_____ _ ____ | __ \(_) |___ \ | | | |_ ___ __ _ __ _ ___ __ _ __) | | | | | / __|/ _` |/ _` |/ _ \/ _` | |__ < | |__| | \__ \ (_| | (_| | __/ (_| | ___) | |_____/|_|___/\__, |\__,_|\___|\__,_| |____/ __/ | |___/ ___ _ ___ _ _ _ _ |_ _| |_ ___ _ __ / __| _ __| |_ ___ _ __ (_)_____ _| |_(_)___ _ _ | || _/ -_) ' \ | (_| || (_-< _/ _ \ ' \| |_ / _` | _| / _ \ ' \ |___|\__\___|_|_|_| \___\_,_/__/\__\___/_|_|_|_/__\__,_|\__|_\___/_||_| _ _ /_\ _ _ __| | / _ \| ' \/ _` | /_/ \_\_||_\__,_| ___ _ _ _ _ ___ _ ___ | \ _ _ _ __| (_)__ __ _| |_(_)___ _ _ | __/_\ / _ \ | |) | || | '_ \ | / _/ _` | _| / _ \ ' \ | _/ _ \ (_) | |___/ \_,_| .__/_|_\__\__,_|\__|_\___/_||_| |_/_/ \_\__\_\ |_| Version 1.00 ー May 6, 2008 Copyright (c) 2008 by Kylain and Prometheusx303 Email: Travaton(at)gmail(dot)com or Prometheusx302(at)gmail(dot)com This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ONLY these Sites are allowed to host this guide: GameFAQs.com Gamesradar.com Honestgamers.com Neoseeker.com Supercheats.com This FAQ is for information dealing with getting the most out of your late game items. This is written in Shift_JIS for the JP version of Disgaea 3. =============================================================================== Table of Contents Search String =============================================================================== 1. Introduction ......................................................... [001] 2. Parts of a Maximized Item ............................................ [002] 3. Item World Team ...................................................... [003] 4. The Method ........................................................... [004] 5. Formulas ............................................................. [005] 6. Items and Options .................................................... [006] 7. Mastery Innocents .................................................... [007] 8. Duplication .......................................................... [008] 9. Version History ...................................................... [009] 10. Credits ............................................................. [010] =============================================================================== 1. Introduction [001] =============================================================================== Items can be difficult to maximize in Disgaea 3 (hereafter D3), unlike previous Disgaea games, there is a hard cap on the innate stats of an item, which is 1,863,514, which can result in waste in producing powerful items if you go over this number significantly. Stat-boosting innocents can still push a stat past this cap to the ultimate maximum of 2,023,498. But, you'll likely want to have some other important innocents inside your item(s), ones that are more valuable than stats, so you'll probably not reach that amount. This guide will go into the parts to a maximized item and the options you have available to you in creating them. We'll also go through the end-game items and examine them, go into the innocents required to maximize the items you do have, and then go through the duplication process to copy items and innocents to make things go faster. =============================================================================== 2. Parts of a Maximized Item [002] =============================================================================== The parts of a maximized item are: - 200 Item Levels - Stat bills passed as necessary. - Double-Killed item bosses - Have the item full of specific stat innocents at each boss kill Levels ~~~~~~ You acquire item levels in the following ways: 1) Each floor you clear or skip counts at 1 level. 2) Each mystery room ambush you defeat in two turns or less grants +5 levels. 3) Each level orb you collect grants bonus item levels: +5 for a green, +10 for a yellow, and +15 levels for a red. 4) Each time you speak to the fortune teller he'll give you either -5, -3, +3, or +5 item levels. When you enter a mystery room, there are many possibilities as to what you'll see inside. Two are of importance to item levels: Ambushes and Fortune Tellers, each being able to appear as often as every other floor. To get the boost from an ambush, you must kill all of the monsters in two turns, or you�ll be kicked out and have gotten nothing out of it. Because of this, if you encounter an ambush you can't handle, you can hide almost everyone in your Base Panel, while throwing a sacrifice out there each turn. When you encounter a level orb on a stage, before you go to another floor, have a character pick it up and keep it lifted above their head when you finish the floor. If you do, when you advance to the next floor, you get an item level boost corresponding to the color of the orb. Entering a mystery room does not count as advancing to the next floor, so you'll unfortunately not get to trigger the level increase. If you encounter both a mystery gate and a level orb, it's