Every time a game is successful, critically or commercially, folks start speculating about sequels. Will there be a sequel? How many sequels? When will we see the sequel? What will happen in the sequel? Who shows up in the sequel? Sequel? ...
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Film and television quotes are so entangled with our language that their origins have become irrelevant to most speakers. We use Seinfeld-popularized neologisms and phrases constantly without considering who popularized them (“shrinkage,” “yadda yadda yadda,” “close-talker,” “not that there's anything wrong with that”). But games are a younger medium, and for a time were thought to be the... ...
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We ranted, you replied. Now the discussion continues. ...
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The Topics
Top 7… gut-wrenching choices – or, as Charlie admits, the Top 7… decisions.
Motion controls are coming to Xbox 360 – first avatars, now motion silliness. Could a handheld MicroBoy be far behind?
Punch-Out!! exclusive boxer reveals – see, GamesRadar gets cool exclusives too.
More shitty Spider-Man audio – from the Sega CD game we vow to reference once every four podcasts.
And more!!!!!! ...
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One Rapture-loving Radar editor hates the sequel already. Here's why. ...
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Why Sonic isn't a platformer and Final Fantasy isn't an RPG at all. ...
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When he started sharing his idea of an orchestra playing music from videogames, people thought the veteran composer Tommy Tallarico was off his rocker. It took him three years to convince publishers and developers that he was sane. “Imagine me making a call to Taito in Japan, asking them for the rights for the score of [1983 arcade hit] Elevator Action. “I’d like to play the theme tune to the game at the Hollywood Bowl with the Los Angeles Philharmonic. Hello... hello?’” ...
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December is always good for a fight. We award our favorite games, mock our least favorites and shout at anybody whose opinion differs from our own. The one thing we can usually all agree on, however, is that gaming has progressed. Gaming has evolved. Right? Not this year. ...
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When the Puritans began settling down in North America during the early 17th century, they didn’t practice cosplay. Those were dark days - dark, costume-less days, filled with famine, toil, and a depressingly short supply of free candy. It would take nearly 200 years for Americans and Canadians to finally embrace Halloween as a mainstream event - and it was mostly thanks to a flood of Irish and Scottish immigrants in the late 19th century. ...
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A few months back we featured the most bloodcurdling games to be unleashed this fall. We then graded each fright fest depending on what we assumed would be the scariest. The big surprise though is that half of the games featured - including FEAR 2 - either won’t be released by year’s end or - like in GhostBusters and Fatal Frame’s case - don’t even have release dates. ...
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On paper, this array of skills and currencies sounds bewildering but as soon as you're in the game, it all makes perfect sense. ...
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