The lock-on system is still horribly clumsy, the story is still not so much tongue-in-cheek and the enemies still seem more of a messy respawning mass than individual dog-fighting aces. And despite our black and white protestations, there is still no altimeter. The problem of not having one still persists: tear into a pretty plume of volumetric smoke in pursuit of a Stuka and you'll emerge either ascending into the slate grey Normandy sky or plummeting into the slate grey North Atlantic with no idea which is which. While there's nothing in the design as lion-molestingly stupid as the original's "searching for a camp in a sand storm" there's still some dumb game design at work here to rub it in.










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