often best to ignore the mystery gate and grab the orb. It's not terribly difficult to pick up the required 200 levels to max an item. To do so, you should have approximately 150 item levels by the time you finish floor 100 of the item. Don't concern yourself with the levels you're acquiring while you are on less than floor 30, as level bonuses are rather rare at that point. After floor 30, you should start seeing level orbs from time to time and you will start to catch up in bonus levels quickly. If you reach floor 70 and are significantly behind on item levels, it would be wise to start resetting on floors 71-79 until you get at least 10 bonus levels. Repeat with floors 81-89 and you'll hopefully be back in line. The remaining 50 levels are acquired from Pirate Raiding (逆界賊を行う). You have to have a character in the Pirate Raiding Club (逆界賊団) to open this option from your item world guide. In order to unlock the club you need to defeat at least one pirate group in item world. Once available, it allows you to attack every 20th floor in item world in a captured ship, defeat an extra item world boss, and there's always a level orb available here. Capturing the level orb can be difficult. Normally you would just pick up the orb and be done with it, however, on a raid, any characters not aboard your ship when you finish the stage are killed. As a result you need to return the orb to the ship before leaving, though it's not necessary to have anyone carry it at that point. This usually requires at least three throws of five panels, if not more. Getting out to the orb and back can be difficult, particularly if the enemies are stronger than you. My method is to send a strong character with a good throw number and a high move value out to the retrieve the orb on the first turn, then throwing it once back toward the ship and ending the turn. The next turn I throw with that character once more, then send out other high move throwing characters to get it the rest of the way back towards the ship. If you only have two turns available, you'll have to have another character kill the item boss. If you have three, then send the strong character after him. Ideally you'll have the boss dead and the orb captured by the end of the turn. If all else fails, reset. You can also reset a few times to either find a rare red orb worth 15 levels, or if the level set up is particularly troublesome. Bills ~~~~~ For the main stat on most items to reach the stat cap, you'll need to pass stat growth increasing bills in Innocent Town. Different Base Stats will require a different number of bills to be passed to reach the cap. Once the intended stat does reach the cap, you can pass the leftover bills for other stats, or to boost the miscellaneous traits of the item. You can pass a maximum of three item bills in a legendary item. Due to the way they affect boss kills, it's best to pass them as early as possible (i.e., floors 10, 20, and 30). The floor 10 stat bill will give an overall slightly larger boost than the floor 20 bill, and the floor 20 bill will give a slightly larger boost than the floor 30 bill. Stat Growth Increasing Bills: .========================================.======. | Name | Mana | |========================================|======| | HP成長率を少し上げたい | 200 | | HP成長率を上げたい | 800 | | SP成長率を少し上げたい | 200 | | SP成長率を上げたい | 800 | | ATK成長率を少し上げたい | 200 | | ATK成長率を上げたい | 800 | | DEF成長率を少し上げたい | 200 | | DEF成長率を上げたい | 800 | | INT成長率を少し上げたい | 200 | | INT成長率を上げたい | 800 | | RES成長率を少し上げたい | 200 | | RES成長率を上げたい | 800 | | HIT成長率を少し上げたい | 200 | | HIT成長率を上げたい | 800 | | SPD成長率を少し上げたい | 200 | | SPD成長率を上げたい | 800 | '========================================'======' The 200 mana bill increases growth by approximately half the value that the 800 mana version does. For these items, you wouldn't want to use the 200s. Other Bills: .=====================================================.======. | Name | Mana | |=====================================================|======| | ジャンプ補正値を上げたい | 1500 | | Increases your Jump Stat | | |-----------------------------------------------------|------| | 移動力補正値を上げたい | 3000 | | Increases your MV by 1 | | |-----------------------------------------------------|------| | 攻撃射程を上げたい | 5000 | | Increases your normal attack range by 1 | | |-----------------------------------------------------|------| | 反撃回数を上げたい | 2000 | | Increases your Counter stat by 1 | | |-----------------------------------------------------|------| | クリティカル率を上げたい | 1500 | | Increases your critical hit rate | | |-----------------------------------------------------|------| | POP.