Our aim has been to make the best looking PS2 game ever!" state the excited Ubisoft Splinter Cell Chaos Theory people. Already the emphatic claims are pouring out. Picture the scene: we've just entered the top floor presentation room of the developer's Montreal studio, and are now gazing up at a large projector screen which is flashing 'innovative' PS2 visual techniques in our ashen winter faces. Outside, a furious snowstorm is settling on already iced roads, while here indoors, the temperature ...
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