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Afro Samurai


Sure is purty on the surface, until it's peeled back with slices of a sword

For those not in know about Afro Samurai, it was originally a manga that then got adapted into a cartoon, and features an assassin literally named Afro living in a sort-of future yet feudal Japan. Possibly inspired by Highlander, the story focuses on the number one assassin (originally Afro's father), who can only be challenged by the number two assassin. This naturally leads to all the other assassins wanting to kill number two so they can challenge number one.

Of course, Afro is the current number two. This straightforward setup provides obvious fertile ground for a videogame. A beat-'em-up (or in this case slash-'em-up) makes sense, but in this age of gaming, if you're going to make something that holds the player's attention, you've got to avoid the megalithic hurdle known as Button Mashing. You've got to provide something approaching the depth and variety of God of War, even if you don't have the budget for something so grandiose.

Afro Samurai has pretty much one twist to make it stand out: the Focus attacks, where you slow down time (yawn) and precisely aim slashes to dissect foes however you like (yay!). The entire game's cel-shaded, cross-hatched cartoon look is fantastic, and it all looks particularly slick when an enemy is floating through the air on slo-mo just before you slice him half. Or chop his feet off. Or his arms. Or his head. It's quite satisfying to get a particularly brutal Focus strike off, especially early on in the game.

Alas, the buzz cannot last with gimmicks. Sure, it's a cool gimmick, but it doesn't take long for it to get old, and then you've just got an unremarkable action game, except with serious usability issues. First, the atrocious camera. It spins in reverse to your inputs – press left to look right – and there's no way to change it to the intuitive way that 95% of action games do it. The camera also has a weird tendency to drift to an upward angle for no reason. The view is also too close to Afro. Everything you want in an action camera: farther back, higher up, intuitive, simple – is lacking. Basically you have to constantly babysit the camera, and even then, you're often attacked by enemies you can't see.

The second major usability issue is the glaring lack of information. Afro gains experience and levels, but XP gained per kill, and XP needed to level up isn't given. Quite far into the game it's revealed that performing a perfect slice between the eyes or through the neck gains Afro bonus XP. Gee, that would've been nice to know hours ago so we could have been trying for extra XP all that time.


 
9 Comments
Order Comments: Newest First | Oldest First
may.be.vital  - 10 months 19 hours ago 
I had high hopes for this one but Afro seems to have fallen *cries*
Amnesiac  - 10 months 19 hours ago 
Sonuvabitch. I was hoping this would be good.
chrisat928  - 10 months 18 hours ago 
People were expecting this to be good? Why?
schmeidenkamp  - 10 months 10 hours ago 
looks like i'll be having more fun with my gamestop preorder afro figure
1hndman  - 9 months 24 days ago 
I had higher expectations too. I still think its phat that Sam L. did a video game. That dude knows how ta make money. ill try it just for that reason. MOTHA FUCKA
aaronmathis11  - 9 months 21 days ago 
I havent played Afro yet but i still think it will be a pretty good game.
Evil_AppleJuice  - 9 months 20 days ago 
Actually, I just rented it and its a good game. In the menu, you can invert the camera. And the flamethrower guy isnt that bad, you just have to do rush hits. But ya, it gets repetative, and its hard to determine health and focus times. I'd give it 7/10
gmilf71  - 5 months 20 days ago 
hey it's not that bad. quit yer whining, GR!
Thirteenth  - 1 month 15 days ago 
I remember when I first heard about someone making Afro Samurai into a game and I thought: "Maybe it could work, the anime was ok so maybe?"
Then I saw the first gameplay trailer and my first thought was "This game will be shit, do not waste another minute of your life on this."
I just did, when reading through this review and making this comment...
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The Knowledge
Afro Samurai
Afro Samurai

Genre: Action
Release date: Jan 27, 2009
Published by: Namco Bandai
Developed by: Namco Bandai
Multiplayer Modes:
Offline
1 player SOLO
5 SO-SO
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Sure is purty on the surface, until it's peeled back with slices of a sword
PS3 Review  -  Jan 27, 2009