を増やしたい | 500 | | Increases the POP stat by 1 | | '====================================================='======' Double-Killed Item Bosses ~~~~~~~~~~~~~~~~~~~~~~~~~ Kill each boss one time when you first see it (on floor X0), then Del (デール) out. Then return to the item, kill the boss again and finish the floor. The reason for this is that it's required that you complete a floor to receive the bonus from killing a boss. On the first trip you're getting at least the floor X9 that you came from, and on the second you're clearing floor X0. Keep the Item Full of Single Stat Innocents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At each boss kill, your item receives a bonus to its stats for each single stat innocent on the item, though the bonus is very small (less than 20,000 if you concentrate on one stat). To maximize this, simply fill the item with single stat innocents of your choice, their level is irrelevant for this purpose. Be careful on floor 30. After your first item King kill the population will increase by 1, so you can add another innocent before you go back and double kill him. Then, don't forget to add the eighth and final innocent after the double kill is complete. =============================================================================== 3. Item World Team [003] =============================================================================== To make your progress through item world quicker, I recommend the creation of a specialist team. I simply place all these characters at the bottom of the character list so as to make them easy to find. You'll need the following: 1) Runner - Flying unit with three pairs of shoes 2) Fist Wielder - A humanoid equipped with a Fist-type weapon and three pairs of shoes. Also, make sure he/she has the first four Fist skills, as well as enough SP to use the most expensive one nine times. 3) Throw Team - Five or more characters, each with a throw distance of at least five panels, also equipped with three pairs of shoes. Classes: - Runner: Mothman, Holy Dragon, or someone with Asagi's second MA-Ability. - Fist Wielder: Martial Artists get all the correct fist techniques. - Throw Team: One of the base warrior classes works well early on. As the game progresses, upgrading to leveled accelerators or similar shoes makes the job easier. Any item worth using can be duplicated as detailed later on. Feel free to switch classes for these as the game goes on, they don't need to be leveled and should never see the enemy take action anyway. With this team in hand, simply fly the runner to any open gate. If there's a gatekeeper you can't easily kill, get the fist character out there and use whatever fist skill will move the gatekeeper off the portal, then send the runner out there. Use the throw team as necessary to speed things up or to pick up enemies in your path. Remember that if you pick up an enemy, allies can walk through the character lifting someone, which can be useful for getting through a wall of foes. Wednesday Team (水曜日チーム) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Another helpful thing in item world, this club increases the probability that you'll encounter Innocent Towns, making those stat bills easier to get. This is a club available either from the beginning of the game or after you find your first Innocent Town. Throw any characters you don't have in other clubs here, and you'll have little trouble finding Innocent Towns. =============================================================================== 4. The Method [004] =============================================================================== Note: Have at least four Dels on hand if you don't want to take a break to go get more. 1) Enter the item. 2) Clear the item to the 10th floor (X0th floor when repeating this step). 3) Kill the item boss. 4) Use a Del. 5) Save your game. 6) Re-enter the item. 7) Kill the item boss again. 8) Leave via the exit portal. 9) Did you reach Innocent Town? - If not, reset and repeat steps 6-8. - If yes, is the Item Assembly there? - If not, reset and repeat Steps 6-8. - If yes, pass the increase stat growth bill of your choice. 10) Save your game. 11) Repeat Steps 1-9 to floor 20. 12) Repeat Steps 1-4 to floor 30. 13) Add an additional innocent. 14) Repeat Steps 5-9. 15) Add an additional innocent. 16) Save your game. 17) Repeat Steps 1-7 to floor 40. 18) Clear the floor for a Del. 19) Save your game. 20) Repeat Steps 17-19 for the rest of the item. 21) Clear the Pirate Raids (anytime after you've passed all three stat bills). Check your progress on bonus levels from time to time. You'll find more level orbs the deeper you get. =============================================================================== 5. Formulas [005] =============================================================================== Coming to you courtesy of Prometheusx303 are the maximization formulas for Disgaea 3. Here "B" indicates the base stat of the item before the rarity bonus is applied, meaning you'll have to divide by 1.5 in the case of a legendary item viewed off the game, or by 1.25 for a rare item. ALL bills passed: [B * (7.54) + 894] * [559] / [30] + [200] FIRST and SECOND Bills passed: [B * (6.88) + 894] * [17.2] + [200] FIRST and THIRD Bills passed: [B * (6.82) + 