L A R A C R O F T _____ ___ __ __ ____ |_ _/ _ \| \/ | __ ) | || | | | |\/| | _ \ | || |_| | | | | |_) | |_| \___/|_| |_|____/ ____ ___ ___ ____ _____ _____ / __ \/ ||_ _| _ \| ____| __ \ / /_/ / /| | | || | | | _\ \ \_\ | / _, _/ ___ | | || |_| | |_____\ _, \ /_/ |_/_/ |_||___|____/|________\_\ \_| ____________________________________________________________________________ |____________________________________________________________________________| _ _ _ _ _ ___ __ __ ___ ___ ___ _ ___ __ __ /_\ | \| | | \| | |_ _| \ \ / / | __| | _ \ / __| /_\ | _ \ \ \ / / / _ \ | .` | | .` | | | \ V / | _| | / \__ \ / _ \ | / \ V / /_/ \_\ |_|\_| |_|\_| |___| \_/ |___| |_|_\ |___/ /_/ \_\ |_|_\ |_| _ _ _ _ _ _ // // // Tomb Raider: Anniversary \\ \\ \\ // // // FAQ/Walkthrough \\ \\ \\ // // // \\ \\ \\ // // // Version 1.3 \\ \\ \\ // // // Last updated: January 7, 2007 \\ \\ \\ // // // \\ \\ \\ // // // Authored by: Berserker \\ \\ \\ // // // Email: berserker_kev @ yahoo.com \\ \\ \\ This document Copyright 2007 Kevin Hall (Berserker) Lara Croft Tomb Raider: Anniversary Copyright 2007 Eidos Interactive Ltd. Table of Contents Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00] Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00] Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00] - Peru . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT01] -- Mountain Caves . . . . . . . . . . . . . . . . . . [LV01] -- City of Vilacabamba . . . . . . . . . . . . . . . [LV02] -- The Lost Valley . . . . . . . . . . . . . . . . . [LV03] -- Tomb of Qualopec . . . . . . . . . . . . . . . . . [LV04] - Greece . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT02] -- St. Francis Folly . . . . . . . . . . . . . . . . [LV05] -- The Coliseum . . . . . . . . . . . . . . . . . . . [LV06] -- Midas' Palace . . . . . . . . . . . . . . . . . . [LV07] -- Tomb of Tihocan . . . . . . . . . . . . . . . . . [LV08] - Egypt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT03] -- Temple of Khamoon . . . . . . . . . . . . . . . . [LV09] -- Obelisk of Khamoon . . . . . . . . . . . . . . . . [LV10] -- Sanctuary of the Scion . . . . . . . . . . . . . . [LV11] - Lost City . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT04] -- Natla's Mines . . . . . . . . . . . . . . . . . . [LV12] -- The Great Pyramid . . . . . . . . . . . . . . . . [LV13] -- Final Conflict . . . . . . . . . . . . . . . . . . [LV14] Section IV: Croft Manor . . . . . . . . . . . . . . . . . . . . . . . [CM00] Section V: Rewards . . . . . . . . . . . . . . . . . . . . . . . . . [RE00] Section VI: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00] _____________________________________________________________________________ |_____________________________________________________________________________| ___ _ _ _____ ___ ___ |_ _| | \| | |_ _| | _ \ / _ \ | | | .` | | | | / | (_) | |___| |_|\_| |_| |_|_\ \___/ [IN00] _____________________________________________________________________________ |_____________________________________________________________________________| Journey back to 1996 in the city of Calcutta, India where Lara first learns about the location of the Scion of Atlantis that her and her father spent years searching for. Lara is hired by Natla - the head of Natla Industries - to find and retrieve the pieces of the Scion. Lara hurries to Peru to find the first piece of the Scion as well as start the retelling of one of her greatest adventures. I have been a Tomb Raider fan ever since I played the first Tomb Raider back in 1996. After the first most excellent game I moved on to Tomb Raider II and felt somewhat amused. Since Tomb Raider III, I had just about given up on the Tomb Raider series because of the gameplay and difficulty. I enjoyed the main character and the stories but couldn't deal with the gameplay even though I tried to reemerge myself with Tomb Raider: The Last Revelation. When Tomb Raider Chronicles and Angel of Darkness came along, I had given up by that time and still haven't tried those games to this day. Tomb Raider: Legend was an excellent reawakening of the series in my eyes - so much so, that I felt the need to write a guide for it. This guide for Tomb Raider: Anniversary continues my enjoyment for the new Tomb Raider installments brought to us by developer Crystal Dynamics! _____________________________________________________________________________ |_____________________________________________________________________________| ___ _ ___ ___ ___ ___ | _ ) /_\ / __| |_ _| / __| / __| | _ \ / _ \ \__ \ | | | (__ \__ \ |___/ /_/ \_\ |___/ |___| \___| |___/ [BS00] _____________________________________________________________________________ |_____________________________________________________________________________| ================ Controls (PS2) ================ X: Jump Square: Grapple Triangle: Interact Circle: Crouch/Dodge L1: Auto-aim L2: Reset camera R1: Fire weapon R2: Grab (w/auto grab tuned off)/Walk (hold while moving) Left Analog: Move Lara Right Analog: Rotate Camera/Change target (while auto-aiming) Start: Pause Menu Select: Display Inventory =========== Obstacles =========== --> Ledge (or Crevice) - Lara can grab onto the side of a ledge or crevice by jumping or falling toward either obstacle while holding R2 (if safety grab is disabled). - Lara can shimmy along the ledge or crevice by moving the left analog in the direction that you want her to move. Tap /\ while moving to have Lara move quicker. - Press the O button to let go of a ledge or crevice - Hold down on the left analog then press X to jump away, hold in the direction of the end of the ledge or crevice then press X to have Lara jump to the side; press X without tapping a direction to make Lara jump straight up in order to reach a higher obstacle. --> Pole - Lara can grab onto a pole by jumping or falling toward it while holding R2 (if safety grab is disabled). - Use the left analog while hanging to position her along the side of the pole. - Push in the direction that Lara is facing to have her swing on the pole; tap the opposite direction to have Lara turn around. - Press the X button to jump while swinging or press the O button in order to drop from the pole. - Hold the opposite direction while swinging to have Lara perform a quick turn on the pole. She will turn in midair while swinging. --> Rope - Jump toward a rope and Lara will grab onto the rope while in midair. - Hold the /\ button and move the analog either up or down to make Lara climb or descend the rope respectively; Move the analog to the left or right to position the way that Lara is facing. - Press up and down to make Lara swing on the rope then press the X button once she has built up enough momentum to jump to her destination. --> Ring -- Ceiling Rings Press the [] button while Lara is jumping below a ceiling ring to have her grapple to it with her grapple. Ceiling rings will allow Lara to swing from them much like a rope. -- Wall Rings Press the [] button while Lara is jumping below a wall ring to have her grapple to it with her grapple. She will stretch out her legs and start to run back and forth along the wall. - Press either up or down on the left analog to have Lara continue to run back and forth on the wall. Once Lara swings in the direction of her destination press the X button to have her jump. Sometimes you must hold the direction of destination AND tap the X button in order to make her jump in that direction. - Press and hold in the opposite direction Lara is running to have her stop and stay suspended with her feet on the wall. Hold the /\ button and move the left analog up or down to have her climb or lower herself while on the grapple. Tap the X button to make Lara jump away from the wall. --> Column - Jump toward a slender column and Lara will grab onto the column and wrap her arms and legs around it. - Move the left analog up or down to make Lara climb or descend the column. - Press the X button along with the direction of her destination in to automatically jump in that direction. Press the X button without a direction to make Lara jump away from the column (whichever way is to her back). --> Perchable Column - Jump toward a slender column with a flat top to make Lara land on top of the column and stay perched on the column as long as she keeps her balance. Press the /\ button when Lara starts to lose her balance. - Press in the direction of her destination along with the X button to have Lara jump in that direction from her perched position. ============== Lara's Moves ============== --> Adrenaline Dodge While firing at a locked-on target (hold L1 to lock on), if the enemy becomes enraged (flash followed by a sudden dash), wait until the screen blurs while the enemy approaches Lara then press any direction + the dodge button (O) in order to make Lara dodge in the desired direction in slow motion. Keep the auto-targeting activated while dodging and two crosshairs will form over the target while Lara aims in mid-air. The crosshairs will eventually form one crosshair then turn red. Once the crosshair is red, press R1 to fire and score a one-hit kill on all normal enemies. The adrenaline dodge is used quite often to stun bosses so you must become familiar with using this! --> Wall Run Jump and grapple to any gold rings mounted along the side of a wall and Lara will begin a wall run. Press to the left and right on the left analog to make Lara run then press X to jump. Stop pressing a direction or quickly pull in the opposite direction to have her stop. Hold /\ then press up or down to have Lara climb up or down the grapple. Press X while standing still on a wall to have Lara jump backward off of the wall. ** When leaping to an area that is across from the wall that Lara is wall running on, press toward the platform (or area) AND press the jump button as soon as Lara is about to turn on the wall. < This will make Lara turn toward the platform then kick off the wall with her legs and jump toward the area across from her. The timing must be fairly precise and the platform must be across from Lara, so line her up with it if she isn't already across from it during some portion of the wall run. --> Somersault Press X twice in succession (once for a jump then again) to make Lara perform a somersault jump. --> Crouching/Dodging Press and hold the O button to make Lara crouch in order to move under overhead obstacles. Press the O button while holding a direction to have Lara quickly dodge in that direction. Press O about a second after rolling to make Lara spring upward feet first --> Flips and Spinning Jump Tap the O button while holding forward on the left analog to make Lara perform a series of forward flips followed by a spinning somersault. Tap the X button during the flips to make Lara perform some different flips and an even higher ending jump. --> Walking Press and hold the R2 button while moving to make Lara walk. This is helpful in highly dangerous areas and helps with precision when moving. --> Dive Quickly tap X followed by O to make Lara perform a dive. This move is very helpful when jumping into water since Lara will remain submerged a bit in the pool in stead of floating to the top. --> Special Pull up Press and hold X while pulling up to make Lara swing her legs onto the platform in order to pull her body up onto the ledge. _____________________________________________________________________________ |_____________________________________________________________________________| [WT00] __ __ _ _ _ __ _____ _ _ ___ ___ _ _ ___ _ _ \ \ / / /_\ | | | |/ / |_ _| | || | | _ \ / _ \ | | | | / __|| || | \ \/\/ / / _ \ | |__ | ' < | | | __ | | / | (_) || |_| || (_ || __ | \_/\_/ /_/ \_\ |____| |_|\_\ |_| |_||_| |_|_\ \___/ \___/ \___||_||_| _____________________________________________________________________________ |_____________________________________________________________________________| This walkthrough section offers a complete step-by-step walkthrough of the main of Tomb Raider: Anniversary. It comes complete with explanations on how to obtain all hidden artifacts and relics. Artifacts and Relics sections are boxed off in the sections of the game where each of them is available. The rest of the walkthrough around those extra sections continues as if the player was still continuing with the main quest (for the most part) - sometimes the extra items offer a shortcut along with the collecting. Please note that many of the "right" and "left" directions refer to Lara's right or left. Everything in the guide is explained through Lara's point of view or no point of view at all to avoid constant "you's" throughout the guide. ___ | _ \___ _ _ _ _ [WT01] ----\ /-----\ /-----\ /-----\ | _/ -_) '_| || | /-----\ /-----\ /-----\ /---- ----/ \-----/ \-----/ \-----/ |_| \___|_| \_,_| \-----/ \-----/ \-----/ \---- __ __ ___ __ _ _____ / / [LV01] / |/ /__ __ _____ / /____ _(_)__ / ___/__ __ _____ ___ / /__ / /|_/ / _ \/ // / _ \/ __/ _ `/ / _ \ / /__/ _ `/ |/ / -_|_-< /____/evel 1 -/_/ /_/\___/\_,_/_//_/\__/\_,_/_/_//_/ \___/\_,_/|___/\__/___/ /-----------------\ | Kills - 14 | | Supplies - 5 | | Artifacts - 3 | | Relics - 1 | \-----------------/ CLIMB UP THE MOUNTAIN Walk forward and find the *LEDGE* behind the column shaped rock of the broken bridge. Walk up onto the slightly raised rock then jump to the ledge. Shimmy to the right (press /\ to move faster) then perform a lateral jump by holding to the right and jumping to catch onto the next *LEDGE*. Line Lara up with the snowy platform once she moves around the corner then hold down and jump to grab onto the side then have Lara pull herself up. Jump to the next rock platform off to the side then move up the raised portion and jump to grab the first *LEDGE* in front of Lara. Jump again while Lara is hanging to grab another *LEDGE* then pull up. Look to the left and Lara will spot a *RING* overhead. Jump and use the Grapple button ([]) to grapple to the ring then swing across - press X to jump from the grapple. The camera will show a view of the gate up ahead as a checkpoint activates. Please note that you must manually save your game in order to start from each checkpoint - the game does not autosave except for between stages. -- Checkpoint OPENING THE GATE If Lara speaks with the guide then he will eventually mention that he doesn't know how to get the gate open. Find the slanted rock on the left side of the mountain wall then run up it and jump to the rock platform to the left of the gate. Look to the right after Lara pulls herself up and she will spot a *RING* in front of the gate. Jump and grapple to the ring then swing and jump over to the rock platform on the other side. Grab onto the first *LEDGE* to the right of the gate then shimmy to the left and jump to grab the overhead *LEDGE*. Hold to the left then jump and grab the *LEDGE* of the platform above the gate. Once Lara pulls herself up, press the *BUTTON* at the top to open the gate below and trigger a cutscene. -- Checkpoint EXPLORING THE TUNNEL Run deeper into the tunnel ahead. Lara will eventually run over a *PRESSURE SWITCH* that will trigger some arrow traps up ahead - there can be turned off (next paragraph). Carefully run past the arrows when a break is found in each set. Use Lara's roll (O) to move through each set quicker. The traps can be turned off by pulling two levers. Move just a bit past the pressure switch (before the first trap) then look back. Jump and grab the first *LEDGE* to the right while looking back then grab the next *LEDGE* overhead. Traverse to the left and grab the next overhead *LEDGE* then jump and grab the large ++LEVER 1++ up above. When the lever in pulled all the way down, jump to wall behind Lara to grab a hidden *LEDGE* on the wall behind her. Move to the left then fall and have Lara grab onto the second ++LEVER 2++ to turn off the arrow traps. -- Checkpoint WOODEN PLATFORM AREA Lara will notice a ledge on the left wall up above but it is too far off for her to reach. Move around the right corner and run up the staircase on the right side. Hop across to the other side of the bridge off to the left then jump to the wooden platform at the end of the left side of the rock platform. Lara will automatically notice the left ledge off to the side but there is a hidden ledge on the left once she turns around to stare at the area where she just came from. +-----------------------------------------------------------------------------+ | ARTIFACT (1/3) | |=============================================================================| | Turn around to notice a small *LEDGE* on the left side. Jump to the ledge | | then pull up to the small rock platform. Jump to the next rock platform | | then follow it as it curves to the right. Jump and grab the *LEDGE* of the | | next platform then pull up. Walk under the overhead rock structure and | | find the next platform to Lara's right on the other side. The artifact | | will be in Lara's view by the time she reaches this platform. Move toward | | the side with the artifact and slide down the ramp then quickly jump and | | grab the *LEDGE* of the side with the artifact then have Lara pull herself | | up so she can collect the --ARTIFACT (1/3)--. | +-----------------------------------------------------------------------------| Jump and grab the *LEDGE* to the right and shimmy to the left then drop at the to the second floor tunnel if Lara got the artifact. If not, then jump to the *LEDGE* on the left and shimmy to the left and have Lara pull herself up to the second floor tunnel. -- Checkpoint THE BAT TUNNEL Have Lara draw her handguns (hold L1) and shoot (R1) the three bats that attack from the tunnel ahead. Reload the handguns afterwards (/\ while holding L1). Walk over to the alcove on the left side before entering the tunnel where the bats attacked from. Stand on the raised portion of rock in front of the concrete wall on the right side of the alcove then jump to grab the *LEDGE* of the concrete wall. Have Lara pull herself up then grab the ++LARGE MEDIPACK++ at the top. Continue into the tunnel where the bats came from. Lara will need to draw her handguns once again since another group of three bats will attack in the next area. -- Checkpoint A HIDDEN CAVERN Don't slide down the ramp! - To get back up (just in case) Did Lara accidentally slide down and get attacked by the two bats at the bottom? Well then, look to Lara's left and find the visible ledge on the small rock platform against the rock wall. Jump and grab the *LEDGE* then have Lara pull herself up to the small platform. Jump and grab the next *LEDGE* then the next *LEDGE*. Move to the left side of the second ledge then have Lara jump to the *LEDGE* behind her. Traverse to the left then grab the next overhead *LEDGE* and move to the left some more until Lara reaches the end. Jump to her left and grab the *LEDGE* on the top floor and move to the left then drop back to the top. +-----------------------------------------------------------------------------+ | ARTIFACT (2/3) | |=============================================================================| | If Lara looks up before sliding down the ramp, she will notice a *RING* on | | the ceiling in front of the ramp. Jump while sliding down the very top of | | the ramp then grapple the ring in midjump and swing across to the *LEDGE* | | on the far mossy wall - you'll need to stop on the grapple and move up a | | bit (hold /\ and press up) then continue swinging. | | | | Traverse to the left then jump and grab the overhead *LEDGE*. Jump and | | grab the next *LEDGE* behind Lara then move to the right and drop (O) then | | grab onto the *LEDGE* below. Climb to the right then jump and grab onto | | the *LEDGE* of the rock platform across from Lara. Once Lara pulls herself | | up grab the --ARTIFACT (2/3)--. Walk off the side of the platform then | | grab the ledge on the side. Fall to the *LEDGE* on the left side then fall | | down below to avoid taking damage. | +-----------------------------------------------------------------------------+ Find the lower tunnel leading to a door and drop to it from either side. While moving down the steps a switch will come into view on the right wall. Pull the *SWITCH* (/\) to open the door. Continue past the door, down the steps, and through the next doorway. -- Checkpoint MOVING ACROSS THE FIRST BRIDGE Don't fall below the bridge or Lara will get ambushed! Instead, move along the right side of the current floor and two wolves will pop out of a hidden alcove below. Lara can now draw her handguns and shoot mercilessly at the beast from above. Fall down into the pit below the bridge once the wolves have been killed and find the other alcove against the back wall to discover a ++SMALL MEDIPACK++ inside. While leaving the alcove Lara will notice the final artifact on a high platform up above, but this cannot be collected in this area. Have Lara make her way up to the side of the first bridge. While trying to cross the bridge, it will suddenly break once Lara reaches the middle portion. Walk toward the side with the two hanging pieces of bridge and jump to grab the *LEDGES* in between each piece then have Lara pull herself up to the other side. -- Checkpoint MOVING ACROSS THE SECOND BRIDGE Find the two *LEDGES* on the right wall that will allow Lara to jump up to the next floor. Before going across the next bridge however, turn around to spot some ledges along the two narrow columns in the back of Lara. Jump diagonally to the first *LEDGE* closest to Lara then move to the right and jump to grab the higher *LEDGE*. Jump to the lower *LEDGE* on the next column behind Lara. Move to the right then jump and grab the *LEDGE* of the hidden alcove next to the column and have Lara pull herself up in order to collect another ++SMALL MEDIPACK++. Drop from the alcove and get back to the second bridge. Move across the second bridge and jump to the left walkway on the other side. Lara will eventually come to a pit with a rope dangling overhead. -- Checkpoint BEAR TRAP If Lara should fall into the pit then a bear will attack. +-----------------------------------------------------------------------------+ | ARTIFACT (3/3) | |=============================================================================| | Fall into the pit and fight off the bear that appears by jumping (X) over | | or dodging (O) his attacks while shooting. Lara can also fall down the | | *LEDGES* on the right side of the pit and lure the bear out then jump back | | to the top and shoot him from above. Run down the alcove that bear the | | lunged from and pull the *SWITCH* on the right wall to open the door. Fall | | down to the tunnel below and look to the right to see the --ARTIFACT | | (3/3)-- from earlier. Lara will have to drop to the area below since the | | door behind her will close. This is the pit below the bridges where the | | wolves attacked. Backtrack to the pit with the rope overhead. | +-----------------------------------------------------------------------------+ Jump to the *ROPE* then turn to face the alcove on the left side. Build up enough momentum then swing to the alcove and pick up the --LARGE MEDIPACK-- inside. Lara will need to jump back to the right side of the pit to leave the alcove safely. Use the rope again to swing across to the other side of the pit. Check behind the second pillar on the left side to find another --LARGE MEDIPACK--. Move down the ramp in the middle and walk up the steps to continue through the next doorway ahead. Lara will come upon an area with greenery along the walls as she emerges from the doorway. Jump to the *POLE* on the left wall then swing and jump to the broken stairway on the other side of the pit. Use the platform and the *LEDGE* of the higher floor to climb up to the floor above. Run up the steps and make a left at the corner. Enter the corridor ahead. -- Checkpoint OPENING THE FINAL DOOR Run past each set of arrows as a break is found in the shooting (crouch and move underneath the second trap) and run to the large door at the end of the corridor. As Lara steps on the *PRESSURE SWITCH* in front of the large door, a bar will seal the door further and the camera will show two locks on the top of the door along with a high platform on the left side. As the tutorial mentions, access the Journal by pressing Select then press down and select the journal to hear thoughts from Lara on the current situation - don't expect much besides the obvious. Jump up the set of three *LEDGES* on the left wall and pull Lara up to the left high platform. A howl will give way to a wolf attack as a wolf darts through the left doorway. As Lara looks on the wall to the right side, two ledges will be visible. Jump to the first *LEDGE* then move across and jump to the next *LEDGE*. Move to the right on the high ledge then jump to the right to grab the *LEDGE* on ++GATE LOCK 1++. This will pull the bar out of the top of the gate in the middle, but it is timed, and will slowly fall back into place in about a minute. Rush through the doorway where the wolf came from and find the set of three *POLES* on the far left wall (move past all the pillars along the side). Jump across all the poles then get ready to shoot two wolves on the other side as they