It also helps make the enemies a little creepier, giving them the ability to bend and expand in unsettling ways. The ones we met were horribly twisted versions of the ghostly marionettes from the first game, with the tougher ones wobbling around on big curved blades instead of legs. But since this was just a demo, even these were cannon fodder for anyone who's played much of DMC (the pale ichor splatter every time we hit them was strangely gratifying, though).




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