Resurrecting old and much-loved movies and turning them into games is always going to be a dangerous business. You've got to please a lot of different sets of people at the same time; fans of the original film, fans of the genre of game and gamers who've never heard of the movie that need to be won over. As you'd expect from Rockstar, The Warriors manages to pull it off, delivering both a worthy and worthwhile homage to the 1979 classic and also a worthy and worthwhile videogame.
It's hard to
Back in the day, if you wanted some exciting naval warfare action, you'd have to play "Battleship," a game played with paper and pencils and a friend. If you didn't have a friend, your naval engagements were limited to toys in the bathtub. If you didn't even have a bathtub, we'll just assume you had other things to worry about.
At any rate, we're all better off having Warship Gunner 2, an alternate-universe World War II naval-combat game. You'll dive into real-time shooting action, set in 60
If you've played role-playing games in the past 10 years, chances are you've dabbled in Wild Arms. Most famous for being the game everyone bought during the agonizing wait for Final Fantasy VII, the first Wild Arms was popular, but uninventive. The series hasn't really amounted to a hell of a lot since.
Aside from a sloppily-implemented Wild West theme, previous entries in the series haven't really offered much to grab your attention away from the huge variety of more original, interesting
Aug 31, 2007
Outside of the Wild Arms series, the only heroes with cowboy boots, hats and whole wardrobes of denim are country singers, and they aren't nearly as fun as Wild Arms 5. So we're happy to finally get to play the formerly Japan-only fifth game in the Western themed RPG. Underneath the unusual look, the game is a classically built RPG, with turn-based combat and villagers with single sentences of information to happily and repetitively dole out.
The story is, well, very traditional,
An over-the-top action sequence introduces you to the three playable characters of Winback 2: Project Poseidon, but the gameplay in this third-person shooter is much more traditional. What immediately distinguishes it from the rest of the crowd is its compelling use of alternating viewpoints, but some fumbling with the basics limits its potential.
Two officers take on each explosive situation simultaneously, though you'll play each in turn - meaning, you'll go through each level first as one
If you literally asked the third-person shooter Without Warning to justify itself, it might rave enthusiastically about its unique storyline, which follows six protagonists over twelve hours of terrorist-foiling shenanigans. It might continue by pointing out that its nothing at all like the TV series 24... but that would be a lie.
In practice, the only real difference between this and 24 is that you dont necessarily play the scenes in chronological order. Time jumps back and forth, just like
Poker is everywhere these days - in Vegas, on your TV and of course your game console. There's absolutely nothing wrong with that... unless the game in your console of choice is World Championship Poker Featuring Howard Lederer: All-In. Then you've got problems.
Let's go right for the jugular, shall we? WCPFHL:AI (whew!) has a major flaw: the game repeats hands a lot. We personally beat one character's queens and twos with queens and sixes - twice in one hour! This wasn't just a one time
There was a time, around 15 years ago, when the slightly deranged fighting game fanatic had the option of leaving the arcade, and saving his quarters for a gigantic Neo Geo cartridge, and practicing one of SNK's many "homages" to Street Fighter II; all for the wallet-tightening price of around $200 a game.
A decade and a half later, and our PlayStation 2 (and 3) can display arcade-identical ports of the entire World Heroes series; from
Tuesday 27 June 2006
Owning a copy of Winning Eleven is a bit like the secret handshake in the Masons. If you chat to someone about footie games, the chances are that you've both played Pro Evo - but the bigger man - the one who proves he's hardcore and 'in the know' - is the one that owns the 'modified' PS2 hardware to play Japanese games and uses it to play the latest Winning Eleven months before the next PES arrives.
This is the next PES... now! But, although there are bags of new features
Last year's Smackdown! was all about refining the physicality of the pseudo-sport. Yukes succeeded in defining a more realistic version of the strength differences between wrestlers and also delivered a limb specific fatigue indicator. This meant that slight wrestlers like Rey Mysterio couldn't body slam heavyweights such as Big Show, but could concentrate on an area of his huge frame to wear down. This was a real step forward for the series and wrestling fans have been salivating over the