run through the doorway. Through the doorway, Lara will come upon a piece of concrete debris with a *LEDGE* above it on the right wall. Grab onto the ledge then jump to the higher *LEDGE* up above. Jump to the *POLE* behind Lara and it will rotate to the area in front of the next gate lock. Swing and grab the *LEDGE* on ++GATE LOCK 2++ to open the middle gate. Fall down the *LEDGES* along the side that Lara is currently on to get back down to the pressure switch then step on the *PRESSURE SWITCH* once again to open the gate. -- Checkpoint +-----------------------------------------------------------------------------+ | RELIC (1/1) | |=============================================================================| | (Lara must open the door to get this relic since a pole will extend above | | the door that will allow her to reach the relic.) | | | | Don't go through the gate just yet. Get back on the high platform with the | | second gate lock - you'll have to start from the left side and work back | | across to the other side like before. Jump up the two ledges on the right | | wall like before but position Lara on the far left side of the top ledge. | | Jump to the *POLE* then quickly jump during Lara's first swing so that she | | jumps at an angle toward the wall on the right side up ahead as the pole | | turns - she will grab onto the *LEDGE* on the right wall. | | | | Move to the left on the ledge and jump to the *POLE* above the doorway to | | the left. Climb to the middle of the pole then swing and jump to the small | | *LEDGE* above the left side of the door. Jump to the higher *LEDGE* up | | above then leap toward the high *POLE* above the doorway. Swing then jump | | toward the *LEDGE* then jump up to the higher *LEDGE* and pull Lara up to | | the platform with the KILLER WHALE BOTTLE RELIC (1/1). Fall off the wide | | end of the platform with the relic and grab the side *LEDGE* then fall and | | grab onto the *LEDGE* below Lara in order to get back down easily. | +-----------------------------------------------------------------------------+ Fall back down the ledges on the right wall like before then go through the doorway and up the stairs to end the level. Total Game Completion = 7% __ ______ __ ___ / / [LV02] / ___(_) /___ __ ___ / _/ / /__ / /__/ / __/ // / / _ \/ _/ /____/evel 2 - \___/_/\__/\_, / \___/_/ /___/ _ ___ __ __ __ | | / (_) /______ _/ / ___ ___ _ / / ___ _ | |/ / / / __/ _ `/ _ \/ _ `/ ' \/ _ \/ _ `/ |___/_/_/\__/\_,_/_.__/\_,_/_/_/_/_.__/\_,_/ /-----------------\ | Kills - 17 | | Supplies - 8 | | Artifacts - 1 | | Relics - 0 | \-----------------/ At the top of the stairs, a bear will attack Lara so have the guns ready. The tutorial for the Adrenaline Dodge will commence once the beast is fired upon. Lock onto an enemy and wait for the enemy to become enraged and run at Lara. The screen will blur at this time and that is when Lara can perform a slow motion dodge by pressing the O button along with a direction and to dodge to the side as the enemy attacks. Lara will keep her guns focused on the enemy during a successful dodge and a big targeting marker will appear on the enemy - press the R1 button to shoot the enemy at this time and Lara will shoot the enemy directly in the head and kill the enemy instantly, no matter what gun she has equipped. Continue through the corridor ahead then jump to the first *COLUMN* sticking out of the pit. Slide down the column and check behind the concrete debris below the side that Lara jumped from to find a ++SMALL MEDIPACK++. Walk over to the other column on the other side of the pit and find the *LEDGE* in front of it and to the right. Jump to the ledge then jump to the next *LEDGE* past the greenery on the left then jump and grab onto the higher *LEDGE*. Hop over to the *COLUMN* and climb to the top then leap to the other side of the walkway. Walk through the doorway. -- Checkpoint CITY OF VILCABAMABA Two wolves will attack Lara at the bottom of the stairs down the corridor ahead. -- Checkpoint A bear will run out from the side of a small building as Lara enters the village. The wooden door ahead requires a key to open it. Jump into the water at the bottom of the small waterfall and swim to the very bottom (O) then grab the ++SMALL MEDIPACK++ in the corner. Be sure to surface again (X) to get a full air gauge. Dive back down just a bit and swim through the opening in the wall. Tap the /\ button to swim faster. Swim toward the *LEVER* on the dead end wall and pull it to open the trapdoor up above. Swim to the top and move to one of the sides to have Lara pull herself up. -- Checkpoint Pull the *SWITCH* to open the wooden door to the side. This will allow Lara back out into the village area. -- Checkpoint Run up the steps inside of the building then jump and grab the *LEDGE* of the window on the building across from the current one and have Lara pull herself up inside the next building. When Lara steps on the wooden plank leading into the building it will crumble. Run across the wooden plank quickly and jump toward the *LEDGE* of the alcove across from the plank to grab a ++SMALL MEDIPACK++. If Lara happens to miss the jump then pull the *METAL CAGE* out from the doorway to the side and push it near the alcove then jump to it. Aim at the *LOCK* on the set of double doors and shoot it to open the doors. Push the metal cage through the doorway and into the area ahead. Stay along the right wall then get up on the cage as Lara nears the two steps in the back and jump on top then grab the *LEDGE* of the floor above and have Lara pull herself up. Walk across the wooden bridge and collect the ++SMALL MEDIPACK++ and ++SHOTGUN AMMO++. Fall back down to the area with the cage and find the other set of ++SHOTGUN AMMO++ underneath the wooden bridge. Move around the left corner past the shotgun ammo pickup to find the --VILLAGE KEY--. -- Checkpoint +-----------------------------------------------------------------------------+ | ARTIFACT (1/1) | |=============================================================================| | Grab the *CAGE* once again and push it back through the doorway. Push it | | outside of the building (through the double doors) and past the first | | building off to the right. Find the column in between the buildings and | | push it up to the base of the column. Get on the cage then jump on top of | | the base of the column (Lara can just barely stand on it) then climb the | | *COLUMN*. Climb all the way to the top then leap over to the *LEDGE* on | | the mountain wall beside the column. Move over to the left quickly and | | have Lara pull herself up onto the platform since two bats will attack. | | Swing on the *POLE* then jump to the *LEDGE* of the high platform on the | | side of the mountain. | | | | -- Checkpoint | | | | Find the *LEDGE* across from the platform and *RING* in front of the ledge. | | Jump and grapple the ring then swing over to the ledge - have Lara lower | | herself before swinging so she won't hit the wall up above the ledge. Move | | to the left then jump and swing on the next two *POLES*. Lara will land on | | a high platform with the --ARTIFACT (1/1)--. Some bats will attack as she | | lands. To get back down, jump on the roof of the building below the | | platform in order to slide down the roof and safely land on the floor | | below. | +-----------------------------------------------------------------------------+ Use the Village Key on the wooden doorway that is closed to gain access to the area ahead - select if from the inventory to use it. -- Checkpoint PAST THE VILLAGE A familiar howl will sound from behind the door. Two wolves will attack as Lara walks toward the pillar in the middle of the room. A third wolf will run at Lara as she moves through the doorway ahead. Move up the stairs and Lara will have a choice of two doors. Both of the rooms must explored in order to open the middle doorway. -- Checkpoint RIGHT DOORWAY -- Checkpoint Dive into the pool through the next doorway and pick up the ++SMALL MEDIPACK++ from the middle. Surface to the top and climb out. Run up the steps then jump and grab the *LEDGE* at the end of the walkway. Jump again and grab the overhead *CREVICE* then climb to the left and jump to grab an overhead *LEDGE*. Climb to the left then jump and grab the *CREVICE* on the left wall. Move to the left and have Lara pull herself up onto the small walkway in front of the door. Follow the walkway to the very top then blast the bats once Lara reaches the split bridge through the doorway. Jump to the other side of the bridge and walk through the doorway. Leap to the *WOODEN BAR* on the pillar up ahead to make the pillar swing around and latch onto the right door of the double doors below. Fall off the pillar then fall off either side of the platform (above the doorways) and drop along the *LEDGES* to get down safely. LEFT DOORWAY -- Checkpoint The pool behind the left doorway has no goodies for Lara so run up the stairs to the left and jump to the first platform along the side. Find the first *LEDGE* on the back wall on the right and jump to it then move to the right and jump to the next *LEDGE*. Move to the far right side of the second ledge then have Lara turn her back and jump to grab the *LEDGE* of the walkway behind her. Have her pull herself up then race up the walkway through the doorway. Blast the bats that attack then jump to the next walkway and walk through the doorway. Jump and grab onto the *WOODEN BAR* on the pillar ahead to make the pillar below latch onto the left door of the double doors below and open both doors. -- Checkpoint Enter the newly opened corridor and follow the twisting halls to stumble upon a pit area. -- Checkpoint EXPLORING THE TWO PITS Fall along the left side of the pit and grab onto the *LEDGE* to safely make it to the floor below. A single wolf will attack at the bottom. Collect the ++SHOTGUN AMMO++ from the middle of the pit then pull out the *METAL CAGE* from the alcove along the left side of the pit wall. Position the cage below the *LEDGE* that Lara dropped from in order to grab onto it again and get back up on the floor above. Jump to the platform with the *RAMP* on the wall beside the walkway. Slide down the ramp then jump and swing on the *POLE* in front of the ramp. Jump and grab the *LEDGE* on the side of the middle piece of walkway then have Lara pull herself up. Jump to the *PERCHABLE COLUMN* in front of the walkway to have Lara perch (or stand) on the top of the column. Lara will start to lose her balance if on these columns for too long so press the /\ button when required to help her keep her balance. Jump to the other side of the walkway while standing on the column. On the other side of the walkway another pit will be waiting for Lara. Jump to the *LEDGE* across from the walkway then fall to the piece of concrete below Lara. Fall into the pit then run to the other side. Get up on the concrete piece then jump to the *LEDGE* above and move to the right. Jump to the *POLE* attached to the column in front of the right side of the ledge then swing over to the next *LEDGE* on the opposite wall. Shimmy to the left then jump and grab the overhead *LEDGE* and climb across the bottom part of the walkway up above - don't pull up into the dart trap above. Pulling up gives a fine view of the *PERCHABLE COLUMN* behind Lara, but Lara will also have to worry about jumping past the dart trap. All Lara has to do is jump in the back of her while hanging (from the middle) to land on the top of the perchable column. Jump to the other side of the walkway from the column and continue down the corridor to the right. Following this corridor will eventually end the level. Total Game Completion = 13% __ ________ __ __ _ __ ____ / / [LV03] /_ __/ / ___ / / ___ ___ / /_ | | / /__ _/ / /__ __ __ / /__ / / / _ \/ -_) / /__/ _ \(_- Boss Battle - T-rex <--------------------------- At the end of the cutscene, Lara will be thrown into battle with the T-rex. Lock onto him by holding L1 right at the starting and try to stay away from him as much as possible. His attacks mainly consist of lunging bites so just jump or dodge away if he tries to bit Lara. If Lara gets behind him, he will try to slap her with his tail. Notice that he has a life bar and a separate bar displayed below the life bar - this is the rage bar and it will fill up as he takes damage. Find one of the three spiked logs around the area held by two rock pillars and stand in front of it so that Lara's back is facing it. Fire the handguns at the T-rex until his rage bar fills up to the top. Once he becomes fully enraged, he will try to ram