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By Rob Taylor posted 3 years, 7 months ago

Damn you Wall-E, and damn whoever decided to come up with that way our trash-compacting, lonely-hearts-surfing robo-friend constantly repeats his own name in gurgling, quasi-’endearing’ fashion. It’s not cute, it’s not appealing, it’s... oh, the movie’s set to rake in $250 million? Ah. Shows how much we know. Still, at least the blatantly nicked premise shows promise. Take sci-fi sitcom Red Dwarf and


Eric Bratcher - GamesRadar
By Eric Bratcher posted 4 years, 4 months ago
Sept 27, 2007 Let's assume for a moment that you love McDonald's Big Macs - it's not tough, right? That is one delicious burger. Also, pretend that one Big Mac lasts forever. Finally, imagine that every time you walked into a McDonald's, they shouted at you "The Big Mac is new and improved and better than ever!" And so you get all excited and buy the latest one, only to discover that it's the same exact thing with only some teeny, tiny variation - like, the relish is chunkier or the buns have

By Barry Keating posted 3 years, 4 months ago

The serpent king Orochi and the Dynasty Warriors series have one thing in common, they keep on coming back for more. It’s Japan’s equivalent of the FIFA moneymaking saga. Here you can expect at least one game a year, if not more. Twelve months isn’t much time to create an entirely new game, so it’s little wonder that Warriors Orochi 2 is more like a ‘greatest hits’.



By Bill Donohue, PSM US posted 5 years, 10 months ago
Back in the day, if you wanted some exciting naval warfare action, you'd have to play "Battleship," a game played with paper and pencils and a friend. If you didn't have a friend, your naval engagements were limited to toys in the bathtub. If you didn't even have a bathtub, we'll just assume you had other things to worry about. At any rate, we're all better off having Warship Gunner 2, an alternate-universe World War II naval-combat game. You'll dive into real-time shooting action, set in 60

By Christian Nutt posted 5 years, 11 months ago
If you've played role-playing games in the past 10 years, chances are you've dabbled in Wild Arms. Most famous for being the game everyone bought during the agonizing wait for Final Fantasy VII, the first Wild Arms was popular, but uninventive. The series hasn't really amounted to a hell of a lot since. Aside from a sloppily-implemented Wild West theme, previous entries in the series haven't really offered much to grab your attention away from the huge variety of more original, interesting

By Paul Ryan posted 4 years, 5 months ago
Aug 31, 2007 Outside of the Wild Arms series, the only heroes with cowboy boots, hats and whole wardrobes of denim are country singers, and they aren't nearly as fun as Wild Arms 5. So we're happy to finally get to play the formerly Japan-only fifth game in the Western themed RPG. Underneath the unusual look, the game is a classically built RPG, with turn-based combat and villagers with single sentences of information to happily and repetitively dole out. The story is, well, very traditional,

By Cameron Lewis posted 5 years, 9 months ago
An over-the-top action sequence introduces you to the three playable characters of Winback 2: Project Poseidon, but the gameplay in this third-person shooter is much more traditional. What immediately distinguishes it from the rest of the crowd is its compelling use of alternating viewpoints, but some fumbling with the basics limits its potential. Two officers take on each explosive situation simultaneously, though you'll play each in turn - meaning, you'll go through each level first as one

First, the bad news. Winning Eleven Pro Evolution Soccer 2007's licensing has got worse. Chelsea (now London FC) have been replaced by Manchester United (formerly Man Red), the Welsh team is captained by Gils and, most incomprehensibly, the Bundesliga has been completely erased - with Bayern Munich the only survivors. Yet despite losing Germany, WEPES2007 retains the country's key attributes - from the mathematic efficiency of the gameplay, to the surging, unpredictable, passing movements

By Brent Goodsmith posted 5 years, 10 months ago
If you literally asked the third-person shooter Without Warning to justify itself, it might rave enthusiastically about its unique storyline, which follows six protagonists over twelve hours of terrorist-foiling shenanigans. It might continue by pointing out that its nothing at all like the TV series 24... but that would be a lie. In practice, the only real difference between this and 24 is that you dont necessarily play the scenes in chronological order. Time jumps back and forth, just like

Poker is everywhere these days - in Vegas, on your TV and of course your game console. There's absolutely nothing wrong with that... unless the game in your console of choice is World Championship Poker Featuring Howard Lederer: All-In. Then you've got problems. Let's go right for the jugular, shall we? WCPFHL:AI (whew!) has a major flaw: the game repeats hands a lot. We personally beat one character's queens and twos with queens and sixes - twice in one hour! This wasn't just a one time
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