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Samurai Champloo: Sidetracked


A violent, hyperstylized, hip-hop romp through 19th-century Japan that introduces some cool new ideas but gets old fast.

Available on: PS2
Genre: Action
Release date: 11 Apr 2006
Published by: Namco Bandai
Developed by: Grasshopper Manufacture
Multiplayer Modes:
Offline
2 player VS
5 SO-SO
Read the review


Screenshots updated 9 Mar 2006
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Samurai Champloo: Sidetracked
Who knew mashing buttons could get so dull?
PS2 Review - 14 Apr 2006
Samurai Champloo: Sidetracked
Hungry samurai and hip-hop beats make for a truly original slash-'em-up
PS2 Preview - 14 Mar 2006
Given how crazy violent the postmodern, hip-hop-heavy anime Samurai Champloo is, you'd think it'd be easy to make it into a decent video game; just inject the characters into a cool-looking slash 'em-up and add a whole lot of weirdness, right? Guess not. That's more or less what the developer did, but Samurai Champloo: Sidetracked still kinda sucks. Not that Sidetracked doesn't have good things going for it. Created by the TV series' writers as a "lost chapter" in the show's canon, ...
Samurai Champloo: Sidetracked
Hungry samurai and hip-hop beats make for a truly original slash-'em-up
14 Mar 2006
Samurai Champloo: Sidetracked is unequivocally the weirdest slash-'em-up we've ever seen. Created by the mad geniuses behind Killer 7, it follows the adventures of Mugen and Jin, two wandering samurai charged with protecting a young woman named Fuu, whose hobbies include eating and being kidnapped. Throwing historical accuracy to the wind, the game (like the anime series it's based on) is a hyperstylized, hip-hop-saturated romp through 19th-century Japan. And man is it ever bizarre. We've ...   » Read Full Samurai Champloo: Sidetracked preview