Digital distribution via the Virtual Console and Xbox Live Arcade has thankfully helped stifle the previously intense flow of classics compilations to retail, but this is one greatest hits package we can get behind. SNK Arcade Classics: Volume 1, as indicated by the title, compiles 16 of the most prominent NeoGeo hits from the early 1990s – Metal Slug, Samurai Shodown, and The King of Fighters '94 included – without the need for dusty, overpriced cartridges.
Swings don't stop being fun just because you got old; your inhibitions just prevent you from sitting on them. Snoopy vs the Red Baron has more in common with a children's playground than any high-tech flight simulation, and manages to defy the lowered expectations of licensing hell as a result.
The fact that Snoopy's daydreaming himself through a fictional account of World War I aerial combat means you don't have to worry about realism poking its ugly mug into the fun. Heck, his Sopwith Camel
The SOCOM series is one of the PS2's most popular, so it's no surprise that Zipper Interactive is taking us on another tour of duty. What is surprising is how much more has been added -- considering predecessors were pretty comprehensive, and the fact that it's still relying on the old console workhorse, the PlayStation
Playing SOCOM II without the benefit of an internet connection can be a puzzling experience. Although everything here is commendably detailed, buildings disappear into a classic PS2 pea-souper uncomfortably close up. Areas seem oddly like arenas, and although both enemies and allies are much smarter than they were in the first game, it's not uncommon to feel like you're shooting at cardboard targets in some kind of practice range. Which, of course, you are. The SOCOM series is Sony's flagship
The SOCOM series took an incredible leap forward with the release of SOCOM 3. Fans were treated to improved graphics, massive 32 player online matches, the addition of vehicles, and the introduction of crosstalk - a feature which allowed players to sync data between their PS2 copy of SOCOM 3 and SOCOM: U.S. Navy SEALs Fireteam Bravo on the PSP.
Unfortunately, even die-hard fans may be disappointed with Zipper Interactive's underwhelming new entry in the SOCOM library, SOCOM: U.S. Navy SEALs
It's been several years since gamers moved on from the 16-bit era, but Sega, it seems, is still struggling to find a comfy space for Sonic on today's generation of hardware.
His defining characteristics, excessive speed and loop-the-loop abandon, still have no acceptable place in 3D platforming, and Sonic Team still seems hogtied by the idea of making a character move this fast in an environment that's more than just a racetrack.
So, Sonic Heroes brings with it the prospect of teamwork,
Another year, another retroganza of repackaged hits and spin-offs. But whereas the likes of Midway Arcade Treasures and Activision Anthology are retro atrocities (retrocities?) that bosh together bilge that only bespectacled men in M&S jumpers, still living at home with their mum, would ever want to play, Sonic Mega Collection Plus resurrects a handful of titles that are actually very good.The three main Sonic the Hedgehog games for example; good design will always be good design and they're
What was once a great and respectable franchise has now become a dumping ground for half-baked games. Sonic Riders straps the world-famous, sonic-booming hedgehog onto a hoverboard in the hopes of creating a blow-your-hair-back, thrill-a-minute mix of Mario Kart and snowboarding trickster SSX. It's fast all right. And loud, too. But everything else that matters (control, course layout, decent multiplayer ... you name it) comes up dead last.
The various hoverboards, or "Extreme Gear,"
Jan 16, 2008
Sonic Riders: Zero Gravity is missing the sense of speed that we expect from Sonic. It isnt entirely gone, but only shows up in short bursts. The really fast parts tend to happen on invisible (or visible) rails. Everything else seems like the slow part between the shortcuts and boosts. We do like the courses, which are packed with flashy scenery and things that will slow you if you run into them. And were indifferent about the new gravity controls.
Part of the lack of a feeling
Goombahs that go to work for Tony Soprano and his cronies tend to have startlingly brief lifespans. Yet despite the lack of job security, a remarkably determined (if dimwitted) batch of new recruits keep trying to make their way into the Family. THQs take on HBOs megahit places you squarely in the shoes of just such a fellow - and much like a typical mob soldier's life expectancy, it ends almost as quickly as it gets started.
Evidently, Salvatore “Big Pussy” Bonpensiero's