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			<title>GamesRadar - Richard Burns Rally</title>
	    	<link>http://www.gamesradar.com/ps2/richard-burns-rally/g-2005120717102279992675</link>
	    	<description></description>
	    	<language>en</language>
	   	
		
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    					<title>Richard Burns Rally (Review)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/richard-burns-rally/review/richard-burns-rally/a-20060223105930343007/g-2005120717102279992675</link>
				    
				
				
				    
    				
						
					    
					    	<description>If you play games to have fun, then you might want to think twice about shelling out forty notes for Richard Burns Rally. It&#039;s possibly the grimmest, most relentlessly cheerless game we&#039;ve played in a good long while, and there&#039;s not a gun, eviscerated innocent bystander or gore-dripping hell spawn in sight. Not bad going for a game about cars, eh?It&#039;s all because this is the hardest, most punishing game we&#039;ve played in, ooh, ages. Sure, rallying is all about grappling with physics and mother ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>review</category>
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    								Jul 5, 2004
    							
    						
    					
    				
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    					<title>Richard Burns Rally developer diary: Part three (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/f/richard-burns-rally-developer-diary-part-three/a-20060223105924562026/g-2005120717102279992675</link>
				    
				
				
				    
    				
						
					    
					    	<description>Continuing our exclusive series of diaries written by developers Warthog throughout the making of Richard Burns Rally, here&#039;s part three from creative director, Dennis Gustafsson, who brings us up to speed with the AI drivers and Pace Notes... This month I&#039;d like to talk about the season and the AI drivers. As this is what I am currently fine-tuning. The AI drivers are the computer-controlled competitors that the player is pitted against in the rally season. On our travels across the globe ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
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    								May 6, 2004
    							
    						
    					
    				
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    					<title>Richard Burns Rally (Preview)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/richard-burns-rally/preview/richard-burns-rally/a-20060223105916203040/g-2005120717102279992675</link>
				    
				
				
				    
    				
						
					    
					    	<description>Colin McRae and WRC sucks! That&#039;s the message that SCi are shouting from the bleakest, windswept Welsh hillsides via their first foray down the well-travelled road to rally-dom. It&#039;s big, it&#039;s hard, but does it have the goods to go? Y&#039;know? Yo, ho, go wit da flow?So... they took a long hard look at Colin and deduced that the former king of the dirt has been getting soft in his old age: physics tweaked to feel less like driving and more like a driving game. Graphics that look bright and shiny ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>preview</category>
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    								Jan 22, 2004
    							
    						
    					
    				
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    					<title>Richard Burns Rally developer diary: Part two (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/f/richard-burns-rally-developer-diary-part-two/a-20060223105915484082/g-2005120717102279992675</link>
				    
				
				
				    
    				
						
					    
					    	<description>Continuing our exclusive series of diaries written by developers Warthog throughout the making of Richard Burns Rally, here&#039;s part two from creative director, Dennis Gustafsson, who brings us the full low-down on the &#039;camber slingshot effect&#039;... Graphical realism
As with the driving experience and the rally season, we conducted extensive on-stage searching for the right look for our game, rather than trying to copy the techniques of our competitors. It instantly became apparent that, compared ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
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    								Jan 9, 2004
    							
    						
    					
    				
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   						<title>Unlock All Cars &amp; Rallies (Cheat)</title>
    				
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/ps2/richard-burns-rally/cheats/g-2005120717102279992675#2005138888000000054051</link>
				    
				
				
				    
   						<description>Go to GamesRadar to see the Cheat ...</description>
    				
    				
				    
				
				<category>Cheat</category>
    			<pubDate>
    				
    					
    					
    						
    						
    							
    							
    							    Jan 23, 2006
    							
    						
    					
    					
    				
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