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  • One of the things that make Family Guy so riotously funny is how the salty jokes come fast and furious over the span of each half-hour episode. Stretch those same laughs over 8 hours or so of generally humdrum gaming, and the whole affair gets diluted to the point where fans will find themselves reaching for the DVDs instead of the game controller. Oafish dumbass dad Peter takes a hard one to the noggin and becomes convinced that the citizens of Quahog are disguised henchmen of TV's Mr.
  • If the game of the film of the comic book is anything to go by, the Fantastic 4 really aren't that fantastic. They're just OK. Reed Richards (or 'stretchy man') is good at punching, Ben Grimm (or 'the big one with dried-on cornflakes for skin') is even better at punching and can also pick up large objects. Susan Storm (or 'the sexy one who can go invisible') can use telekinesis to throw people about and, naturally, is quite decent at punching. Then there's Johnny Storm (or 'fire man'). He can
  • The Fast and The Furious - that first wonderfully fun, wonderfully stupid film - carved out a niche for street racing entertainment. But despite some attempts, nothing substantial materialized for fans of the first film or its sequel on the gaming side. Finally, a game based loosely on Tokyo Drift has been released. However, instead of the roaring surprise hit of the original film, this The Fast and The Furious (TFATF ) comes off as an underpowered retread of Midnight Club III: DUB
  • Three games in, the Fatal Frame series central gameplay idea remains creepy as Hell: you basically stand there letting macabre, angry ghosts get closer, and then even closer, and then way-the-Hell-too-much closer … Then, rather than busting out holy water, a special ghost-killing sword, or a tank strapped to a fighter plane, you snap their picture with a magic camera. Sure, it's hokey, but it works. There's something about being armed only with a camera, even a mystical, ghost-busting
  • Aug 29, 2007 This is one of those games that we love to see. It appeals to a very specific subset of gamers, no question – if you dont remember Fatal Fury games fondly, theres nothing for you here – but its a nice collection for those of us who like a good, 2D fighting throwdown now and then. Fatal Fury Battle Archives Vol 1 collects the first four Fatal Fury games: Fatal Fury, Fatal Fury 2, Fatal Fury Special (basically a tweaked 2), and Fatal Fury 3 Road to the Final Victory
  • Fatal Fury: Battle Archives Vol. 2 picks up where the [previous volume] left off and gives us the fifth, sixth, and seventh installments in the franchise. For roughly fifteen dollars, you can bring home Real Bout Fatal Fury, Real Bout Fatal Fury Special, and Real Bout Fatal Fury 2: The Newcomers - three immensely

  • Office debate no. 963. There's something wrong with FIFA 2005. But nobody can agree on what. "It's less, err, fluid than PES4," murmurs writer, Nathan. "The set pieces are rubbish," argues art monkey, Milf. "No, that's not it," offers a mystery voice from a neighbouring Xbox magazine. "The problem is that while PES4 feels like a simulation, FIFA 2005 plays like a game - you've got to think about every move, rather than acting on instinct." The office falls silent. The inability to define the
  • Playing FIFA Street 2 is like picking a lock, except you've 200 keys, the clock is ticking and the treasure might be in another room. Despite its bewildering combination of key presses and skill moves, you're never sure how to score a goal, or whether to bother at all. You rarely hit the net unless you've done about three tricks, while some games can be won by ball skills alone. To make things even more complex, other matches can be won by making men fall over. Confusing? Yes. Rubbish? Not
  • Okay. We could bang on about how Fight Club isn't actually about fighting, but an attack on the sort of consumerist culture that - for instance - licenses out popular films and makes them into games. Or we could point out that in Fight Club, the winner doesn't matter, so that the structure of the game - which revolves around travelling between groups and hitting incidental characters from the films - doesn't make sense. We could even question the inclusion of kung fu-style spinning kicks that
  • How did we cope for all those years? Bash, bash, bash, punch, punch, punch. There were endless strings and sequences to remember alongside ever more combinations and modifiers to memorise. Press right, hit Square and hold Circle just to launch a jab in the nads? It was like trying to perform brain surgery with mittens on - which is pretty much what boxing is anyway. Surely there has to be a better way to box?Well, thanks to EA, now there is. Fireballs and flying kicks aside, boxing games have

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