By
PSM2_
posted February 15, 2006
After feeling your heart flood with air guitar warmth during the opening sequence, going on to nail a couple of new tracks in Arcade mode and opening up the Gran Turismo Resort map, how does GT4 reward you for completing your first cup?
With a 1.4 Volkswagen Lupo. Geez, not much has changed, then. Developers Polyphony Digital still want to make you drive your ass to breaking point before you can afford to take the fastest, most desirable motors in the game for a test drive.
While some of the
An hour into the latest entry in this revered line of open-ended, third-person crime actioners, we've got a problem. The Sindacco crime family is sending waves of enforcers to blow up a casino we've been charged with protecting. The trouble is, there are only three cars full of the pompous bastards, and we can't decide which way to ice them all.
The first group was easy - we just let them drive up, then ran over them one by one with the semi truck we'd jacked. When the second carload turned
Despite garnering a ton of interest from fans when it hit in late 2006, Grand Theft Auto: Vice City Stories didn't sell quite as well as other GTA titles. It could be that gamers are getting sick of the same recycled gameplay, but what's more likely is that they were just waiting for the game to arrive on PS2, instead of the notoriously hard-to-control PSP. If you're in that latter camp, then here's your chance to pick up the best GTA since San Andreas.
If you already caught it on the PSP,
The PS2 is home to more Japanese-developed role playing games than any obsessive fan, let alone a rational gamer with a reasonable budget, could ever dream of playing. Most of them have a quirk that sets them apart from the rest. With Grandia III, it's unquestionably the battle system. But from its spunky teen lead and his winsome female friend, to the land of mysteries and monsters they inhabit, the tale is almost tragically
Paintball video games are to shooters what NASCAR is to racing. If you're not already a rabid fan of this particular sub-genre, you're probably going to find the whole thing sort of silly.
But if the quittin' time whistle on Friday is your cue to rush home and don your facemask, your camouflage gear and your reinforced athletic cup (so very crucial), then Greg Hastings' Tournament Paintball Max'd will surely juice up your enjoyment of this real-world, uh, professional
Now that the world's done drooling over Odin Sphere, it's time to find the next stunningly beautiful game that came out of nowhere. That search is already over. GrimGrimoire is every bit as breathtaking as its action-oriented cousin, but instead relies on tactical thinking and classic WarCraft-style play mechanics. As with any real-time strategy game, the goal is to usurp resources, use said resources to create bigger and badder units and eventually crush your opponent. In that regard, Grim
Oct 8, 2007
From Odin Sphere to Persona 3, Atlus has sure had a successful bunch of games this year. The recently released Growlanser: Heritage of War seems to have gotten the best localization treatment: an 80-page artbook, three pins, a keychain, a media disc, and more - all for the typical retail price. The package itself is neat, but just like any Christmas package full of underwear and deoderant, Growlanser: Heritage of War turns out to be disappointing and thoughtful at the same
Sept 19, 2007
If there's one thing the Guilty Gear games have always done well, it's get us pumped up to kick some faces in. And with its blasting rock music, brilliantly colored fighting arenas, and frantic one-on-one 2D fighting action Guilty Gear XX Accent Core doesn't stray from tradition. In fact, it's really not much of a change at all - one might call it a stripped down, re-mastered XX, which is a bit disappointing when we're used to every iteration of the series pushing it to new
By
Edge_
posted April 4, 2006
Tuesday 4 April 2006
One of the reasons people claim games aren't art is that they don't help you learn anything about yourself. Now that Guitar Hero exists, they'll have to change their tune. You don't learn anything profound, but you do learn all about your inner rock god.
Through a solid and handsome guitar peripheral, Harmonix's sensitive adaptation of melody, and a selection of 30 cover versions of hits from the likes of Motorhead and The Ramones, you'll discover whether you're a groover
"Do we even need to review this, or can we just slap another 10 on it?" That's the thought that crossed our minds when Guitar Hero Encore: Rocks the 80s (no apostrophe, dammit - we're all about rebellion, apparently) arrived in our offices. After all, how different could it be? It uses all the same characters, locations, and graphics that Guitar Hero II used - isn't this just more of the same?
Well, yes and no. This is more of the same, sure - so it's basically fantastic. But it's not as much