We've seen you. Sat like a wallflower at the back of the room every time your big sister gets the karaoke machine out, for fear of being picked on or made to sing a painful Gareth Gates number.It's not like you're against the principle but you want to sing the songs you want, with all your mates, and in a dead cool way, like. Well, I think we might have the answer, because not only does SingStar look dead cool, it's got some of the best fun karaoke classics you could ever wish for.Imagine the
Well, pilgrim, in this world, there are two types of people - those who have guns, and those who dig. Or maybe those who like third-person shooters and those who don't. Either way, we don't think it's nice, you laughin'.Ahem. Sorry. This isn't working, is it? We were going to do this entire review in a Clint Eastwood voice, because that's so obviously what Rockstar have in mind for Red Dead Revolver - a gritty homage to the Man With No Name. Since 'acquiring' it from Capcom, they've polished it
By
PSM2_
posted May 20, 2004
Before Hugh Jackman turned Van Helsing into a swashbuckling super hero, the eccentric vampire hunter was usually portrayed as a greying, grizzled professor. As every Hammer Horror beasties' nemesis, the hapless hunter was rolled out whenever Frankenstein's monster, Wolfman, or The Count himself, got out of hand. A quick count reveals that Peter Cushing played Van The Man six times, eclipsed only by the haunting Christopher Lee (of LOTR fame) who donned the fangs for the Dracula role on no less
By
Edge_
posted April 30, 2004
For more on Transformers,
Since when did childhood franchises improve with age? The invention of the Minicons, micro-Transformers which bolt on to their big brothers like death-dealing accessories, provided Melbourne House not only with a plot for its big robot love-in - rescue the little fellas before the Decepticons enslave them - but also with a ingenious game mechanic. Discovering new Minicons drives your exploration through the game, and configuring the sets of four that each main
How did we cope for all those years? Bash, bash, bash, punch, punch, punch. There were endless strings and sequences to remember alongside ever more combinations and modifiers to memorise. Press right, hit Square and hold Circle just to launch a jab in the nads? It was like trying to perform brain surgery with mittens on - which is pretty much what boxing is anyway. Surely there has to be a better way to box?Well, thanks to EA, now there is. Fireballs and flying kicks aside, boxing games have
By
Edge_
posted April 15, 2004
First it's a butterfly you're after. Then a pencil. Then it's a shoe and a kebab and an umbrella; then a penguin, a tricycle, a pachinko machine. A synchronised swimmer, a lawnmower, a traffic light. You think that these will be enough, that they will satisfy your sticky urge. But they don't. There are tractors and phone booths, baseball teams and elephants. Windmills, oil rigs, brontosauruses. It's never, ever enough.In Katamari, you are the tiny alien pilot of a super-sticky ball. Whatever it
By
Edge_
posted March 15, 2004
The best word to describe Nightshade is 'traditional', with 12 levels containing monsters to kill and scaffolding to negotiate, each culminating in a boss denouement. While 'traditional' need not be a dirty word, it's a shame that Sega also dredged up some design features that were perhaps best left in the Mega Drive era. It's not the boss battles - some of which can take upwards of 15 attempts to complete - that particularly infuriate, it's the instant deaths from falling that make Nightshade
By
Edge_
posted March 4, 2004
Playing SOCOM II without the benefit of an internet connection can be a puzzling experience. Although everything here is commendably detailed, buildings disappear into a classic PS2 pea-souper uncomfortably close up. Areas seem oddly like arenas, and although both enemies and allies are much smarter than they were in the first game, it's not uncommon to feel like you're shooting at cardboard targets in some kind of practice range. Which, of course, you are. The SOCOM series is Sony's flagship
By
PSM2_
posted February 23, 2004
Oh God, EA have gone all Zen. Obviously it's taken advice from some kind of Yogic flyer hovering nearby, perhaps over the swan-encrusted pond bounding their glass-fronted techno-lair near Heathrow. Obviously. In a nearby tower, the shadowy eye sockets of air traffic controllers deepen as they lean closer to their radars. In a distant bunker, faceless secret service men squeeze greasy, standard-issue plastic headphones to their ears, straining through the static to catch the Yogi's words. 'To be
By
Edge_
posted February 20, 2004
Edge's 'competent' rating for Final Fantasy X attracted bile from Square's fanatical young apologists and concurrence from those who argue that the series has faltered ever since that opera scene. FFX-2 divides by virtue of its concept even before one considers its execution. Historically, each FF game is a world unto itself, united by common threads and traditions but nevertheless unique. So to series stalwarts FFX-2 feels wrong. Besides, surely it's impossible to sequel any game that climaxes