Lara. Make sure that he is currently locked-on (hold L1) when he runs toward Lara then dodge out of the way by tapping the O button while holding the left analog to either of the sides as the screen blurs and then shoot him as the target marker appears. When he crashes into a spiked log it will damage him badly taking about 25% of his health bar. To easily line Lara up with one of the spiked logs, back up and find the areas without any grass (lightly colored dirt) and this will always signify that a log is behind Lara. Taking advantage of the spiked logs is the quickest way to take damage but just firing at him with the handguns while he is stunned works well too. Don't switch to the shotgun since it is not needed - the handguns work perfectly. ------------------------------------------------------------------------------- =============================================================================== Interactive Cutscene: O - R1 -- Checkpoint Pick up the ++SMALL MEDIPACK++ next to the T-rex's body and find the two ++50 CALIBER PISTOL AMMO++ pickups - in the very back and in the shrubbery to the right. Climb up to the entrance of the building where the T-rex crashed by moving up the debris on the right side then enter the building. -- Checkpoint LEAVING THE LOST VALLEY Grab --COG 3-- from the platform with the surrounded by water. Dive down into the water and find the tunnel on the right side. Swim through the tunnel and follow it to the right near the end then surface and pull up. Grab onto the *COLUMN* and climb up beside the platform then hop over to it. Jump up the two *LEDGES* on the left wall then move to the left on the second ledge and jump to the very small *LEDGE* to the left. Leap on top of the *PERCHABLE COLUMN* behind Lara then jump to the lower *LEDGE* on the wall ahead. Grab the top *LEDGE* then move to the right and jump to the *LEDGE* of the walkway across from Lara and pull up. Run over to the left side of the lower portion of the building and collect the ++SMALL MEDIPACK++ then return to doorway and use the raised portions and the debris to climb to the top and move across the top portion of the building. Drop to the side with the shrubbery then leap over to the next three platforms and keep moving ahead. Lara will eventually come to a wooden platform with a *COLUMN* on it. Leap to the platform then climb up the column and jump over to the walkway to the side of the column. Move to the end of the walkway then jump to grab the *LEDGE* on the green wall and leap over to the other *LEDGE* then move around the left side. Jump and grab the next *LEDGE* to the left then hop over to the wooden bridge behind Lara. Follow the bridge to the other side then slide down the *RAMP* and jump to the *COLUMN* in front of it. Climb up the column and jump to the broken portion of the wall. Fall into the building. -- Checkpoint Move ahead and pick up the ++SMALL MEDIPACK++ then turn right and some ledges will be noticeable in the distance. Don't go that way just yet though - turn to the right and follow that path outside. Drop to the wooden platform to the right and pick up the ++SMALL MEDIPACK++ on it then drop to the valley below. This is the same area where Lara first fought the raptors. Find the hidden alcove a bit to the left against the wall and enter it to find a ++LARGE MEDIPACK++. Use this time to get any of the items that were left during the raptor fight if they weren't picked up then. Climb back on the stone block then jump to grab the wooden platform once again. Grab onto the *LEDGE* of the platform leading into the cave with the ledges from earlier. Jump to grab the first *LEDGE* then pull up to the platform and jump to the grab the next *LEDGE* on the platform to the right. Pull up then run across the first half of the bridge outside and jump across to the next section. A ledge will be off to the left, but first, run into the back of the area and grab the ++LARGE MEDIPACK++ near the wall then return to the wall near the bridge and jump to the grab the *LEDGE* on the left side. Shimmy to the left while on the ledge then drop to the lower *LEDGE* and continue moving to the left. Hop up to the next overhead *LEDGE* then jump to the set of *LEDGES* to the left and use them to climb up to the concrete platform at the very top. Move to the end of the platform (with the small waterfall) but don't slide down the green *RAMP* just yet. +-----------------------------------------------------------------------------+ | ARTIFACT (2/2) | |=============================================================================| | Leap over to the flat platform past the ramp - Lara will jump a little | | higher to make it. Jump to the next lowest platform on the right side then | | the next and then drop to the piece of floor with the ARTIFACT (2/2). Jump | | back on top of the lowest platform then fall off the other end to be | | positioned back on the other end of the wall where the Large Medipack | | pickup was located. Jump back up the ledges to the side of the bridge then | | get back up to the ramp at the top. | +-----------------------------------------------------------------------------+ Jump on the *RAMP* with the small waterfall trailing down it. While sliding, jump near the end of the ramp to land on another *RAMP* then jump to the *POLE* at the end of the second ramp. Swing then jump to the next *POLE* then leap to the *LEDGE* on the side of the wooden platform and pull up. Jump to the next wooden platform then enter the tunnel to the side. -- Checkpoint Fall off the higher portion of the ground and run down the cave corridor ahead. Don't move up to the first opening to the right - continue further ahead to the next opening. -- Checkpoint Slide down the *RAMP* then jump and grab the *LEDGE* across from it while sliding. Jump to the *LEDGE* behind Lara then release to grab the next low *LEDGE*. The left platform leads back to the Lost Valley, so move across to the right corner and jump to the wooden platform across from the ledge. -- Checkpoint Leap to the closest *RAMP* hanging over the next pit then jump to the *LEDGE* in front of the ramp. Jump to the overhead *LEDGE* then shimmy to the left and drop to the next *RAMP*. While sliding, jump and grab onto the *LEDGE* across from the ramp and jump to the overhead *LEDGES* to get Lara back up on the wooden platform on the other side. Run down the stairs once again. -- Checkpoint Climb up the tall *COLUMN* and leap to the ramp then jump to the *PERCHABLE COLUMN* while sliding. Jump to the wooden walkway on the other side. Don't slide down the ramp just yet! Notice the opening on the left wall with the wooden ledges. Jump toward the first *LEDGE* then drop to the bottom to find a ++SMALL MEDIPACK++. This is the one that could be seen while retrieving the first artifact. Jump back up the ledges then slide down the *RAMP* back up on the wooden walkway. Hop over to the wooden platform then climb down the platforms to the side. Crouch and move back up under the narrow space to the side and run back down the tunnel. -- Checkpoint PLACING THE THIRD COG Climb back up over the raised portion of the floor in the tunnel then walk out onto the wooden walkway ahead. Turn to the left and jump to the *POLE* on the plank then swing across to the walkway on the left side of the waterfall. To get down quickly, jump into the pool below the waterfall. Pull up on one of the sides and climb all the way back up to the rotating wooden platform that leads to the area where the third cog is placed. Basically just climb back up to the side opposite the side Lara was just on - use the ledges to the side of the second switch then jump to the wooden platform above. Jump over to the rotating platform when it reaches a horizontal position then quickly run and leap over to the wooden platform on the other side. Place the final cog on the short pole then pull the *SWITCH* to the side. Setting the final gear in place will lower the gate and stop the strong current in the river. It will also reveal a new doorway on the other side of the waterfall. -- Checkpoint Jump back into the pool to get down quickly but don't head toward the new doorway just yet. Climb all the way up to the top of the waterfall by climbing the set of *LEDGES* on the left side of the pool past the rocks on that side. Crouch and move under the horizontal wooden column of the gate that is blocking the way on the left side at the top then jump into the river. There is no current anymore so swim upstream. +-----------------------------------------------------------------------------+ | RELIC (1/1) | |=============================================================================| | The tunnel behind the gate that Lara opened all the way back at the | | beginning of this area can be now be accessed. The tunnel is heavily | | camouflaged and blends in well with the right wall so just look below the | | portion where the switch was to find it - it is below the top portion of | | the bridge that is on the right side also. Just keep looking along the | | right wall. Surface at the end of the tunnel then pull up and collect the | | ++KERU MUG RELIC (1/1)++. | +-----------------------------------------------------------------------------+ (If the gate is closed then Lara needs to backtrack all the way to the back of the river and pull the switch. See the beginning of this level walkthrough.) Back outside the tunnel, pull up on the right side of the gate as Lara swims up to it. Fall back into the pool on the other side of the gate then walk through the doorway behind where the big waterfall used to be to finish the level. Total Game Completion = 20% __ ______ __ ___ / / [LV04] /_ __/__ __ _ / / ___ / _/ / /__ / / / _ \/ ' \/ _ \ / _ \/ _/ /____/evel 4 - /_/ \___/_/_/_/_.__/ \___/_/ ____ __ / __ \__ _____ _/ /__ ___ ___ ____ / /_/ / // / _ `/ / _ \/ _ \/ -_) __/ \___\_\_,_/\_,_/_/\___/ .__/\__/\__/ /_/ /----------------\ | Kills - 6 | | Supplies - 4 | | Artifacts - 2 | | Relics - 0 | \----------------/ Continue through the cave tunnel and Lara will emerge in an area with a room with a pit up ahead. -- Checkpoint Leap on top of the first *PERCHABLE COLUMN* in the pit then jump to the *POLE*. Swing from the pole then leap on top of the next two *PERCHABLE COLUMNS* and jump to the lower platform on the other side. Leap over to the *LEDGE* of the walkway on the left and pull up. Enter the next area through the corridor. -- Checkpoint TOMB OF QUALOPEC Walk toward the doorway on the other side of the stone bridge and walk up the ramp a bit then quickly run back out and move to either side as a boulder starts to roll down the ramp past the doorway. The boulder will hit the stone bridge and destroy the section closest to the doorway. This will allow Lara to move the wooden pillar with the wooden platform on top from that side. Three gates will crash down once the boulder has destroyed the bridge. FINDING THE FIRST SWITCH Walk back to the middle of the stone bridge and find the three *LEDGES* on the back right side the hand off the side of the floor and drop to the bottom of the pit using the ledges to drop safely. Push the *WOOD BLOCK* below the set of ledges that Lara just dropped from in order to reach them when she needs to get out. Pick up the ++50 CALIBER PISTOL AMMO++ from near the wooden column to the side. Grab the *WOODEN PILLAR* and push it over to the light circle of dirt on the left side of the pit (assuming you're staring from the entrance of this area). Get on the wood block and jump back up the three *LEDGES* in order to get back on top of the bridge. Jump to the top of the wooden pillar then jump to the *LEDGE* on the right and pull up. Hop up to the next *LEDGE* on the left wall then move around the corner to the left and jump up to the next *LEDGE*. Jump over toward the *LEDGES* on the right and Lara will automatically perform a diagonal jump toward the bottom ledge - jump to the next then pull up. Leap over to the column next to the top of the doorway with three sealed gates then jump to the top of the doorway. Aim at the ring in helping to suspend the emblem up above the stone bridge then fire to make the emblem crash down on top of the other side of the stone bridge and destroy that side. This will make another wooden pillar below that Lara can now move. Look on the ceiling above and two gold *RINGS* are now visible. Jump and grapple to the first then jump and grapple to the next. Lower Lara just a bit on the second ring so that she is lined up with the alcove on the other side then swing over to it and jump inside. Pull the *SWITCH* on the far wall inside