Friday 6 October 2006
Reach beyond the core gamer. Broaden the appeal of gaming. Involve the whole family. Welcome, welcome, welcome lovely new people - please come inside and play videogames with us. We don't bite.
It's never been more apparent that console makers want to give more people more reasons to be interested in - and want to get involved with - gaming. After all, more gamers = more moolah. It's a simple enough equation.
Nintendo might be looking to lead the charge with its 'GAMES FOR ALL!' Wii war cry, but Sony has a definite knack for knowing how to really deliver gaming to the masses - the success of SingStar, Buzz! and EyeToy speaks for itself.
To find out how Sony is planning to keep that momentum of mass appeal interest going with PlayStation 3, we spoke to Sony's head of UK PR, David Wilson.
First of all, could you tell us who you think PS3 will appeal to most? Who are you targeting on day one of the console's release?
Our goal is for PS3 to appeal to a broader spectrum of gamers than we did at the launch of PS2.
I suppose if you look at where PS2 is now in terms of growing the market and bringing in more mainstream and female gamers, etc, with franchises like SingStar, EyeToy and Buzz!, but also getting the hardcore excited about titles like God of War - we are aiming at being there from the start with PS3. There is, for example, a PS3 SingStar lined up for an early launch on the system.
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