894] * [17.2] + [200] SECOND and THIRD Bills passed: [B * (6.78) + 894] * [17.2] + [200] FIRST Bill passed: [B * (6.16) + 894] * [473 / 30] + [200] SECOND Bill passed: [B * (6.12) + 894] * [473 / 30] + [200] THIRD Bill passed: [B * (6.06) + 894] * [473 / 30] + [200] NO Bills passed: [B * (5.40) + 894] * [43 / 3] + [200] NO Bills passed & NO Innocents: [B] * [77.4] + [200] When "B" is negative, NO Bills passed & NO Innocents: [B] * [-34.4] - [200] When "B" is zero, NO Bills passed & NO Innocents: Always = 0 If you choose to drop the innocents to move them to another stat, simply remove the '+894' portion of the equation. If you do remove the '+894', no innocent bonus will be calculated, so you must add the total innocent boost after all other calculation is finished. Here are the total innocent boosts in relation to the number of stat bills passed in that stat, assuming you've double-killed all the item bosses and you have 200 item levels. Zero (0) bills: 12,814 One (1) bill : 14,095 Two (2) bills: 15,376 Three (3) bills: 16,658 As a shortcut, you can find Prometheus' item stat calculator at: http://prometheusx302.googlepages.com/D3_Item_Stat_Calc.html =============================================================================== 6. Items and Options [006] =============================================================================== .============. | DISCLAIMER | .==============================='============'================================. | At this time this guide was written, wiki information was still in at least | | some flux, the key stats are correct, though the minor stats may be in the | | wrong places. Drop Prometheus or I an email if something comes up wrong. | '=============================================================================' If you played Disgaea 2, you know there was no stat cap for items in that game, so you'd just keep increasing one stat as much as possible. This is not true in Disgaea 3. Because of the stat cap, you could be wasting precious stat bills without knowing it, so here we'll tell you just how many stat bills each item needs. That way, you won't go over the cap by too large a margin. For most items, you'll have several options as to which other bills you're going to pass. First of all, the JM, POP, and Critical Rate bills are all a waste, so that leaves stat, MV, Attack Range and Counter bills. The latter two are of questionable utility as your special moves will be hitting for hundreds of times the damage your regular attack can put out. While these could be useful, it would be in a niche build in most cases. The Innocent Boost (IB), although small, is still important. So, we'll also tell you where you should put it, or whether you even need it. ------------------------------------------------------------------------------- Baal Sword (バールソード) - Sword (Rank 40) The Baal sword has a very high ATK stat, so that's what you'll want to boost. It's also the only stat that can reach the cap, which requires only the third bill to be used on ATK. .==================.====================. | Bills: 3rd (ATK) | Innocent Boost = 0 | '=================='====================' .======================================.======================================. | Base Stats | Leveled Stats | | HP 0 SP 2,000 | HP 0 SP 155,000 | | ATK 22,500 DEF 2,000 | ATK 1,863,514 DEF 155,000 | | INT 8,000 RES 0 | INT 619,400 RES 0 | | HIT 2,000 SPD 2,000 | HIT 155,000 SPD 155,000 | '======================================'======================================' .========.=========.==========.======================. | MV: +1 | JM: +12 | Range: 2 | Critical Chance: 10% | '========'========='=========='======================' Here's what each of the other stats would look like if you used the other two bills on it (1st & 2nd), as well as the Innocent Boost (15,376). Note: You can only pick one; the others will be the same as they were in the "Leveled Stats" box. HP = 15,576 SP = 252,248 ATK = N/A DEF = 252,248 INT = 962,264 RES = 15,576 HIT = 252,248 SPD = 252,248 If you don't want to use your bills on stats, you can boost the item's MV or Counter by two (2) instead. But, you can still use the Innocent Boost (12,814) on any of the other stats. Best choices: 2 MV bills; 2 INT bills ------------------------------------------------------------------------------- Flare Phoenix (フレアフェニックス) - Spear (Rank 40) The Flare Phoenix's highest stat is ATK, so that's what you should boost. It requires only the third bill to reach the stat cap. .==================.====================. | Bills: 3rd (ATK) | Innocent Boost = 0 | '=================='====================' .======================================.======================================. | Base Stats | Leveled Stats | | HP 3,000 SP 2,000 | HP 232,400 SP 155,000 | | ATK 22,500 DEF 4,500 | ATK 1,863,514 DEF 348,500 | | INT 1,200 RES 2,400 | INT 93,080 RES 185,960 | | HIT 2,000 SPD 1,800 | HIT 155,000 SPD 139,520 | '======================================'======================================' .