the alcove to open the first (outer) gate of the doorway below. -- Checkpoint GOING FOR THE SECOND SWITCH Hang off the side of the alcove then drop back down below. Hop back over to the wooden pillar that Lara previously moved on the left side then jump and grab the *LEDGE* below the left doorway and pull up. Use the second wooden pillar to make two stepping platforms leading to the left doorway if the jumps seem too hard to make - the bridge is smaller now, so the jump is harder to make with just one though it can done with well timed jumps. Run down the corridor ahead. -- Checkpoint Pick up the ++SHOTGUN AMMO++. Perform a well timed run and jump to move past the arrow trap and jump over to the *POLE* up ahead. Swing and jump to the *LEDGE* on the wall then jump to the next *LEDGE* on the left. Perform some well timed jumps to grab onto the next two *LEDGES* then hop over to the *LADDER* on the wall across from Lara. Climb to the top then jump and grab onto the next two *LEDGES* to the right. Jump to the *PERCHABLE COLUMN* in front of the second ledge then leap to the walkway on the other side. Grab the ++SMALL MEDIPACK++ and run down the corridor to the right. Lara will run across another ++SMALL MEDIPACK++ along the way. -- Checkpoint Carefully run past the next two arrow traps then turn right and continue down the corridor. Find the gold *RING* above and jump then grapple to it and swing to the broken section of stairs in the middle of the area. A switch will be visible on the far wall but Lara can't jump to it just yet. Turn to the left and jump to grab the *COLUMN* then leap to the *POLE*. Jump to the *LEDGES* and use them to get up on top of the wooden walkway above. Grab the ++50 CALIBER PISTOL AMMO++ off to the right then jump and grab onto the *LEDGE* above the switch on the far wall. Fall down and allow Lara to grab onto the *SWITCH*. This will open the second (inner) gate back in the middle room with the stone bridge. -- Checkpoint GOING FOR THE THIRD SWITCH Return to the middle room with the stone bridge. More arrow traps in the corridor outside of the switch room have been activated so run and roll through them carefully. Arrow traps and pendulums are now blocking the second portion of the corridor once Lara turns left - use proper timing to run or roll past them. -- Checkpoint Directly after the checkpoint following the pendulums a familiar screech will occur from up ahead and a raptor will dash toward Lara from the corridor in front of her. Blast the raptor then grab the ++SMALL MEDIPACK++ past the doorway. Jump to the *PERCHABLE COLUMN* past the arrow trap at the end of the corridor then jump to the *LEDGES* on the wall. Jump along the *LEDGES* and the *LADDER* while moving to the left along the wall then jump across to the *LEDGE* on the other wall and have Lara work her way over to the *POLE* so she can swing back to the walkway on the other side. -- Checkpoint Back in the middle room with the stone bridge, hang off the wooden pillar then drop below. Grab the wooden pillar and drag it over to the other side of the pit (right side). Drag the other wooden pillar over to the right side as well to make two stepping platforms across to the right side doorway. Push one of them right up against the entrance - as far as it can go - then push the other a little ways away from the first while keeping it in line with the stone bridge above. Hop across once they are positioned and follow the corridor. -- Checkpoint Lara will eventually come to a pit. +-----------------------------------------------------------------------------+ | ARTIFACT (1/2) | |=============================================================================| | Find the white piece of floor forming a *LEDGE* on the current side then | | hang off and drop down into the pit by falling along the *LEDGES*. Walk to | | the far side of the pit then turn to the right (the right of the back | | column) to find the first --ARTIFACT (1/2)--. Climb up the *COLUMN* | | closest to the set of ledges then jump back out of the pit. | +-----------------------------------------------------------------------------+ Jump past the first arrow trap and land on the *PERCHABLE COLUMN* then hop to the *LEDGE* on the left wall followed by the *LEDGE* to the right of that one when there is a break in the arrows. Drop to the lower *LEDGE* then move to the right and leap over to the *PERCHABLE COLUMN* in front of the lower ledge. Jump to the walkway and follow the corridor ahead into the room at the end. -- Checkpoint Grab the ++SHOTGUN AMMO++ to the left right after walking through the doorway. Prepare for a big surprise as Lara walks toward the switch in the back. == SPOILER The floor will crumble underneath Lara and she will slide down into a pit below the switch. Draw her guns while falling since there are two wolves in the pit. == END SPOILER Move up either ramp along the sides of the pit and pull the cage out of the wall on the top walkway. Push it off the side of the walkway and push it next to the right pillar below so that Lara can get on top and jump to the *LEDGE* on the side of the pillar. Hop up to the next *LEDGE* then leap across the two *COLUMNS* in the back of Lara. Jump over to the *LEDGE* on the other pillar then move around the corner to the right and jump to the *POLE* across from the ledge. Swing on the pole and grab onto the *LEDGE* of the platform ahead. -- Checkpoint Pull up and jump up the next two *LEDGES* on the wall then move to the right and hop across to the *COLUMN*. Climb near the top of the column but don't jump to the switch just yet. +-----------------------------------------------------------------------------+ | ARTIFACT (2/2) | |=============================================================================| | While on the column, look on the wall to the left of the switch to see two | | openings in the wall. Jump and grab the *LEDGE* on the floor of the right | | opening and pull up then grab the --ARTIFACT (2/2)-- to the left. Hop back | | over to the column that Lara was on. | +-----------------------------------------------------------------------------+ Jump to the *LEDGE* above the switch then fall and allow Lara to grab onto the *SWITCH* and this will lift open the third (middle) gate back in the middle room with the stone bridge. To get back across the pit safely, while still hanging on the switch, jump to the *POLE* on the right then hop over to the *LEDGE* on the wall. Move to the left so Lara can put her feet up on the wall then jump to the overhead *LEDGE* then move to the right and jump to the next *LEDGE* and pull up into the opening. From the other side of the opening, jump back down to the steps in front of the pit. -- Checkpoint ENTERING THE TOMB OF QUALOPEC Begin the journey back to the middle room by running down the corridor. Once the familiar screech begins, run back to the entrance fire at the raptor that attacks then continue ahead. There is a raptor in the pit along the way but her can be avoided. Jump to the first *PERCHABLE COLUMN* then jump to grab onto the *POLE* hanging above the middle of the pit. Swing and jump through the arrow trap to the *PERCHABLE COLUMN* and Lara will be able to grab onto the *COLUMN* portion below the top of the perchable column. Jump toward the *LEDGES* on the other side to get back to the other side of the walkway safely. -- Checkpoint Hop back across the wooden pillars and enter the newly opened doorway in the middle of the room. Run up the two ramps past the doorway and enter the room at the top. -- Checkpoint Walk toward the pedestal to trigger a cutscene. -- Checkpoint The tomb is now crumbling but there is not time limit involved while making it out of this tomb. Run down both ramps once again then jump to the entrance of the stone bridge room and continue. -- Checkpoint Jump to the platform. There is a raptor in the pit but there is no reason to fall into the pit so he can be skipped. Shoot him from the safety of the platform to kill him easily. Jump to the *PERCHABLE COLUMNS* and the *POLE* to make it across the pit safely. -- Checkpoint Run through the tunnel through the doorway on the left and move toward the entrance that the waterfall was previously guarding for a set of cutscene that will lead into the next level. Interactive Cutscene: X - O - /\ Total Game Completion = 26% ___ [WT02] / __|_ _ ___ ___ __ ___ -\ /-----\ /-----\ /-----\ | (_ | '_/ -_) -_) _/ -_) /-----\ /-----\ /-----\ /- -/ \-----/ \-----/ \-----/ \___|_| \___\___\__\___| \-----/ \-----/ \-----/ \- __ ______ ____ _ ____ ____ / / [LV05] / __/ /_ / __/______ ____ ____(_)__ / __/__ / / /_ __ / /__ _\ \/ __/ / _// __/ _ `/ _ \/ __/ (_-< / _// _ \/ / / // / /____/evel 5 - /___/\__(_) /_/ /_/ \_,_/_//_/\__/_/___/ /_/ \___/_/_/\_, / /___/ /-----------------\ | Kills - 11 | | Supplies - 16 | | Artifacts - 6 | | Relics - 0 | \-----------------/ PILLAR AREA Walk further into the building ahead and two lions will dart out from behind the pillars in the back and attack. Fight them like a raptor - fire and concentrate on dodging their rage attacks then cap them in the head. A cutscene will trigger after the second lion is killed. -- Checkpoint This area can be very tricky during a first playthrough since there are so many crevices to choose from along the pillars. Step on the circular *PRESSURE PLATE* in the middle of the pillars and the camera will zoom in on the gate above to show it opening. Face the other way and notice the big metal sphere up on the high platform above - that is the next destination. As Lara steps off the pressure plate the gate up above will close once again, so something has to be placed on it to keep that gate open - see where this is going? Walk toward the overhead gate and move around the back end of the pillar on the right side. Jump and grab onto the *CREVICE* on the back of the pillar then shimmy to the right and hop up to the next *CREVICE* then the next *CREVICE* and finally the top of the pillar. Facing the gate, jump and grab onto the middle *CREVICE* of the pillar to the left (this is the largest pillar in the area). Shimmy around it and use the next two overhead *CREVICES* to reach the top. Leap over to the pillar across from the walkway with the two fences. Jump over to the walkway after landing on the pillar. Notice that there is a gate blocking the way to an artifact off to the side - the gate has to be opened through a puzzle. Move back on the walkway and walk over to the right side of walkway then jump to the next lowest walkway. On the other side of the lower walkway, a ring will be visible from above. These type of rings will allow Lara to wall run on the wall below them. Jump toward the *RING* and grapple to it to have Lara run along the wall. She can move up and down on the grapple by pressing the /\ button and adjusting herself while on the rope just like during a swing. She can jump to the area behind her by tapping the jump button while her legs are on the ground - it is not needed at the moment but this will be useful later. Press back and forth on the analog while attached to the ring then jump toward the opening on the other side once Lara builds up enough momentum while running. Approach the mural on the wall. -- Checkpoint ++ MURAL PUZZLE This mural will allow Lara perform many tasks at the beginning of this level. Step on the *PRESSURE PLATE* in front of the mural to close all the lighted circles on the figure. Walk over to the other side of this area to find another mural with lighted circles displayed on it. Run back to the middle mural and auto aim Lara's guns at the display then shoot the unlit circles so that they light up and match the other mural. Use the right analog to cycle through the different unlit circles. Here is the light circles displayed on the first mural: MURAL #1 (2 lights) - The left eye of the severed head - The blade of the sword Shoot these on the middle mural and the other mural will rise up into the ceiling. -- Checkpoint Walk over to the newly opened side then jump and grapple to the *RING* on the wall above and wall run over to the walkway up ahead. Leap and grab onto the next walkway then pull up and find the next mural on the floor past the two fences. This one has the following display: MURAL #2 (4 lights) - the back of the hand that holds the sword - the lower back of the figure - the bottom of the right foot - the left foot Backtrack to the area with the mural then step on the pressure plate to cover the light once again. Fire at the unlit lights displayed on mural #2 to open the gate in front of the mural. -- Checkpoint Walk through the newly opened