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  • The basics of racing a car are simple enough: hit the gas and go. But racing horses? Far more complex than any machine. Handling a horse demands skill, finesse and even intimate knowledge of its personality quirks. This and many other previously unconsidered realties become apparent upon sampling Gallop Racer 2006, the latest in Tecmo's long-running series of horse-racing simulations. Gallop Racer's attention to detail is meticulous, so much so that it becomes difficult for an outsider to crack
  • You know how when you’re going through a traumatic experience, time seems to slow down as you take in the full horror of what’s happening? For the first five minutes, we sort of thought that was happening with George of the Jungle. It’s a side-scrolling platform game, but George bounces along (feet not touching the ground, of course) at such a slow-ass pace it’s almost like he’s deliberately trying to upset Sir Isaac Newton.
  • Off the heezay! After SingStar copping big chart success, clones were as inevitable as Eminem upsetting your Gran. This is the rap one, and it's got the best track line-up we've seen yet, ranging right from the roots of hippity-hop (Rapper's Delight), through the gangsta era (Dre and Snoop tunes) right up to the modern era (Dizzee Rascal and Kanye West).But think about it. At the risk of getting all over-analytical on yo' ass, rap's all about words, rather than tunes. Because of this, Get On Da
  • Sony must have been delighted that The Getaway was given a (cough) mixed critical reception. Why? Since the faults were: (a) obvious and (b) easy to fix. Result? Black Monday took just two years to develop (the original took six). The misleading PR guff about 'When is a movie more than a movie?' is history. And the developers have addressed the glaring flaws - poor targeting, maddening stealth and crappy camera. In short, the approach couldn't be more different, and the results... couldn't be
  • As if the back-catalog of shoddy comic book adaptations on PS2 wasnt shameful enough, heres another uninspired and under-developed calamity for the pile. You play Johnny Blaze, a motorcycle stunt rider who sells his immortal soul to Mephisto (a sort of Marvel Universe version of the Devil) in order to save his terminally ill father from cancer. Bit of a short-sighted deal, really, especially when Mephisto turns round and offs his dad after hes cured him. As youd expect, Johnnys a tad peeved by
  • You can send God Hand's very first enemy flying 30 yards into the distance, smashing him through a support that sends a whole roof crashing down. If you're not cackling with glee at this point, you might be after running up and mashing buttons to stomp the rest of the life out of him. This is God Hand, the most frenetic and over-the-top beat 'em-up on PS2. It's a game about the sheer, idiotic joy of beating the crap out of things, and the best homage to '80s arcade ideals this side of 360's
  • Kratos is in a bad mood. No, wait, that's an understatement. He's in the worst mood imaginable, and he's ready to take out his anger on the entire Greek pantheon if it means getting revenge on the god who drove him mad. A mythological epic, God of War casts players as Kratos, a rage-fueled maniac with a pair of nasty-looking swords chained to his arms. His life destroyed by Ares, the god of war, Kratos wants to find Pandora's Box and use its power to kill his divine nemesis. Standing between
  • Aug 15, 2007 To hold kill-thirsty, classical civilization enthusiasts over until the PSP'sGod of War Chains of Olympus drops later this year, Sony has been kind enough to give cell phone gamers a chance to revel in the dismemberment with the exclusive God of War: Betrayal. Chronologically, Betrayal bridges the gap between the first two God of War games - but don't go expecting a rousing narrative addition to those tales. However, many of the things you know and love from the PS2 versions do
  • Playing as an antihero in a videogame is nothing new, but 2005's God of War was, for many, the first time they'd been asked to play an outright villain. Protagonist Kratos never made the “right” decisions, always disposing of his enemies in the cruelest ways imaginable and murdering anyone who wasn't of immediate use to him. Still, he turned out to be one of the most compelling characters we'd ever played as, so we couldn't help rooting for him as he went from being a tormented
  • Nov 29, 2007 Traditionally, a sequel is an improvement upon its predecessor - that's the whole point of making it, right? That's not the case with the PS2 version of Godzilla: Unleashed. This sequel is a stripped-down giant monster brawler that's the third game in its series, but which somehow manages to play far, far worse than its feature-rich predecessors. The big problem is that the whole thing stutters and chugs along like Paris Hilton learning to drive a stick shift. Sure, these are

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