========.=========.==========.======================. | MV: +1 | JM: +24 | Range: 3 | Critical Chance: 15% | '========'========='=========='======================' Here's what each of the other stats would look like if you used the other two bills on it (1st & 2nd), as well as the Innocent Boost (15,376). Note: You can only pick one; the others will be the same as they were in the "Leveled Stats" box. HP = 370,584 SP = 252,248 ATK = N/A DEF = 548,088 INT = 157,580 RES = 299,583 HIT = 252,248 SPD = 228,581 This weapon has a good DEF stat, however DEF isn�t terribly useful in this game given the attack power of your enemies. It�s worth raising only to get the largest stat bonus possible from the weapon. If you don't want to use your bills on stats, you can boost the item's MV, Counter or Range by two (2) instead. But, you can still use the Innocent Boost (12,814) on any of the other stats. Best choices: 2 MV bills; 2 DEF bills ------------------------------------------------------------------------------- Cosmo Infinity (コスモインフィニティ) - Fist (Rank 40) The Cosmo Infinity's highest stats are ATK and SPD. Fists deal damage based off both, so you'll definitely want to raise both. Using the second and third bills can bring one stat (ATK or SPD) to the cap, so use the first bill and the Innocent Boost (14,095) on the other stat (SPD or ATK). SPD is recommended because it also increases your chance to dodge an attack, which is especially important late game. If the character you are using has Specials that use ATK instead of ATK & SPD, it might be wise to max ATK instead. If you do so, just switch the ATK and SPD values shown below. .========================================.===============================. | Bills: 1st (ATK), 2nd (SPD), 3rd (SPD) | Innocent Boost = 14,095 (ATK) | '========================================'===============================' .======================================.======================================. | Base Stats | Leveled Stats | | HP 5,000 SP 2,000 | HP 387,200 SP 155,000 | | ATK 18,000 DEF 1,000 | ATK 1,762,503 DEF 77,600 | | INT 1,000 RES 1,800 | INT 77,600 RES 139,520 | | HIT 2,000 SPD 18,000 | HIT 155,000 SPD 1,863,514 | '======================================'======================================' .=============.========.=========.==========.======================. | Counter: +2 | MV: +2 | JM: +24 | Range: 2 | Critical Chance: 25% | '============='========'========='=========='======================' ------------------------------------------------------------------------------- Radiant (レイディアント) - Bow (Rank 40) The Radiant's highest stats are ATK and HIT. Bows deal damage based off both, so you'll definitely want to raise both. But, unlike the Cosmo Infinity, it takes all three bills for one stat (ATK or HIT) to reach the cap. The Innocent Boost (12,814) should be used on the other stat (HIT or ATK). HIT is recommended because it also increases your chance to hit an enemy with an attack, which is especially important late game where you'll encounter enemies with silly-high SPD. If the character you are using has Specials that use ATK instead of ATK & HIT, it might be wise to max ATK instead. If you do so, just switch the ATK and HIT values shown below. .========================================.===============================. | Bills: 1st (HIT), 2nd (HIT), 3rd (HIT) | Innocent Boost = 12,814 (ATK) | '========================================'===============================' .======================================.======================================. | Base Stats | Leveled Stats | | HP 1,600 SP 900 | HP 124,040 SP 69,860 | | ATK 13,500 DEF 1,200 | ATK 1,057,914 DEF 93,080 | | INT 800 RES 2,000 | INT 62,120 RES 155,000 | | HIT 13,500 SPD 1,500 | HIT 1,863,514 SPD 116,300 | '======================================'======================================' .========.=========.==========.======================. | MV: +1 | JM: +16 | Range: 5 | Critical Chance: 20% | '========'========='=========='======================' ------------------------------------------------------------------------------- Invincible (インヴィンシブル) - Gun (Rank 40) The Invincible's highest stats are HIT and SPD. Guns deal damage based off both, so you'll definitely want to raise both. But, like the Radiant, it takes all three bills for one stat (HIT or SPD) to reach the cap. The Innocent Boost (12,814) should be used on the other stat (SPD or HIT). SPD is recommended over HIT because survival is much more important than accuracy, especially given the set 80% hit rate from behind a target. If this doesn't suit your needs, then max HIT instead. If the character you are using has Specials that use HIT instead of HIT & SPD, it might be wise to max HIT instead. If you do so, just switch the HIT and SPD values shown below. .========================================.