doorway. Grapple ([]) either ring on the side of the metal sphere then tug (/\) each of them to pull out the middle bar that keeps the sphere in place. -- Checkpoint The sphere will roll off the pedestal. Move over to the *SPHERE* and grab it (/\) then roll it off the side of the walkway and onto the floor below. +-----------------------------------------------------------------------------+ | ARTIFACT (1/6) | |=============================================================================| | Now, about that artifact lying behind the gate, the mural that shows the | | correct sequence of lights will not be found until Lara has entered the | | area past the gate on the other side, which means that she will have to | | backtrack (climb) all the way back up all those pillars, but she is here | | right now, so why not cheat just a bit! The combination is both of the | | other lighted patterns combined along with the right knee. | | | | MURAL #3 (7 lights) | | | | - the left eye of the severed head | | - the blade of the sword | | - the back of the hand that holds the sword | | - the lower back of the figure | | - the right knee | | - the bottom of the right foot | | - the left foot | | | | Wall run back over to the first walkway on the left wall then leap over to | | the other walkway and grab the --ARTIFACT (1/6)-- in the newly opened | | alcove. | +-----------------------------------------------------------------------------+ In order to get down very easily, grapple to either of the rings on the outside walls then move down the grapple and drop when Lara is near the bottom. Move the metal *SPHERE* over on top of the *PRESSURE PLATE* in the middle of the pillar area in order to open the gate up above. -- Checkpoint In order to get up to the newly opened doorway, climb back up the pillar to the right (of the open gate) using the crevices then hop back over to the crevice on the tallest pillar beside the current pillar. Move along the crevices and climb to the top once again. While on top, face the platform in front of the gate and leap over to the platform - Lara will not lose any health while falling to the platform. Run through the doorway and find the *RING* on the left wall then jump and grapple to it. Have Lara lower herself while on the grapple and keep an eye for a hidden platform on the left wall while lowering. Line Lara up with the end of the platform then wall run and jump to it to find a ++LARGE MEDIPACK++ on it. Drop off the platform. The *PRESSURE PLATE* in front of the door will open the back gate, but Lara needs to place something on it to keep the gate from closing when she steps off of it. Look above the door with the switch to the right (on the ceiling) of it to see the third mural display that is needed to open the gate that leads to the first artifact. Pull the *SWITCH* to the right of the door to open the door. -- Checkpoint Run through the door and shoot the lions when they dart out from behind the pillars. Grab the *SPHERE* and roll it through the newly opened doorway and place it on top of the other *PRESSURE PLATE* inside the building to open the gate ahead. -- Checkpoint Run down the stairs and Lara will emerge in a very tall room. Look at how deep it is below the walkway! -- Checkpoint ================================= EXTRA INFO ================================== To start off here is an explanation of how to get up and down this colossal room. Going to the bottom floor: Jump to the walkway in the middle then hang off and fall to the piece of walkway debris on the left portion. Find the small piece of walkway with a ledge below it then jump over to it and fall down to the *LEDGES* then the piece of walkway debris below. Climb down the *LADDER* off to the right then drop to the piece of walkway below. Jump to the *LEDGE* across from the walkway then drop. Damocles door will to the side as Lara lands. Find the *LADDER* next to the piece of walkway debris and climb down it. Jump to the *LEDGE* to the left of the ladder and shimmy to the left then drop to the piece of walkway below. Fall off the walkway to fall to the bottom floor unharmed. Climbing all the way back to the top floor from the bottom: Jump on top of the lowest piece of walkway (with shotgun ammo) then turn and jump to the piece of walkway on the left. Jump to the *LEDGE* above the walkway then shimmy to the right and leap over to the *LADDER* on the right side. Climb up the ladder then get on top of the piece of walkway debris to the left and jump to the nearest *LEDGE* on the pillar up ahead to the left. Shimmy all the way around the right corner then jump to the overhead *LEDGE*. Move to the right on the ledge and jump to the piece of walkway on the right. From the walkway, look to the side then jump to the walkway in between the two pillars to the left. Jump and grab onto the *LEDGE* on the left pillar then shimmy over to the overhead *LEDGE* on the right and jump to the grab on. Move to the left and hop over to the *LEDGE* on the left side then jump to the overhead *LEDGE* of the floor above and pull up after moving to the right - Lara will face the Atlas room upon pulling up. Get on top of the walkway debris to the right then jump to the *LEDGE* on the pillar to the side and hop up then climb to the walkway above. Jump over to the walkway on the left side then jump to the *LEDGE* on the left pillar and shimmy around the corner to the left. Jump up to the overhead *LEDGE* then jump and grab onto the top walkway and pull up. ================================= EXTRA INFO ================================== Look to the left and right to see a switch on each wall. This room requires Lara to open up four doorways and enter through each of those four doorways in order to retrieve a key after performing the trials in each room. The four keys are used to open the door at the very bottom of this room. Hop (jump and grab on) over to the middle walkway in the middle. Walk to the end of the right piece of walkway and notice the platforms below with the rings on the ends - one of them is still inside of the wall. Throw out Lara's grapple toward the *RING* on hidden platform and pull it out (/\). OPENING THE POSEIDON DOOR Leap over to the platform that Lara just pulled out of the wall then hop over to the left platform and then jump to the alcove to the right. Jump and grab the *POLE* on the side wall and swing across to the walkway. Run up the stairs and pull the *SWITCH* in the middle to open the Poseidon door below. -- Checkpoint Once the door opens bats will fly out and eventually attack Lara. A platform will also move out of the floor from the walkway in front of the switch. Walk out onto the platform (kill the bats) then hop back across to the middle walkway. The right alcove across from the platform that Lara drug out of the wall will only lead to the Atlas door which is closed for the moment. Hang off the left side of the middle walkway and drop to the piece of walkway debris below then hop over to the piece of walkway in the back. There is a button on the far wall, above a gray pillar. Shoot the *BUTTON* to extend a platform on the side of the wall below the button. This platform will lead Lara to the Hephaestus door, but it is still closed at the moment. Turn to the left and find the gray column with the *RING* along the top side then grapple it and pull it to make it fall on the walkway below. Hang off the piece of walkway that Lara is currently on and drop down the *LEDGE* along the side then fall to the piece of walkway debris below. Grapple the *RING* of the column on the wall to the side and pull the column down. The column will land on the next floor of the walkway below Lara, but don't go down to it. OPENING THE HEPHAESTUS DOOR Turn to the first column that fell and climb on top then move across it - it will start to sink a bit when Lara first get on but it won't fall. Collect the ++SMALL MEDIPACK++ from the raised platform to the side then turn and jump to the *LEDGE* of the platform across from the current one. Climb up the raised floor then jump up to the *LEDGE* on the wall at the end. Shimmy to the left around the corner then hop up to the next *LEDGE* and move left. Jump to the grab the *LEDGE* of the walkway above then pull up. Run up the stairs and pull the middle *SWITCH*. -- Checkpoint Pulling the switch will open the Hephaestus door and extend a platform in front of the switch that will allow Lara to jump back to the middle walkway. Shoot the bats as they attack on the way back over to the middle walkway. Drop back down one floor and jump over to the platform that is in front of the button that Lara shot (the platform that extended when the button was shot). Jump diagonally to the small *LEDGE* on the wall to the right of the platform - it doesn't look like Lara can make this jump but she jumps a bit higher when aiming for this ledge. Hop over to the next *LEDGE* to the right then pull up. Jump and grab the *POLE* to the side of the current area then swing and jump to the small *LEDGE* along the wall up ahead. Move to the left then drop to the *LEDGE* of the walkway below. Pull up then crouch and move under the broken portion of the wall. Hang off the side of the *LEDGE* on the current floor then shimmy over to the right and pull up in front of the open Hephaestus door. Walk through the open doorway. -- Checkpoint EXPLORING THE HEPHAESTUS ROOM Pull the *SWITCH* on the wall to the right and stand away from the gate as it opens. Traps will smash together and the gate will fall. Turn around and look for the lowest ledge on the right wall. Grab the *LEDGE* then jump up to the overhead *LEDGE* and move to the right then jump to the next *LEDGE* above and continue to the right. At the end, hold back and jump to make Lara jump and turn in midair then grab the small walkway above the doorway where the gate fell. Pull up and hang off the other side then drop to the *LEDGE* on the gate below and drop to the other side. Run down the corridor ahead to emerge in a new room. -- Checkpoint The metal ball attached to the ceiling above will electrify the tiles below, but it will only electrify the tiles that move upward each time. Several tiles will move upward while others stay on ground level. Four pressure tiles along the floor will remain upward. The object here is to step on each of the *PRESSURE TILES* while avoiding the raised tiles. Once this deed is fulfilled, the gate in the three gates in the back will raise and allow Lara into the room ahead. -- Checkpoint The Key of Hephaestus that Lara needs is behind a gate in the middle of this new room. Grab the *STATUE BUST* to the right and pull it over to one of the small circular holes in front of the diamond shaped markings in the center of the room. Make sure the statue faces the middle. Notice the painting of the figure with the hammer on the floor in front of the pressure plate - grab the *BLOCK* off to the left and push it on top of the *PRESSURE PLATE* on the left side. A giant hammer will fall down and destroy the block revealing a hidden statue bust. Grab the back of the *STATUE BUST* and pull it off the pressure plate (the hammer won't smash Lara at this time) then pull the bust over to one of the other circular holes by the diamond shaped markings and place it inside then make it face the middle. This next part can get a bit dangerous. Stand on the *PRESSURE PLATE* below the hammer then quickly move out of the way of the hammer's path (stand to the right of the hammer) and jump and grab onto the hammer. Jump up the *LEDGES* along the side of the hammer and pull up then quickly run to the other end and leap over to the high walkway with the ++LARGE MEDIPACK++ on it - this jump has to be timed very well since Lara cannot grab onto the side of the walkway. Fall back down and perform the same method again but this time move to the left side of the hammer. Jump to the *POLE* then leap across to the middle platform. (A good way to stand on the pressure plate long enough so that it actually falls while giving Lara enough time to move is to stand on either the right or left of the pressure plate then run to the opposite side.) +-----------------------------------------------------------------------------+ | ARTIFACT (2/6) | |=============================================================================| | Walk into the alcove in the back of the platform and look to the left to | | find an ARTIFACT (2/6). | +-----------------------------------------------------------------------------+ Jump and swing on the next *POLE* then hop over to the walkway on the other side. Grab the *BLOCK* to the right and push