Continuing our exclusive series of diaries written by developers Warthog throughout the making of Richard Burns Rally, here's part three from creative director, Dennis Gustafsson, who brings us up to speed with the AI drivers and Pace Notes... This month I'd like to talk about the season and the AI drivers. As this is what I am currently fine-tuning. The AI drivers are the computer-controlled competitors that the player is pitted against in the rally season. On our travels across the globe
Continuing our exclusive series of diaries written by developers Warthog throughout the making of Richard Burns Rally, here's part two from creative director, Dennis Gustafsson, who brings us the full low-down on the 'camber slingshot effect'... Graphical realism
As with the driving experience and the rally season, we conducted extensive on-stage searching for the right look for our game, rather than trying to copy the techniques of our competitors. It instantly became apparent that, compared