===============================. | Bills: 1st (SPD), 2nd (SPD), 3rd (SPD) | Innocent Boost = 12,814 (HIT) | '========================================'===============================' .======================================.======================================. | Base Stats | Leveled Stats | | HP 1,000 SP 1,200 | HP 77,600 SP 93,080 | | ATK 0 DEF 1,000 | ATK 0 DEF 77,600 | | INT 800 RES 1,400 | INT 62,120 RES 108,560 | | HIT 13,500 SPD 13,500 | HIT 1,057,914 SPD 1,863,514 | '======================================'======================================' .========.=========.==========.======================. | MV: +1 | JM: +8 | Range: 7 | Critical Chance: 5% | '========'========='=========='======================' ------------------------------------------------------------------------------- Gran Madness (グランマッドネス) - Axe (Rank 40) The Gran Madness is teh roxor and requires nothing to reach the ATK cap (except the obvious), so you can use the bills on whatever you want! Also, don't worry about the negative HIT stat, after Floor 60 (excluding raids), it should have already become positive, though small. Negative stats can, in fact, end up being larger than positive stats of lesser value (by "lesser value" I mean excluding the "negativeness"). .==============.====================. | Bills: None! | Innocent Boost = 0 | '=============='====================' .======================================.======================================. | Base Stats | Leveled Stats | | HP 2,000 SP 800 | HP 155,000 SP 62,120 | | ATK 27,000 DEF 1,200 | ATK 1,863,514 DEF 93,080 | | INT 800 RES 500 | INT 62,120 RES 38,900 | | HIT -4,500 SPD 500 | HIT 154,600 SPD 38,900 | '======================================'======================================' .========.=========.==========.======================. | MV: +1 | JM: +12 | Range: 2 | Critical Chance: 35% | '========'========='=========='======================' Here's what each of the other stats would look like if you used all three bills and the Innocent Boost (16,658) on it. Note: You can only pick one; the others will be the same as they were in the "Leveled Stats" box. HP = 297,848 SP = 129,254 ATK = N/A DEF = 185,452 INT = 129,254 RES = 87,105 HIT = 397,137 SPD = 87,105 If you don't want to use your bills on stats, you can boost the item's MV or Counter by three (3) instead. Regardless, you can still use the Innocent Boost (12,814) on any of the other stats. Best Choices: 3 HIT bills; 3 MV bills ------------------------------------------------------------------------------- Key of Zion (キーオブザイオン) - Staff (Rank 40) The Key of Zion's highest stat is INT, so that's what you should boost. It requires the second and third bill to reach the stat cap. .=============================.====================. | Bills: 2nd (INT), 3rd (INT) | Innocent Boost = 0 | '============================='====================' .======================================.======================================. | Base Stats | Leveled Stats | | HP 800 SP 1,200 | HP 62,120 SP 93,080 | | ATK 9,000 DEF 500 | ATK 696,800 DEF 38,900 | | INT 18,000 RES 1,800 | INT 1,863,514 RES 139,520 | | HIT 1,400 SPD 1,000 | HIT 108,560 SPD 77,600 | '======================================'======================================' .========.=========.==========.======================. | MV: +1 | JM: +12 | Range: 2 | Critical Chance: 20% | '========'========='=========='======================' Here's what each of the other stats would look like if you used the other bill on it (1st), as well as the Innocent Boost (14,095). Note: You can only pick one; the others will be the same as they were in the "Leveled Stats" box. HP = 91,993 SP = 130,842 ATK = 888,399 DEF = 62,856 INT = N/A RES = 189,116 HIT = 150,267 SPD = 111,418 If you don't want to use your bills on stats, you can boost the item's MV or Counter by one (1) instead. But, you can still use the Innocent Boost (12,814) on any of the other stats. Best Choices: 1 MV bill; 1 Counter bill; 1 ATK bill ------------------------------------------------------------------------------- Baal Body (バールボディ) - Monster Weapon (Rank 40) The Baal Body's highest stat is ATK, so that's what you should boost. It requires only the Third bill to reach the stat cap. .==================.====================. | Bills: 3rd (ATK) | Innocent Boost = 0 | '=================='====================' .======================================.======================================. | Base Stats | Leveled Stats | | HP 1,600 SP 800 | HP 124,040 SP 62,120 | | ATK 22,500 DEF 1,000 | ATK 1,863,514 DEF 77,600 | | INT 600 RES 900 | INT 46,640 RES 69,860 | | HIT 9,000 SPD 1,000 | HIT 696,800 SPD 77,600 | '======================================'======================================' .========.=========.==========.