21) Even with all the guts n’ gore on display, it’s often what you don’t see that’s more frightening. Frank Rooke, lead game designer, explains: “There’s certainly an art to scaring people, but really the harder one tries, the less successful it becomes. Most people can see a scare coming a mile away and that’s because, as designers, it’s so easy to resort to clichéd moments. What’s great about the Condemned universe is that the scare factor is inherently built into the subject matter. We don’t try and scare people - it’s a natural by-product of all things that make up the game.”
22) A new Rush Attack move sees you sprint towards an enemy to deliver an elbow slam if you time it right. Your fists now work on each trigger; pulling both together lets you block, while combos and special chain attacks again require perfect timing. Grapples and holds are also new.
23) Now, nearly all of the forensic events are optional. You’ll be able to decide which hi-tech tools to use and scan entire rooms rather than single items. A revised scoring system will reward you with extra information and other goodies.




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