Armored Core for Answer


Nathan Irvine - GamesRadar
By Nathan Irvine posted 2 years, 11 months ago

In all honesty, some games would be better off left on the whiteboard at the design meeting. Whether they're too ambitious, too expensive or simply too good to be true, we're frequently led to imagine great things only to have our expectations dashed when the game finally arrives. How could these games be so good on paper yet underwhelm so spectacularly? Let's take a look...


To clarify, this isn’t about dialog captions, which are also referred to as “subtitles.” This is about the wastes of ink which game publishers love printing after game names. Take “Halo 3: ODST,” for example. “ODST.” What is that? It’s some letters that provide no information other than, “Hey, this isn’t the original Halo 3, it’s actually something a bit different.”


Artistic ambition lost in polygon translation.

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