The Getaway: Black Monday


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The Getaway: Black Monday
PSM2 discovers that Sony's apathetic gangster-by-numbers sequel fails to add up
PS2 Review - Nov 17, 2004
The Getaway: Black Monday developer diaries
Getaway week: Team Soho exclusively reveal the nitty gritty behind their gangster killer
PS2 Feature - Nov 3, 2004
The Getaway: Black Monday
Getaway week: We go behind the scenes to pick at the underbelly of the seedy world of Sony's London...
PS2 Feature - Nov 1, 2004
The Getaway: Black Monday
Gather round for the low-down on the gangland shooter as GamesMaster get the exclusive inside story
PS2 Preview - Aug 17, 2004
Oct 8, 2007
Jun 23, 2006
Jun 23, 2006
Jan 23, 2006
Feb 24, 2006
The Getaway: Black Monday developer diaries
Getaway week: Team Soho exclusively reveal the nitty gritty behind their gangster killer
Nov 3, 2004
The Getaway: Black Monday
Getaway week: We go behind the scenes to pick at the underbelly of the seedy world of Sony's London...
Nov 1, 2004
The Getaway Black Monday - latest screens
The story of cops and boxers in a virtual London brooding with extreme violence. Nice
Aug 2, 2004
The Getaway: Black Monday
E3 2004: Gertcha! Criminal underclass a-go-go on the streets of a shiny new Lahndan Tahn. Innit?
May 12, 2004
The Getaway 2: Violent new shots
It's not often you see an exit wound in a game. Especially one as nasty as this...
Mar 23, 2004
Sony must have been delighted that The Getaway was given a (cough) mixed critical reception. Why? Since the faults were: (a) obvious and (b) easy to fix. Result? Black Monday took just two years to develop (the original took six). The misleading PR guff about 'When is a movie more than a movie?' is history. And the developers have addressed the glaring flaws - poor targeting, maddening stealth and crappy camera. In short, the approach couldn't be more different, and the results... couldn't be ...
The Getaway: Black Monday
Gather round for the low-down on the gangland shooter as GamesMaster get the exclusive inside story
Aug 17, 2004
It had more than its fair share of problems, but we had a bit of a soft spot for The Getaway. Hammond and Carter were as unwieldy to control as three-year-olds dosed up on Sherbert Dips, but the London setting looked amazing and it remains one of the most cinematic games ever on PS2. The Getaway: Black Monday, then, has the potential to be an absolute corker, if Sony can just fix things such as the on-foot controls and enemy AI. And our visit to Sony's Soho studio this month put our minds at ...   » Read Full The Getaway: Black Monday preview
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