======================. | MV: +1 | JM: +12 | Range: 1 | Critical Chance: 35% | '========'========='=========='======================' Here's what each of the other stats would look like if you used the other two bills on it (1st & 2nd), as well as the Innocent Boost (15,376). Note: You can only pick one; the others will be the same as they were in the "Leveled Stats" box. HP = 202,914 SP = 110,245 ATK = N/A DEF = 133,912 INT = 86,578 RES = 122,079 HIT = 1,080,600 SPD = 133,912 If you don't want to use your bills on stats, you can boost the item's MV or Counters by two (2). Regardless, you can still use the Innocent Boost (12,814) on any of the other stats. Best Choices: 2 MV bills; 2 Counter bills; 2 HIT bills ------------------------------------------------------------------------------- Bahamut Notebook (バハムートノート) - Magical Monster Weapon (Rank 40) The Bahamut Notebook's highest stat is INT, so that's what you should boost. It requires the second and third bills to reach the stat cap. .=============================.====================. | Bills: 2nd (INT), 3rd (INT) | Innocent Boost = 0 | '============================='====================' .======================================.======================================. | Base Stats | Leveled Stats | | HP 800 SP 1,200 | HP 62,120 SP 93,080 | | ATK 18,000 DEF 600 | ATK 1,393,400 DEF 46,640 | | INT 18,000 RES 2,000 | INT 1,863,514 RES 155,000 | | HIT 1,400 SPD 800 | HIT 108,560 SPD 62,120 | '======================================'======================================' .========.=========.==========.======================. | MV: +1 | JM: +10 | Range: 1 | Critical Chance: 15% | '========'========='=========='======================' Here's what each of the other stats would look like if you used the other bill on it (1st), as well as the Innocent Boost (14,095). Note: You can only pick one; the others will be the same as they were in the "Leveled Stats" box. HP = 91,993 SP = 130,842 ATK = 1,762,503 INT = N/A DEF = 72,569 RES = 208,540 HIT = 150,267 SPD = 91,993 If you don't want to use your bills on stats, you can boost the item's MV or Counter by one (1) instead. But, you can still use the Innocent Boost (12,814) on any of the other stats. Best Choices: 1 MV bill; 1 ATK bill ------------------------------------------------------------------------------- Anti-Matter Field (反物質フィールド) - Armor (Rank 40) The Anti-Matter Field's highest stat is DEF, but that stat isn't terribly useful as you'll still die in one hit in the Land of Carnage most of the time anyway. .=============.====================. | Bills: None | Innocent Boost = 0 | '============='====================' .======================================.======================================. | Base Stats | Leveled Stats | | HP 1,600 SP 900 | HP 124,040 SP 69,860 | | ATK 1,000 DEF 13,500 | ATK 77,600 DEF 1,045,100 | | INT 1,000 RES 2,000 | INT 77,600 RES 155,000 | | HIT 1,000 SPD 1,000 | HIT 77,600 SPD 77,600 | '======================================'======================================' .========.=========. | MV: +1 | JM: +18 | '========'=========' Here's what each of the stats would look like if you fully maximized it, using all three bills and the Innocent Boost (16,658). Note: You can only pick one; the others will be the same as they were in the "Leveled Stats" box. HP = 241,650 SP = 143,304 ATK = 157,353 DEF = 1,863,514 INT = 157,353 RES = 297,848 HIT = 157,353 SPD = 157,353 If you decide to max DEF, it doesn't require the Innocent Boost (12,814), so you can add that to another stat. If stats are your concern, the Trapezohedron is likely the best choice. Best Choices: 3 MV Bills; 3 DEF bills ------------------------------------------------------------------------------- Trapezohendron (トラペゾヘドロン) - Emblem (Rank 40) The stat bonuses on this item are flat out better than those of the Anti-Matter Field, with the exception of DEF. So, this would be what you'd use for armor in a max stat build. .=============.====================. | Bills: None | Innocent Boost = 0 | '============='====================' .======================================.======================================. | Base Stats | Leveled Stats | | HP 9,000 SP 4,500 | HP 696,800 SP 348,500 | | ATK 4,500 DEF 4,500 | ATK 348,500 DEF 348,500 | | INT 4,500 RES 4,500 | INT 348,500 RES 348,500 | | HIT 4,500 SPD 4,500 | HIT 348,500 SPD 348,500 | '======================================'======================================' Here's what each of the stats would look like if you fully maximized it, using all three bills and the Innocent Boost (16,658). Note: You can only pick one; the others will be the same as they were in the "Leveled Stats" box. HP = 1,281,316 SP = 649,087 ATK = 649,087 DEF = 649,087 INT = 649,087 RES = 649,087 HIT = 649,087 SPD = 649,087 If you don't want to use your bills on stats, you can boost the item's MV instead. But, you can still use the Innocent Boost (12,814) on any of the other stats. Best Choices: 3 MV Bills; 3 [Stat] Bills (Do whatever you want here) =============================================================================== 7. Mastery Innocents [007] =============================================================================== Mastery