it off the middle right portion of the walkway and it will fall and break to reveal another *STATUE BUST*. Grab the statue bust and pull it over to the final circular hole then make it face the middle like the others. The pressure plate below the hammer will rise just a bit more. Walk back over to the *PRESSURE PLATE* and stand on it then quickly run off to make the hammer swing down once again and hit the pressure plate and open the gate to the key in the middle and the gate that will allow Lara to leave this room. Walk over to the newly opened alcove in the middle and grab the --KEY OF HEPHAESTUS-- from the pedestal inside. -- Checkpoint Go back through the room with the electric tiles then pull the *SWITCH* in the corridor with the closed gate. Quickly grab onto the *LEDGE* on the middle of the gate as it starts to rise. As the gate rises all the way, count four beats as the timer counts down for the gate to close then jump directly after the fourth beat and Lara will grab onto the *LEDGE* of the walkway above as the gate comes crashing down. Pull up then hang from the other side and fall down to get back to the other side safely. Run through the corridor ahead. -- Checkpoint A platform will extend out of the floor ahead and allow Lara to jump back across to the middle set of walkways. In order to get back across, Lara must jump and grab onto the *LEDGE* on the right pillar of the middle walkway structure. Move around the corner to the right while on the ledge then fall to the *LEDGE* below and continue to the right then pull up. Lara is now facing the Atlas door - this is the next door to be opened. Climb down the ladder to the left and drop to the piece of walkway below. Fall to the piece of walkway debris below the current walkway. Find the hidden platform on the side wall with the *RING* on the front of it and grapple it then pull it out of the wall. The hidden platform is used to reach the Poseidon door, which should be open if Lara pulled the switch that opened this door up above earlier. Leap over to the new platform then jump diagonally over to the *LEDGE* on the right side of the wall (same wall with the platform). Leap over to the very small *LEDGE* on the right then hop over to the next set of *LEDGES* on the right and climb upward. Climb on top of the raised portion of the wall then crouch and move under the space in the wall and Lara will eventually be standing in front of the Poseidon door. Walk through the tunnel ahead. -- Checkpoint POSEIDON ROOM Pull the *SWITCH* on the right wall once the gate is reached then quickly run over to the gate and grab onto the *LEDGE* in the middle of it. The gate will open with Lara still hanging from it. Right after four beats when the gate is about to close again jump straight up and grab the *LEDGE* of the space above the gate and pull up then fall to the other side. Three rats will attack Lara once she lands. Proceed through the tunnel ahead and enter the room with the pool in the middle. -- Checkpoint Walk behind the back right pillar and pick up the ++SMALL MEDIPACK++ behind it. Leap into the middle pool and swim to the very bottom then pull the *LEVER* on the wall next to the gate to open the gate and quickly swim through tunnel past the gate then surface at the end. Pull up and walk into the next room with a surrounding pool. -- Checkpoint +-----------------------------------------------------------------------------+ | ARTIFACT (3/6) | |=============================================================================| | Jump into the water and find the *LEVER* on the back of the middle pillar | | then pull it to open a gate right above the water. Swim back to the top | | and pull up to the alcove that was previously closed off and grab the | | --ARTIFACT (3/6)--. | +-----------------------------------------------------------------------------+ Swim over to the walkway on the left side and collect the ++SMALL MEDIPACK++. Move behind the middle pillar with the lever along the side (Lara can't pull it yet) and climb up on top of the broken back portion then jump to the *LEDGE* up above and pull up. Hop up to the next overhead *LEDGE* on the pillar then shimmy to the left and jump to grab onto the *LEDGE* of the walkway above the pillar then pull up. Walk over the statue of the first walkway on the left side and pick up the ++50 CALIBER PISTOL AMMO++ then grab the small *BLOCK* in front of the statue and pull it away from the statue. Pulling the block away from the statue will raise the water level to the current walkway that Lara is standing on. Notice the alcove to the right of this walkway (while standing on the bridge portion) with the ledge below it - keep this in mind for later since it will help Lara to reach the key beyond the middle gate. Swim over to the opposite side with the lone block where the walkway is broken then pull up to that side. Grab the *BLOCK* and push it into the water. Dive down into the water and find the switch on the front of the pillar across from the entrance where Lara first entered the area and pull it. This will open a gate at the very bottom and release a *WOODEN PLATFORM* but the platform will get stuck beneath a walkway on while floating to the top. Return to the fish statue that Lara removed the block from the front of and push the block back in front of the gush of water that the fish is spouting to lower the water level once again - make sure to push the block directly toward the water spout of the water will push it back. Fall down the side of the *LEDGES* along the pillar (across from the entrance) to get back down to the first floor. The block that Lara pushed into the water from the top is sitting next to the fish statue on the current floor so walk over to the *BLOCK* and push it in front of the water spout that the fish is spraying to make the water lower even more. To get down safely, hang off the circular walkway next to the small pool that Lara surfaced to enter this area and climb over to the *LEDGE* on the right side (while facing the pool) then drop to the *CREVICE* below. Drop to the piece of walkway debris below the crevice then fall below. Grapple the *WOODEN PLATFORM* in the shallow water and pull it all the way over to the broken walkway debris on the opposite side. Place it right above the gate with the lever on the pillar above it. The object here is to pull it over below the alcove high above. Climb back up the *LEDGES* that Lara used to drop to the bottom floor then pull the *BLOCK* away from the front of the fish once again on the above floor to raise the water level. Find the alcove with the ledge below it up above and position the *WOODEN PLATFORM* below that alcove - pull it below the drain pipe below the alcove. Climb back up the *LEDGES* on the middle pillar then pull out the *BLOCK* from the front of the statue on this floor to raise the water level once again. Jump to the wooden platform while it is positioned below the alcove then hop over to the *LEDGE* below the alcove and pull up. Leap to the *LEDGE* on the right wall then shimmy to the right and jump to the next *LEDGE* on the right above the gate. Move over the to the small opening above the gate and pull up into it then fall into the alcove past the gate. Grab the --KEY OF POSEIDON-- then pull the *SWITCH* on the left wall to lower the gate. -- Checkpoint Push the block back in front of the fish statue on the top level so Lara doesn't have to swim through as much water on the way back. Jump into the water below then pull up to the walkway and jump back into the pool that Lara entered this area from. Swim back through the tunnel and pull up into the room at the top. -- Checkpoint Walk over to the *SWITCH* on the right wall near the gate and pull it then quickly grab onto the *LEDGE* on the gate. When the gate raises up count for beats then jump up as the gate falls and grab the *LEDGE* of the walkway above then move through it and fall to the other side. Run back through the tunnel at the beginning. -- Checkpoint The platform outside the Poseidon door will extend. Walk to the end of the platform then jump to grab the *LEDGE* on the right pillar of the central walkway structure. Shimmy to the left then drop to the walkway below. Find the ladder on the side of the walkway (straight ahead) and climb down it then drop to the bottom floor. Move up either stairway along the sides of the bottom floor and pull the *SWITCH* at the top. This switch will open the Atlas door near the top. Climb the entire walkway structure and get back to the top. Be sure to grab the *SHOTGUN AMMO* on the piece of walkway debris on the bottom floor while climbing. See the "Climbing all the way back to the top floor from the bottom" portion of this stage walkthrough to help get back to the top. Don't worry about the second fallen column while climbing since that will be explored later - it leads to the Damocles room. Back at the top, jump to the first platform with the ring on the right side (while facing both of them) - this is the one that Lara pulled out at the beginning of this area. Hop over to the *LEDGE* on the right side then drop to the platform below. Hang off the side of the platform and move to the right then drop to grab the *LEDGE* on the right side below the current one. Move to the right over the ramp then fall onto the *RAMP* and jump to the *LEDGE* directly across from the ramp before reaching the bottom. Move to the left then drop and catch onto the *LEDGE* of the walkway below then pull up - remember where this ledge is for when Lara exits the Atlas room since it will be used to get a artifact as well as open the Damocles room! Enter the through the Atlas door to the left. -- Checkpoint ATLAS ROOM At the gate, pull the *SWITCH* on the right wall then quickly run over and grab the *LEDGE* on the middle of the gate. Once it rises jump up to the *LEDGE* of the opening above the gate after three beats of timer. Fall to the other side then run down the corridor ahead. -- Checkpoint Enter the room up ahead with the pit to the side. Grab the two-handled *CRANK* and rotate it counterclockwise to make the two platforms along the pit to the side extend from the floor and join together creating a walkway across the pit. Once Lara release the crank, the platforms will slowly move back into the wall, so quickly run and jump over them to get to the other side before they retract. Move about halfway up the long ramp on the other side and find the small *LEDGE* on the left wall then jump to it. Jump to grab the *LEDGE* on the left then move to the left and grab the overhead *LEDGE* of the platform above. Grab the ++50 CALIBER PISTOL AMMO++ then fall to the walkway with the *SWITCH* on the far wall then pull the switch. Pulling the switch will cause a pole to extend over the pit on both sides. -- Checkpoint There is a raised area on the opposite side, but the goodies on that side will be obtained in just a moment once another obstacle has been made available. Approach the statue of Atlas at the very top of the ramp. The spikes below the statue will damage Lara if she comes into contact with them. Shoot the button on each side of the wall behind the statue of Atlas to make the spikes retract with each shot and make the statue drop the giant metal globe on its back. Quickly run back to the pit and jump then grab onto the *POLE* above the pit and leap to the other side - do not swing more than one time (tap the jump button as soon as Lara grab onto the pole). The camera will be in front of Lara the whole time and she cannot afford to stumble at all during this sequence. The globe will smash through the pole and roll into the pit. Rotate the *CRANK* once again then move across the walkway to the other side. Run up the ramp and collect the ++SHOTGUN AMMO++ at the top along with the --KEY OF ATLAS-- on the pillar from the alcove below the statue of Atlas. Run back down the ramp and look off to the left to notice that the globe damaged the pillar on the left side. Step up to the block below the pillar then climb up to the top of the pillar. Jump and grab the side of the walkway above and collect the ++SMALL MEDIPACK++ +-----------------------------------------------------------------------------+ | ARTIFACT (4/6) | |=============================================================================| | Grab onto the *LEDGE* on the high platform to the left and pull up then | | grab the --ARTIFACT (4/6)-- hidden behind the rocks. Drop back down the | | ledge to the walkway below. | +-----------------------------------------------------------------------------+ Pull the *SWITCH* on the wall to the right to