With so many games nowadays wearing
ambition like a crown of thorns, a
single-minded focus on just one core idea is
as good as a change. And so it is with
kill.switch: you take cover behind some crates
or a corner, enemies scuttle in from the
distance taking up their own defensive
positions, and a stuttered firefight ensues.
And repeat. It's real-Time Crisis.Things are initially good. Bullets are
pinpoint, and aiming is smooth and accurate.
The Blindfire option is neat,
as is the Halo-esque
First, a warning: this isn't Onimusha 3, despite the fact that the first thing it shows you when it loads up is a huge, incredibly exciting trailer full of Jean Reno. Instead, it's a sort of stopgap featuring all of the best characters so far in a series of duels against more-or-less static backdrops. Comparisons to Power Stone are inevitable, but they aren't exactly fair. Okay, so the Versus matches tend to be four-way tussles where finding Power-Up crates is just as important as hitting
Oh and it all looked so promising. The classic Ridge Racer series resurrected in all its tail-sliding glory. A modern face-lift with some real-life road and race classics. A storyline to tie the whole thing together. Girls with really big breasts. Bouncing.Yet this is a pantomime of a good racing game. If only your TV could transmit the smells of burning rubber it would stink. Consider this: it takes elements from familiar and already successful games and does them worse. Does that make sense?
When we first heard about Resi: Online (as it was then) and splashed it on the cover of PSM2 it was online only and we described it as being the 'first real reason to buy a Network Adapter'. So when the shitshell dropped that the game wouldn't be online in the UK we almost choked on our collective bile. OK, Capcom haven't properly said that it won't be online but let's just say it's 'unlikely'.So Japan get a single-player game plus an online team version and UK is heading for just the
You can keep your Tenchu. Stick your Crouching Tiger where the sun don't shine. Forget stealth kills and sneaking around - what ninja games really need are masked men with inflated heads rolling around attached to bowling balls and boxing matches between giant mechs. Honest, they do. Really.I-Ninja's a curious concoction. Being the product of co-operation between Namco and UK coders Argonaut and published by Sony. The thing is it feels like a Namco game right away - bold, brash and brilliantly
What creature lies in the deepest dungeon? The long spiral stairway leading to a blood-splattered arena may well be the first area you investigate, but it's likely to be the last you'll unlock. The cloying atmosphere and dingy moss-clad walls suggest this is a killing ground for a diabolical monster of ancient origin. To the left is an enormous door, enchanted with a lock to keep the creature at bay. And this being Castlevania, you just know it's just one of the secret chambers too tempting to