Sept 27, 2007
When the world is threatened by three gargantuan World Eaters and youre given the task of destroying them, the last thing youd want co-inhabiting your body is the being who summoned the monsters in the first place. But thats exactly the premise behind the strategy RPG Soul Nomad & the World Eaters. You absorb the soul of Gig, the God of Destruction - who, by the way, still very much wants to see the world in ruins - because its only by tapping into his power that you even have a
Most of us here at GamesRadar regard publisher/developer Sega's masterful Virtua Fighter 4 Evolution as the finest 3D fighting game yet created. However, there are times in this life when bludgeoning an opponent unconscious with one's bare hands isn't quite enough. After all, our opposable thumbs are one of the things that set man apart from the animals - so we sometimes prefer that our game characters use them to grip various death-dealing implements. That's where SOULCALIBUR III steps in and
This is a tear-inducingly monotonous platform/beat-’em-up hybrid based around the premise that an evil troupe of globules named the Morphoids has infested the NickTooniverse. This creates the opportunity for the NickToons (heroes and villains) to band together to clear their lands of the Calpol-esque menaces.
THQ gives us an alternative to the racing genre, and it's something that indeed could be well worth testing. Unfortunately, THQ gives us a bad alternative to the racing genre, and it only makes Sprint Cars feel like just another racing game, but with some different, cheaper looking cars attached to it.
The whole point of sprint cars is that they're supposed to be this great, messy, outrageous alternative to racing vehicles - nasty crashes and deadly turns included. And serious gearheads will
The easiest way to make long-time franchise fans jump out of buildings or hurl themselves in front of oncoming locomotives (other than making a string of craptacular sequels) is to take a proven formula and toss it out on its butt. Better yet, make the different stuff so dreadful that newcomers to the series hate it too - the perfect storm.
It pains us to say it, but they took your Spy Hunter and turned it into Generic Action Game #714. In Spy Hunter: Nowhere to Run, the super-sweet
SSX: On Tour is a fantastic game... but scratch beneath the surface veneer and its definitely an evolution rather than revolution. Yet youd be forgiven for assuming the latter. First up is the new skiing option. There are those in the boarding fraternity that cant abide their cousins on skis and imagine that the introduction of the two-footers into their extreme sports games tantamount to collaboration with the enemy. But apart from shelving this outdated view (hey - we all love the snow,
Dec 6, 2007
Poor Star Trek. Despite having one of the most rabid fan followings in all of science fiction, it hasn't spawned a solid TV series, movie or video game in years. Unfortunately, that includes Star Trek: Conquest, a shallow blend of action and strategy that feels more like an enthusiastic homebrew project than an officially licensed game.
As one of six playable races, you construct fleets and conquer planets, just like in the board game Risk, fighting their defenders in real-time or
The Star Trek series of television shows, movies, books, and games might not currently be at its height of popularity, but it has built up quite a library of rich lore over the forty or so years of its existence. Unfortunately, though this game's uninspired "episodes" let you play, more or less chronologically, with the ships from Enterprise, Next Generation, Deep Space Nine, Voyager, and the original series, the closest you ever get to a character is picking up his or her collectible portrait
For the most part, online gaming is utterly detestable. The servers are almost always loaded with despicable American mentalists who should be sealed inside a barrel and kicked into the ocean. And, as the omnipresent rumble of indecipherable mumbling coarses through your headset, you ask yourself "Why am I here? Why am I playing videogames with a bunch of feckless, furrow-browed simpletons?". Then you retreat to the cosily predictable world of artificial intelligence, snug in the knowledge that
The first State of Emergency was a promisingly anarchistic, pleasantly violent game that lost its fun within an hour or two. Living in a society kept down by an opressive government, it was your rebellious civic duty to literally incite and maintain riots. It looked the business, with impressive gaggles of hysterical civilians crowding your screen, but it quickly betrayed its shallow, under-developed, beat-and-shoot 'em-up gameplay.
Nearly four years (and several publishers) later, State of