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Brutal Legend


Brutal Legend

All real men play on eleven. Grab an axe and get rocking

Imagine a call to hard-rock arms, something like – “Every one of us has heard the call, brothers of true metal, proud and standing tall. We know the power within us has brought us to this hall. There’s magic in the metal, there’s magic in us all. Heavy metal!” So sang Manowar in the 1992 battle charge that was Metal Warriors, and as self-identified brothers of true metal ourselves, we can only agree to such a poetic and damn-right correct attitude.

Picture the unapologetically testosterone-drenched lyric being hewn from its molten concept into a game by the mighty changing hammers of a man who has crafted some of the most worshipped titles of all time – Tim Shafer – and then turn the results up to eleven. But before that, and many other cunning references to the Lore of Rock, you’d better get ready to understand who Tim is, and why we haven’t even bothered to mention Jack Black in the first paragraph.

So, Jack Black is adding his excitable puppy of heavy metal act to what many are calling an action adventure game in which roadie Eddie Riggs is transported back in time to the volcanic age of the birth of heavy metal where much hilarity, violence, and metal-shaped Jack Blackness ensues. Such a set-up is irrelevant, of course. Even if the game was called ‘Coldplay’, and it starred a 3D model of Chris Martin, had the player doing very Coldplay things, like getting up early on a Sunday so he could get to Ikea before the rush, with Yellow as the only music that’s played on a loop as polyphonic ringtones, but with Martin’s voice in hatefully whining high fidelity, we’d be no less pumped. It’s all because of Shafer, bloody wonderful Shafer, and if he were producing a game that quite literally spat digested Coldplay CDs in our face we’d be waiting hungrily, open mouthed with stomach grumbling.

Tim Shafer is the guy who was given writing and programming duties late into the development on what was to be a dry LucasArts adventure game that took pirates seriously. The result was The Secret of Monkey Island (1990), a game so intelligently and down-right dimly hilarious that few other adventure games have ever come close to the sheer white heat of its hilarity. And those that did were handled by Tim Shafer too. Monkey Island 2: Le Chuck’s Revenge (1991), Day of the Tentacle (1993), Full Throttle (1995), and Grim Fandango (1998) all followed with similar idiosyncratic style and all can be classed as the sort of games you don’t see much anymore, but really wish that you did.

By the late 90s the confused ass had fallen out of the PC point-and-click adventure market, mainly because the other people who made point-and-click adventures had started to focus almost entirely on the sort of obtuse and unreasoned puzzles that made The Secret of Monkey Island such a touchstone of comic brilliance while forgetting to make finding object A and using it with object B in any way, shape or form, amusing.


 
15 Comments
Order Comments: Newest First | Oldest First
curly_jefferson  - 10 months 1 day ago 
WHOOO I LOVE DIO!!

sounds like the most promising thing the game industry has to offer at the moment.
somthing42  - 10 months 1 day ago 
I hope this game turns out to be good.

Recapcha: summer fixed
zymn  - 10 months 1 day ago 
nice reference to Steve Miller.
hun23  - 10 months 1 day ago 
Coldplay isn't THAT bad....
And yes, i bought Pychonauts, almost beat it but had to reformat. i havent got around to installing the FIVE (!) discs
reCAPTCHA: elbowing McDuttie
lava_lamp  - 10 months 1 day ago 
TIM SCHAFER FTW!!!1
Derwood  - 10 months 1 day ago 
Full Throttle, Grim Fandango, Psychonauts...all AMAZING games and soon i hope to add Brutal Legend to that list. Awesome article
Derwood  - 10 months 1 day ago 
Full Throttle, Grim Fandango, Psychonauts...all AMAZING games and soon i hope to say the same of Brutal Legend...awesome article
Derwood  - 10 months 1 day ago 
damn those stupid two words...my bad everybody.
cart00n  - 10 months 1 day ago 
Yeah, Psychonauts was pretty stellar, and this is coming from someone who generally despises platformers. Seriously. I find them infuriating to say the least. But Psychonauts was something special. For THAT reason alone, I would buy BrĂ¼tal Legend. Everything else is just groovy gravy. Day one, Baby, day one...
MilitaryRaiden  - 10 months 17 hours ago 
It's always fantastic when games don't take themselves too seriously and go all hog.
This one might be quite nice.
Russianred90  - 10 months 6 hours ago 
i realllllyyyy want this to be good its an amazing concept so stupid that itll work only causea tim
Sam412  - 9 months 29 days ago 
OK, look, seriously, it's "Schafer". Not "Shafer". SCHAFER.

Very well-written article though, I have to say.
Cernunnos  - 9 months 28 days ago 
looking forward to this, i really am, though i detest your claim of "true metal."
heavy metal is seriosly best described by the word "fluffy," and manowar's albumcovers are visually inseperable from homoerotica.

Real Metal = Limbonic Art, Emeth, Blood Red Throne and many others. NOT manowar. Dio is god though.
Hurricrane  - 9 months 28 days ago 
If this game is as criminally ignored as Psychonauts (I'm lookin at you Antista) the planet shall be destryoed by Jack Black
beefyokeefe  - 9 months 27 days ago 
this game is going to rock (pardon the pun) so hard. I've wanted this from the moment I saw it. I don't expect to go out much when I get this:D
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The Knowledge

Brutal Legend

Genre: Adventure
Release date: 16 Oct 2009
Published by: Electronic Arts
Developed by: Double Fine
Designer: Tim Schafer
Multiplayer Modes:
Online
8 player VS
9 AWESOME
Read the review
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