We like to end things on a positive note. That’s why 2009 was capped with not only our annual Platinum Chalice Awards, but also a whole week’s worth of celebratory articles talking about the accomplishments of the past decade. Now though, with ’09 safely out of range for a retaliatory strike, we can piss all over the idiotic, baffling and just plain dumb occurrences that peppered our otherwise fine year.
Left 4 Dead 2, Modern Warfare 2, Assassin’s Creed 2, and Uncharted 2 made 2009 a year of epic sequels. Too bad none of the studios in this feature will be releasing any sequels, ever… at least not in their original forms. 2009, like 2008, was a rough economic year, and lead to the demise of multiple influential and promising developers.
If you paid any attention to Comic-Con 2009 (and based on our experience there, about a billion of you did), you no doubt heard about Capcom’s amazingly generous giveaway: a remix soundtrack to Marvel vs Capcom 2, with music provided by 10 proven hip hop artists such as DJ Qbert, Talib Kweli and Raekwon. Oh, and it’s an actual, playable record
They actually got paid for that crap, you know
Top 7… sexy text adventures – Chestnut hair, tousled by the wind, frames the tanned oval of his face.
In a medium full of perfect teeth, washboard stomachs and breasts that have their own gravitational pull, it’s rare to see characters with disabilities. But they do exist… and they’ve done some badass things. Be it killing gods, eating hardened soldiers or even creating the Nintendo universe; being physically challenged never got in the way of this bunch’s fun.
The EndDisabled and deadly in: Metal Gear Solid 3:
THE INFO BOX
Post date: April 3, 2009
T-Dar 45 length: 2:44:36
Quote of the week: “He doesn’t have an Astro Gaming headset and he falls to sleep at night punching himself in the dick”
Intro song by: Anamanaguchi
During the extremely scaled-down E3 2008, Capcom paraded around an amazing mechanical arm from the upcoming Bionic Commando game, currently due in February. We begged, we pleaded, and finally the kind folks at Capcom dared to let us borrow this surprisingly functional, eyeball-arresting prop. First thing we did? Take out into San Francisco for a little test walk.
A few months ago we reported on the state of Bionic Commando’s arm-swingin’ multiplayer modes, and our verdict was extremely mixed. Weak level design, overpowered weapons and a slightly confusing button configuration kept us from enjoying the otherwise brilliant sensation of flying through the air with nothing but a giant mechanical arm to save us.