Sonic Heroes


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7 ways to spot an impending crap sequel
Let our foolproof guide help you cut through the crap before it's even released
PS2 Feature - Jul 31, 2008
Mind-boggling Sonic art lost to the ages
We unearth 50 official images that'll leave you laughing - and scratching your head
PS2 Feature - Apr 10, 2008
The rise, fall and deafening crash of Sonic the...
A teary-eyed examination of gaming's greatest casualty
PS2 Feature - Apr 9, 2008
Sonic Heroes
It's number one in the charts for a second week... but what do we make of its new team-driven...
PS2 Review - Feb 15, 2006
Jun 30, 2006
7 ways to spot an impending crap sequel
Let our foolproof guide help you cut through the crap before it's even released
Jul 31, 2008
Mind-boggling Sonic art lost to the ages
We unearth 50 official images that'll leave you laughing - and scratching your head
Apr 10, 2008
The rise, fall and deafening crash of Sonic the...
A teary-eyed examination of gaming's greatest casualty
Apr 9, 2008
Top 20: Sonic speeds back up to number one
The most surprising top three of the year? Quite possibly...
Apr 20, 2004
Sonic remains ahead of the pack
Top 20: It's all good for the spiky blue one as the rest jostle for position
Feb 17, 2004
Sonic shoots to top of charts
Top 20: The world's fastest hedgehog takes the charts by storm
Feb 10, 2004
It's been several years since gamers moved on from the 16-bit era, but Sega, it seems, is still struggling to find a comfy space for Sonic on today's generation of hardware. His defining characteristics, excessive speed and loop-the-loop abandon, still have no acceptable place in 3D platforming, and Sonic Team still seems hogtied by the idea of making a character move this fast in an environment that's more than just a racetrack. So, Sonic Heroes brings with it the prospect of teamwork, ...
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