Innocents are a new type of innocent added in Disgaea 3. Only one can be used in any given item, and it must match the type of the item. There's one for each type of weapon, including monster weapons, and one for armor. The other seven slots in your equipment can be used for anything, but don't forget your Critical-Ya, as making every hit critical gives a larger boost than nearly any stat increase. Mastery Innocents are found only on Pirate Raids, as mentioned above. In this case, you'll be using an item with at least one empty innocent slot to allow the capture of a mastery innocent. No matter what item you use, in the Land of Carnage or not, mastery innocents are only found at level 2 (subdued). The highest level you can capture them is level 4, either from throwing them back to your ship for capture, or killing them on an 'Innocent Boost' panel. Simply reset the raid until you get the mastery innocent you're concerned about. You can level one of these guys up to 500. Each level multiplies the stats on an item by 1% when it's equipped, so it can give a significant stat boost on powerful items. After reading the above you might note that it sounds like it would take an absurdly long time to level one of these guys to 500 (about 25 items worth of raids for example). This can be solved using duplication, detailed below. If you object to that, just keep leveling items and capturing mastery innocents; you are already going as fast as you are going to go. =============================================================================== 8. Duplication (Duping for short) [008] =============================================================================== The duping method all hinges on the item 'Paw Stick' (肉球スティック - a joke weapon axe) and its unique innocent 'Neko-Baba-Ya'. This item is acquired from either finishing the 10 Gentlemen series of post-game battles, where you're rewarded with a legendary one after the last fight, or from stealing one from either Octally's (Axel's) post game battle or the gardening pirates. Regardless of how you obtain it, its effects are the same. Each time you kill an enemy with this axe equipped, irregardless of the method, there is a roughly 20% chance you'll steal a random item from the enemy. Of particular note, this works on dropout clones of your characters that you encounter in the Academy World. Further by stealing items from yourself, the item is duplicated, complete with innocents remaining subdued for easy combination to obscene levels quickly. An efficient method of duplication: Take an item with a large number of innocent slots that you want more of, such as Accelerators (leveled one are good), or suits of armor, or perhaps a good weapon, and equip it with any innocents you want doubled. Then throw a character in the Class Duty Officer Club (学級界係) and go complete any given stage three or four times. The afro-prinny should arrive. Next, visit the homeroom and create an easy to identify character that can equip your item; good-for-nothing is fine. Then equip the item on this character and save your game. Next visit the Academy world of that character for any selection, it doesn't matter if they don't have the mana to purchase the upgrade. Check each stage for the dropout clones of your character, either visually or by checking the bottom of the character roster, and then use a ranged weapon to kill the gatekeeper and advance a stage. Given that your opponents are level 1, this should be a quick process. Each time you see your dropout clone, get the character with the paw stick to kill him. If you don't manage to get a duplicate item by floor 10, reset your game, it's a bit quicker than resetting this process again. If you are successful in creating one or more duplicates, finish the Academy World, remove the item from your sacrifice character, and delete him or her. Then start combining the innocents off the original and the duplicate(s) and repeat. I was averaging somewhere over one duplicate item per ten minutes this way. In particular this makes getting mastery innocents, Exp innocents, and powerful stat innocents fairly easy. Note that if you're powerful enough this is still fairly easy in the Land of Carnage, and the enemies have a chance to have legendary rank 39 items equipped. Two-birds-with-one-stone and whatnot. =============================================================================== 9. Version History [009] =============================================================================== Version 1.00 -----> Guide first submitted. 5/6/08 =============================================================================== 10. Credits [010] =============================================================================== Thanks to GameFAQs and other sites for hosting this guide. Thanks to the Disgaea 3 GameFAQs board for helping with translation on certain items in the guide, and for being patient.