Tuesday 19 September 2006
Even though it's officially the best party skill in the world, breakdancing's never really caught on in the same way as other extreme sports. Maybe it's that - unlike, say, skateboarding - you can't buy anything that automatically makes you a 'breakdancer'.
Maybe it's that finding surfaces that won't grate the top of your head off when you spin on them is becoming increasingly difficult in English nightclubs. Or maybe, just maybe, it's that breakdancing is really hard
Backyard Wrestling is frickin' painful. All that clubbing around the head with a barbed wired bat, and the high-risk slams from the roof of a bus. But did you know you can experience this hard-hitting 'sport' without the fear of a ruptured spine? Oh yes, BW is back, baby. Yep, back with the same crap as last year! The real sport hurts your body while the game just does your head in.Given the amazing subject matter, Backyard Wrestling 2: There Goes The Neighbourhood could have been brilliant.
Here's a refreshing entry into the games-based-on-movies fad: instead of simulating a movie's plot, THQ's Barnyard offers up an open-ended Grand Theft Auto-style experience (minus the sex and violence, of course). In fact, Grand Theft Bovine would have been a fitting subtitle.
Upon first glance, the open-ended elements are simply a vehicle to take you from one minigame to the next with little to do in-between. But then something unexpected happens: the game slowly transforms into a fairly
If you’re hardcore enough to derive happiness instead of pain from the Roguelike convention of starting from scratch when you die, but not quite hardcore enough to have imported this dungeon crawler ten years ago for your Sega Saturn, we recommend this terrific remake of Baroque.
Baroque’s death mechanic dovetails neatly with the narrative - it’s by dying and revisiting that you start to piece together the intriguing
Unlike what the news would have you believe, the only crime stemming from Grand Theft Autos popularity is the theft of its own content. A petty crime at best, but the market is about to be inundated with two-bit clones trying to muscle in on San Andreas turf.
Fans of rhythm-action jukeboxes like Guitar Hero and Dance Dance Revolution, rejoice and prepare to add one more game with a bulky controller to your library. If you've ever wanted to imitate a DJ, Beatmania is the game to make that dream come true.
Beatmania's gameplay is very straightforward, and should be familiar to anyone who's played a rhythm game. A series of bars cascade down the screen in time with the music, and when they reach the bottom, you'll need to either hit the corresponding
Expectations, eh? While Black is technically flawless, painstakingly designed and probably the best single-player shooter on PS2, we can't help but feel a little disappointed. Why? Because it doesn't keep its promise to "do for first-person shooters what Burnout did for cars".
Burnout changed the way we looked at racing games, with its speed, hypnotic structure (one nudge meant an instant crash) and benchmark graphics. Black's victory isn't innovation, but execution.
Forget the plot - its
Nov 26, 2007
Dammit! Just when we had come out and praised Boogie as unique, original, and a potential end to the exhaustive wave of Wii ports, EA has predictably shuffled the exact same game onto the Playstation 2. With the Wii version, we were mystified as to why you couldn't dance and sing at the same time. Now, the best we can guess is so it could make an easy transition onto a Remote-less console.
Teetering precipitously on a fine line between being cute and kid-friendly versus extending politically incorrect stereotypes, Brave: The Search for Spirit Dancer is a colorful platformer aimed straight at the 'tweener audience. Lush landscapes and stylish animation provide a movie-style atmosphere for our Native American tale, set in a pre-industrialized North America that hardly seems like it ever existed.
The aptly named Brave is a spunky young warrior-to-be, whose world is turned on its
A quickfire sequel to Brothers in Arms: Road to Hill 30, Earned in Blood has been developed with feedback from the playing community in mind - hence the improved AI (evident both in the enemy and your own squadmates), enhanced multiplayer modes and the increase in urban combat.
You play as Sgt Joe ‘Red Hartsock in a story thats part retelling of Road To Hill 30s events (from Reds perspective) but mostly an entirely new story that takes place on D-Day and the days beyond as the 101st