The Getaway: Black Monday



Nov 3, 2004
PS2 Feature | The Getaway: Black Monday
The Getaway: Black Monday has been two years in the making and hasn't been without its ups and downs, high points and pressure moments. A designer, senior programmer and lead cinematic artist detail the creation process behind a high profile title, the long nights of pizza blow-outs and where "Get in there, it's not f'n Narnia!" figures in all this... Developer diary: Rob Heald, designerAugust 2003 I start work with the design team. I'm responsible for five of the game's interior levels, ... » Read More
Nov 1, 2004
PS2 Feature | The Getaway: Black Monday
When walking into Sony's imaginatively named London Studios in Soho, you'd be forgiven for thinking you were anywhere but the birthplace of the gritty, foul-mouthed adult world of The Getaway: Black Monday. It's a far cry from the game that's largely set in London's more disreputable hangouts and a world infested with violent scum.Stepping out of the elevator on to the second floor, we saunter into a large open-plan room, crammed with desks proliferated with PCs, software, notes and books, with ... » Read More
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