Bladestorm: The Hundred Years' War

The strategic options are limited and every battle over the lengthy campaign plays out in a fairly similar manner - but it's a manner that bit us and wouldn't let go.

Genre: Action
Release date: Nov 6, 2007
Published by: Koei
Developed by: Omega Force
Multiplayer Modes:
Offline
1 player SOLO


Screenshots updated Dec 7, 2006
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Bladestorm demo on 360, PS3 Thursday
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KOEI not planning a Bladestorm follow-up  N4G
KOEI has told Eurogamer there are no existing plans for a sequel to Bladestorm: The Hundred Years'...
News from N4G Sep 3, 2008
EGM December 2007 Review Scores Roundup N4G
The review scores from EGM #222 (December 2007) are revealed: * Guitar Hero III: Legends of Rock: 9,...
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Bladestorm demo on 360, PS3 Thursday
KOEI's epic actioner available for sampling on Xbox Live and PSN
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Bladestorm: The Hundred Years' War demo dated N4G
KOEI have today announced that the playable demo for Bladestorm: The Hundred Years' War will be...
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Bladestorm: The Hundred Years' War - new screens
Stop chomping on your tongue. Instead, suppress your bloodbath hunger with these 33 images
Dec 7, 2006
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In a group interview with the producers of Koei's Fatal Inertia and Bladestorm: The Hundred Years'...
News from N4G Sep 23, 2006
Nov 6, 2007 Bladestorm's smartest trick is in looking and walking just enough like an action game to draw in the Dynasty Warriors nuts, all the while barking like a real-time strategy game. Battles are fought around control points, with the campaign adjusting depending on whether you side with the UK or the dastardly French in a uniquely Japanese take on The Hundred Years War, complete with a foxy Joan of Arc, girly Black Prince, wizards, elephants, and battles fought by mercenary armies. ...
ESRB Rating
Bladestorm: The Hundred Years' War is rated:
Teen
Alcohol Reference, Violence, Mild Language