And there was given unto him a great sword – so says chapter six, verse four of The Book of Revelations while describing the arrival of War – one of The Four Horsemen of the Apocalypse. This is the inspiration behind THQ and Vigil Games’ Darksiders: Wrath of War – the slash-‘em up that aims to steal thunder from that other god of war, Kratos. ...
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War is having a pretty bad day. As one of the Four Horsemen of the Apocalypse, it was his job to help bring about the end of the world, and from the war torn environments we saw in an early build of Darksiders: Wrath of War, it looks like he did this job well. But it turns out that War and his horse-loving partners in evil have been bamboozled into bringing about the end of the world ahead of schedule. Now War finds him alone, stripped of his powers and stuck in the middle of worldwide battle between angels and demons. ...
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Though it's drawing a lot of comparisons to God of War, according to the developers, Darksiders was originally envisioned as a "badass Zelda." You play - here comes one of the reasons for the comparison - as War, one of the Four Horsemen of the Apocalypse. Demons have destroyed the Earth, and you've been separated from your cohorts. It's your job to explore the ravaged world and reunite with your allies - hacking, slashing, jumping and solving puzzles along the way.
All of the usual gameplay ...
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