Edge's 'competent' rating for Final Fantasy X attracted bile from Square's fanatical young apologists and concurrence from those who argue that the series has faltered ever since that opera scene. FFX-2 divides by virtue of its concept even before one considers its execution. Historically, each FF game is a world unto itself, united by common threads and traditions but nevertheless unique. So to series stalwarts FFX-2 feels wrong. Besides, surely it's impossible to sequel any game that climaxes
What a weird journey Final Fantasy has made on the PlayStation 2. Look back at the PSone: FFVII set the tone for FFVIII. FFIX was the "different" one, but it still fit the mold. But then PS2 came along... FFX inherited its style from FFVIII; FFXI went online; FFX-2 was the first direct sequel in the series' history - and a very odd one at that. And now, we arrive at Final Fantasy XII... another beast entirely.
You've probably read by now - it's been how long since they announced it? - about
Despite kicking ass as one of the most classic, side-scrolling, "punch 100 dudes in the head, eat the food you find in the broken crate, repeat" beat 'em-ups ever, the Final Fight franchise has taken more black eyes than all of Metro Citys thugs put together. Home console ports with missing features, half-assed sequels, downright ugly forays into the one-on-one fighting genre (see the Japan-only Final Fight Revenge on Segas Saturn) - the series has been through it all. And now Capcom continues
Nov 21, 2007
Fire Pro Wrestling Returns is quite different from the average bear hug. For starters, the graphics are seriously old-school. But those shallow graphics mask an almost stupidly deep game. Japan's virtual grappling sensation offers over a dozen unique rosters comprising more than 300 wrestlers ready to gouge, suplex and lock up with the competition. Most wrestlers will be instantly recognizable to hardcore fans despite their name changes. Blood Love? Bret Hart's doppelganger.
At first glance you'd think that this game's a straightforward stock car racing romp. But after a few minutes of hurtling around the course you'll start to notice something disconcerting. You see, FlatOut plays as if two different teams, with two different ideas developed it in two different buildings. One group had the genius to create tracks and vehicles that made the most of the awesome physics. And the other group seemed to be creating a solid driving game with complex racing lines. The
Everyone knows movie-based games are usually the most advertised - and least playable - games in the industry, almost to the point of making us disgusted. However, in defiance of the toilet bowl reference in the title, Flushed Away proves to be a fair adaptation of the film and a solid adventure for
Imagine if you had a swimming lesson, only for your teacher to do two widths, give you a Speedo-wedgie and push you in the deep end. Or on your very first driving lesson, the instructor cruises into the countryside while lecturing you about sparkplugs, stops in a deserted lane, nicks all four tyres off your Nova and then asks for a lift home. Welcome to F1 06.
In the easy mode everything is done for you - automatic gears, automatic brakes, traction-control and a painted-on racing line. It's
Full Spectrum Warrior: Ten Hammers, the new iteration of the thinking man's shooter (read: the one where you don't really do any of the shooting yourself), outranks its predecessor in every way: better variety, better interface, better story, and better multiplayer. But it's all for naught because someone got the bright idea that Ten Hammers shouldn't be fun but instead be as hard as boot camp in Full Metal