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Shadow of the Colossus


How to get blood from a stone... a huge, living, monster-shaped stone

It starts with the game's overwhelming sense of scale. Everything here is huge except you: the vast, empty land you explore to find the colossi; the ruins they tend to inhabit; and especially the colossi themselves. The tiniest one is the size of a Volkswagen, only two are smaller than a house, and the largest ... let's just say he has his own weather. We're not kidding.

Obviously, combatants of this magnitude lead to some pretty amazing battles. Each colossus has a specific weak point (or points) you must attack, but getting to the weak spot can be a real puzzle. You'll find yourself leaping onto the wing of one beast as it soars through the air, clinging for dear life onto the back of an aquatic beast as it plunges deep into a lake, and wondering just how to get high enough to jump onto the shoulder of a stone knight taller than King Kong. The answer is always part of the environment or the colossus itself, and the battles do a wonderful job of staying both diverse and incredibly tense.

Even amid this action, the game's incredible atmosphere evokes a mood in the player better than at least 99% of the games out there. There's a tragic sense of melancholy that still feels somehow beautiful. It's hard to say just what elements give the game this ability, because there seem to be several of them intertwining and working together. One is the story, in which your character braves incredible danger with quiet, desperate resolve, accompanied only by the world's most loyal horse. The story's simplicity, in that you do what you do for love, gives it resonance and impact.

The audio is also a strong contributor, ranging from near-silent passages in which the only sounds are Agro's hooves or the bubbling of a quiet brook to a mid-battle malestrom of orchestral clashing. When one of the great behemoths falls, the battle score suddenly vanishes, replaced by the dreamy, chant-like hymn of a gothic choir. 


 
7 Comments
Order Comments: Newest First | Oldest First
oreopizza47  - 10 months 8 days ago 
how long ago was this review for this amazing and aggravating game, and i'm still the only person to comment? oh well, amazing game as i said and one of my favs.
skyguy343  - 10 months 7 days ago 
i will buy a PS3 just for this game if Team Ico decides to make a sequel...other than Ico
CManx815  - 9 months 18 hours ago 
great game and this game is three years old now and only 3 comments..... come on this game deserves better
Kerfluffle  - 8 months 30 days ago 
4 comments now

And actually I was thinking the same thing. This will be the thing that sells me the PS3 if a sequel is released for it. I want more flying colossus in a second game.
phaymus2  - 7 months 15 days ago 
dude this game is the shit. the grapphics could use some work but thats okay cuz its a reely erly ps2 title.the open landscape is reely fun to explore believe me i took the time. the gameplay is phenomenal and the game i just unique by itself. and ya it could have used some more flying booses or maybe one more water creeture
rafa_slash  - 7 months 13 days ago 
when people say videogames cant be art, rub this game on their faces!!

i wanna see them prove me wrong!
Kazmohdim  - 3 months 21 days ago 
all your comments are so full of truth ^^

I 100% agree with all comments.

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The Knowledge

Shadow of the Colossus

Genre: Adventure
Release date: Oct 18, 2005
Published by: SCEI
Developed by: SCEA
Designer: Team ICO
Features: Progressive Scan: 480p, Widescreen
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
Read the review
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How to get blood from a stone... a huge, living, monster-shaped stone
PS2 Review  -  Feb 28, 2006