make the platforms below join together again and allow Lara back across. Quickly drop back down to the ramp and hurry across the platform since they will start to retract after a few seconds. Run back down the left tunnel to the side. -- Checkpoint Pull the *SWITCH* on the right wall when Lara reaches the gate once again then quickly grab onto the *LEDGE* in the center of the gate. The gate will rise and will stay suspended into the air until Lara jumps off of it. Jump to the *POLE* behind Lara and the gate will fall. Turn around while on the pole then swing to the opening up above the gate. Fall to the other side and run through the tunnel ahead. -- Checkpoint A platform will extend as Lara reaches the entrance just like with all the other room but do not walk on it. Walk over to the left side upon exiting the Atlas door and hang off the far left side of the walkway. Drop to the *LEDGE* below the walkway and shimmy to the left across it - moving under the platform. Jump to the next *LEDGE* on the left then shimmy to the far left and turn to jump away from the ledge so that Lara grabs onto the *POLE* on the slanted wall to the left. +-----------------------------------------------------------------------------+ | ARTIFACT (5/6) | |=============================================================================| | While on the pole, swing over to the walkway on the side of the wall then | | hop up to the raised portion and grab the --ARTIFACT (5/6)-- on top. Hop | | back over to the *POLE* then swing back over to the *LEDGE* that Lara was | | just on. | +-----------------------------------------------------------------------------+ Move to the far left of the *LEDGE* once again if Lara isn't there already then drop to the *LEDGE* below and drop once again to catch onto the *LEDGE* of the side of the grayish wall below. Pull up then jump over to the *LEDGE* of the platform to the right (while looking toward the middle). Pull up and grab onto the high *LEDGE* on the very top of the left wall. Shimmy over to the left then jump to the left *LEDGE*. Move to the left some more then drop and grab onto the *LEDGE* below the platform with a switch. Pull up and activate the *SWITCH* to open the Damocles door. -- Checkpoint Fall down the *LEDGES* in front of the switch to reach the bottom floor once again. Start to climb back up the central walkway structure - up the *LEDGES* along the pillar, up the *LADDER*, up the next two *LEDGES* after jumping from the piece of walkway debris then finally jump to the suspended walkway piece and over to the walkway with the fallen pillar leaning against it. Jump onto the pillar (it will sink a bit but not fall) and cross it. Jump onto the *LEDGE* on the raised platform to the right then grab the metal *CAGE* and pull it away from it's current position (to the left). Hang off the *LEDGE* on the walkway then jump to the right *LEDGE* and move to the right across the ledge then drop to the platform below. Collect the ++SMALL MEDIPACK++ from the platform then jump back across via the ledges and move over to the other metal cage on the opposite side. Grab the second metal *CAGE* and push it into the left wall. Leap back over to the second cage and get on top of it. Walk to the left end of the cage then jump and grab onto the high *LEDGE* on the left wall. Shimmy to the left across the wall then drop to the *LEDGE* below. Move to the right and the metal cage positioned below will allow Lara to put her feet on the wall and allow her to jump across to the left *LEDGE*. Move to the right and drop to the *LEDGE* below then drop again and pick up the ++SMALL MEDIPACK++ on the platform. Hang off the side of the platform then drop the *LEDGE* below and shimmy to the right then drop again. Hang off the side of the wall then jump to the right walkway in front of the Damocles door. Walk through the doorway. -- Checkpoint DAMOCLES ROOM (Read the Glitch mention below before you tackle this part) The gate cannot be opened at the moment since there is a concrete block that keeps it from rising all the way. Fortunately the block has a *RING* on it that Lara's grapple can cling to, so look up and grapple the block then pull it out of the wall. Make sure to stand away from the block so it doesn't fall on Lara. Flip the *SWITCH* on the right wall then quickly push the *BLOCK* up under the gate to keep it from closing. Climb on top of the block then jump to the *LEDGE* in the center of the gate and finally grab onto the opening above the gate. Pull up and fall to the other side then move down the corridor ahead. * Bug Alert: PC version readers have been informing me about a glitch associated with pulling the block out from the bottom of the gate at this part. Once the block has been pulled out then the switch will not function. Read below for another way to approach this portion without pushing the block underneath the door. Another way to perform this part is to push the block over to the closed gate, just below the high walkway, then pull the switch, get on the block, jump to the ledge on the door while it opens, then quickly jump to grab onto the high walkway. -- Checkpoint Step on the *PRESSURE PLATE* in front of the door to open it then walk through the doorway. Surprisingly the door will remain open as Lara continues ahead. Run past the tiled floor in between the pillars and walk through the doorway ahead. Lara will look up at a collection of blades on a chandelier attached to the ceiling of the next room. A sudden rattling will distract her attention as if something big is about to happen. The key for this room lies on the center circular floor up ahead in plain view under the chandelier with blades. Walk up to the circular floor and take the --KEY OF DAMOCLES-- then quickly run away from the circular floor as the bladed chandelier falls. The entrance to this area will seal off, blades will rise from the tiles in between the pillars in the next room, and swords will be showcased as the camera pans over the ceiling of the outside room. -- Checkpoint Well, damn. Go ahead and pick up the ++50 CALIBER PISTOL AMMO++ from the floor of the current room if it hasn't been collected already. Grab the ++SMALL MEDIPACK++ to the side of the pillar to the right as well. Run up the crumbled walkway forming a ramp in the back of the current room then jump and grapple to the *RING* on the wall above. Pull up while on the grapple then jump to the platform on the left side. Hop over to the middle walkway above the fallen chandelier then hop over the destroyed section of walkway on the right side and jump to the alcove on the right. Pull the *SWITCH* in the alcove to make some blade on a red tile in the next room retract - this will allow Lara to reach a switch in the next room as well as provide an easy path where she doesn't have to endanger herself as much. Don't even bother about jumping along the *LEDGES* on the wall to the left in the hope of reaching the artifact on that side since the blades will not allow Lara to pull up into them. -- Checkpoint Walk through the doorway into the previous room and a giant sword will drop from the ceiling above as Lara starts to enter the room. Walk to the right then pay attention to the way the first set of nine tiles on the left rise and retract. They have a pattern to where one of the tiles will remain safe for a few seconds longer than the others that retract. X = will not retract x = will retract but quickly rise again o = will retract for the longest exit ^ | X X X X X X X X X x x X X X o X x x o X X x X X X X x X o X x x X X X X Be sure to hold the walk (R2) button while moving along the other side since giant swords will drop from the ceiling as Lara passes nearby them. Run to the opposite side of the room (Lara's left) and move past the red tile where the blades retracted from earlier (after pulling the switch on other side). ================================= EXTRA INFO ================================== Here is the pattern of the other set of tiles just for fun (total of 16 tiles): (These are setup while facing the 16 tiles and standing on the white tile at the right end on the side with the falling swords on the ceiling) X x X X x X X X X o X X X x x X X X X x X x X X o X X X x x X X X X o X X X x x -> exit X o X X x x X X X x X X X X X X X X X X ================================= EXTRA INFO ================================== Stand on the broken pillar then jump to the *LEDGE* on the side wall. Leap up to the *LEDGE* above the current one and shimmy to the left then pull up to the alcove above with the *SWITCH* then pull the switch to make the blades on the alcove past the bars retract into the tiles - this will also make the blades of a white tile below retract as well and will save Lara from having to move through the first set of blades when she returns. -- Checkpoint +-----------------------------------------------------------------------------+ | ARTIFACT (6/6) | |=============================================================================| | Hang off of the alcove and drop below. Stand on the piece of pillar and | | jump over the blades on the red tiles in order to land in front of the | | doorway of the room with the blade chandelier. Enter the room and run up | | the back the ramp, grapple to the ring, wall run to the right platform, | | jump across to the left portion of the walkway then leap over to the left | | alcove and retrieve the --ARTIFACT (6/6)-- from the alcove. | +-----------------------------------------------------------------------------+ Run and climb all the way back to the alcove with the switch that was pulled to make the blades retract in order to get the artifact in the previous room with the tiles of blades. There is no need to go through the first set of rising and retracting blades if Lara pulled the switch from earlier. -- Checkpoint Grab the white *COLUMN* on the left side of the alcove then jump to the tall pillar across from the column and pull up onto it. Hop over to the next pillar then jump to the white *COLUMN* on the right side of the alcove against the right wall. Collect the ++LARGE MEDIPACK++ from the alcove then jump toward the set of *LEDGES* on the wall beside the alcove and climb to the top one then shimmy to the left. -- Checkpoint (BE SURE to activate the checkpoint by walking into the right corner near the column - sometimes it will not activate though.) Jump to the left then grapple the *RING* on the wall up above to make Lara wall run. This next jump is very tricky since it requires Lara to jump off the wall and land on the pillar behind her. In order to perform this jump, Lara must jump (press toward the pillar [to the left] then tap the Jump button) right before she turns to run back to the right. If the jump is not performed precisely then Lara will jump straight ahead and fall to the floor below. (If Lara falls below then just kill her by jumping into a set of blades to restart at the checkpoint above (if it was activated) or just save at the last checkpoint and reload) From the pillar that Lara lands on, jump to the next three pillars across from the current one then and grab the small *LEDGE* on the wall to the side of the last pillar. Jump to the right and grab the *LEDGE* on the side wall then move to the right and hop over to the piece of *LEDGE* on the right and shimmy around the corner to the right then jump into the alcove. Push the *CRANK* counterclockwise to open the door below then quickly fall to the bottom and run under the door before it closes. Keep in mind that you have to push these particular cranks in a circular motion, pressing toward whichever direction is in front of Lara while she pushes it. Follow the corridor to the gate then pull the *SWITCH* on the right wall. Run over to the gate and grab onto the *LEDGE* in the center of it. After four beats from the timer, jump to grab the opening up above the gate and pull up then move through the opening and fall to the other side of the gate. Continue through the tunnel ahead. -- Checkpoint The usual platform will move out of the wall below the entrance. Fall off the platform to reach the bottom floor once again then rush over to the emblems on the wall surrounding the gate at the bottom. Place each of the keys into the emblem with the matching color in order to remove all the blades that hold the gate in place. From left to right: Blue = Poseidon - Purple = Hephaestus - Red = Damocles - Green = Atlas Using the final key will end the level! Total Game Completion = 34% __ ________ _____ ___ / / [LV06] /_ __/ / ___ / ___/__ / (_)__ ___ __ ____ _ / /__ / / / _ \/ -_) / /__/ _ \/ / (_-