Oct 22, 2007
"Co-op isn't the mode; it's the game." Thats what Army of Two's producers told us before we sat down for a bit more playtime with the upcoming shooter. What they meant is that they've built a co-op experience first and then added the game around that. We didn't learn much more about the story than we did with our first hands-on preview, but we got a feel for how a closer to finished version of the game will feel, and with the game coming out early next year, it should be nearly
Given publisher EA's reputation for producing relatively innocuous games with mass-market appeal, it's weird to see them tackle something as overtly political as Army of Two. Part ultraviolent shooter, part troubling polemic on the US military's increasing reliance on mercenaries - sorry, "private military companies" - Army of Two envisions a near future in which powerful PMCs scheme to keep the world in a state of constant (and extremely profitable) war. And you're working for them.
As one
Alain Tascan of EA Montreal wasnt too impressed with Epics high-octane, high-scorer Gears of War - the Vice President of the company that brings us yearly sports and Harry Potter updates felt that the vicious antics of Fenix and co. lacked innovation. Crazy words indeed, but at least he had the decency to admit that if Army of Two fails to dazzle, he will be guzzling Milk of Magnesia in an attempt to digest those words.
But with each passing new scrap of info on this wise-cracking,