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  • Never heard of Nights? It’s the game that came out on Sega Saturn in 1996, in which you, as a purple jester - the titular Nights - played through two children’s vivid dreams of flight and aerial acrobatics. In tow, you had the kids themselves - Elliot and Claris - and you had to fly through all manner of dreamscapes. The game concept and style of play set Nights apart as something different 12 years ago, but it’s a testament to the strength of the original recipe.

  • If you’re hardcore enough to derive happiness instead of pain from the Roguelike convention of starting from scratch when you die, but not quite hardcore enough to have imported this dungeon crawler ten years ago for your Sega Saturn, we recommend this terrific remake of Baroque.

    Baroque’s death mechanic dovetails neatly with the narrative - it’s by dying and revisiting that you start to piece together the intriguing

  • The better SingStar games are those with an eclectic mix of music. Go too ‘diva’ or too ‘rawk’ and there’s a risk of alienating people, which isn’t good for a game that sells itself on how inclusive it is. So it’s for this reason that we recommend Summer Party as, despite the title, it’s not just composed the dumb pop tunes that always seem to top the charts between May and August.

  • In reality Silent Hill is probably the last place on Earth we’d want to visit - we’d sooner spend a bank holiday in Baghdad. But atmosphere-wise it trumps even Resident Evil’s Raccoon City on the scare-o-meter. This latest game in the series (a port of the recent PSP title) reveals how it all began in a plot involving a troubled trucker, a mysterious fire and loopy locals with a terrible secret.

    As ever,

  • Fatal Fury: Battle Archives Vol. 2 picks up where the [previous volume] left off and gives us the fifth, sixth, and seventh installments in the franchise. For roughly fifteen dollars, you can bring home Real Bout Fatal Fury, Real Bout Fatal Fury Special, and Real Bout Fatal Fury 2: The Newcomers - three immensely

  • If you played Persona 3, is it worth your $30 to buy Persona 3 FES all over again? Yes. For everyone else, congratulations on not buying the first game, it's all included with FES - you are a winner. There are two Episodes in the game: The Answer, a new thirty-hour campaign taking place directly after the events of the original Persona 3, and The Journey, which is the original episode spiffed up with new features. FES has added enough new

  • If you've got a low tolerance for syrupy-cute anime nonsense, Arcana Heart probably isn't for you. A 2D fighter with an all-girl cast, it piles on the saccharine with high-pitched voices, exaggerated posing and lots of overcute everything everywhere. What's more, its 11 fighters have all been tailored to fit some weird Japanese fetish archetype; there's the athletic schoolgirl, the mopey schoolgirl, the bumbling witch with big glasses, the

  • There was a time, around 15 years ago, when the slightly deranged fighting game fanatic had the option of leaving the arcade, and saving his quarters for a gigantic Neo Geo cartridge, and practicing one of SNK's many "homages" to Street Fighter II; all for the wallet-tightening price of around $200 a game.

    A decade and a half later, and our PlayStation 2 (and 3) can display arcade-identical ports of the entire World Heroes series; from

  • If you've even bothered to read this review, we're going to go ahead and recommend Mana Khemia. Your interest is probably due to past run-ins with Gust/NIS collaborations (Atelier Iris, Ar tonelico) and if it's more of the same you're after, here's another heaping portion to tide you over until the next super-cute, anime-soaked, cliche-ridden JPRG lands on PS2.It all starts with the same stock characters we've seen countless times.
  • Like its predecessor Buzz Junior: Jungle Party, Publisher Sony's Buzz! Junior: RoboJam is a kiddie-focused collection of two dozen minigames, tied together with a loose story - in this case, some sort of "basic training meets a juvenile detention center"-style competition. Like its predecessor, it's played by one-to-four players using the Buzz! controllers - meaty pads with four rectangular buttons and one gigantic red "buzzer" which lights up

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