Narrative-constricted combat
  • Repetitive battle rhythm
  • Alienates gamers to appease the fans

 
4 Comments
Order Comments: Newest First | Oldest First
MagicalSarai  - 9 days 19 hours ago 
Ugh... yet another piece of DBZ garbage that hardly any effort went into.
StonefortDk  - 9 days 12 hours ago 
wow, i have to say that this is the review i have disagreed with the most in a long long time.. i liked tenkaichi 3 so i bought this game, and thought it was better(yes better) in terms of gameplay, graphics and content in general than tenkaichi 3.. i think the problem is that the reviewer hasn't played the game enough to realise that the gameplay doesn't just include playing hide and seek with your opponent, while trying to charge, it's much deeper than that.. once you learn how to use the melee/close combat system the fighting gets way more engaging and awesome, you can combine lengthy combos with evasive techniques.. this makes the combat more fast-paced and deep.. afterall the close quarter combat is what DBZ is all/mainly about, whereas the power struggles and large beams are more rare, if you're a fan of the show you know this to be true.. My point is that if you liked tenkaichi 2 & 3 i'm almost certain you will find this one entertaining as well if not better, ps. the online part of the game runs smoothly and is in my opinion a welcome addition to the series, over and out..
Cyberninja  - 9 days 11 hours ago 
why does everyone a gr have to be so busy with cod to review another game?
homerscool  - 8 days 9 hours ago 
I think this game is awesome, it is very fun. Magicalsarai, have you even played the game or are you just taking the writer of the review's advice? i do not know why you would give this game a 4.
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The Knowledge
Dragon Ball Raging Blast
Dragon Ball Raging Blast

Genre: Fighting
Release date: Nov 10, 2009
Published by: Namco Bandai
Developed by: Spike
Franchise: Dragon Ball
Multiplayer Modes:
Online
8 player VS
4 FLAWED
Read the review
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