The online experience is the same great twitchy fragfest it was in Call of Duty 2, with one major improvement: vehicles. While we found the tanks to be a little cumbersome and, more specifically, complete deathtraps due to rocket-wielding engineers, they did offer some nice variety in the 12-on-12 battles. Our favorite vehicle, though, was the motorcycle with sidecar, not so much because it was useful, but because we found tons of diversionary fun in zipping around the battle with no specific agenda.
Another unique element in Call of Duty 3 multiplayer is the choice between seven character classes that you can switch up whenever you die. Each one feels genuinely different and, best of all, enables you to play whatever style most suits you. Want to blow stuff up? Step into the heavy boots of an Anti-Armor grunt and you’ll automatically start with a rocket launcher in tow. Prefer to snipe the Third Reich from a safe difference? Go for a scout and skip the search for a long-range rifle. Other “kits” like Medic, Support and Light / Heavy Assault make for diverse team play filled with tactical options.