Oh and it all looked so promising. The classic Ridge Racer series resurrected in all its tail-sliding glory. A modern face-lift with some real-life road and race classics. A storyline to tie the whole thing together. Girls with really big breasts. Bouncing.Yet this is a pantomime of a good racing game. If only your TV could transmit the smells of burning rubber it would stink. Consider this: it takes elements from familiar and already successful games and does them worse. Does that make sense?
You know that somewhere, in a hidden underground hangar invisible to radar, Air Force engineers and strategists are looking at Raiden III and crying themselves to sleep. "If only," they think, "if only we could devise two space-capable aircraft, one red and one blue, that could vomit forth huge, endless swaths of deadly plasma, missiles, and laser fire, picking up bits of the enemy to make themselves even stronger, and then convince all of our enemies to gather together and stand in a line,
You're a pudgy, kinda-gargantuan monster that walks around city streets and slowly razes the bustling metropolis to the ground. There you go. Practically everyone on the planet knows what's going on with Rampage: Total Destruction before they even fire it up. With this in mind, there's definitely some guilty, people-munching fun to be had here - and for less than 20 bucks.
You begin with a handful of the towering beasts, but by tearing through locales like New York, London and San Francisco,
More and more, it looks like porting moderately successful PSP games to the PS2 might not be such a hot idea after all. Without complete overhauls, the graphics look crummy, the multiplayer features get stripped out and the overall product - which might have been amazing on Sony's handheld - feels watered down and cheap by PS2 standards. That was the case with both Grand Theft Auto "Stories" games, and now we're seeing it happen again with
When a city cradled in the shadow of a dam boasts its the safest place ever built, gut instinct warns us that troubles a brewin. Unfortunately for the residents of Geo City, gut instincts seem to be in short supply (alongside motor skills, common sense, and fashion taste), so when the dam actually crumbles, theyre totally unprepared. Its your job to keep the key players alive, and in the process, unravel the sinister truth behind the dams collapse. Raw Danger is an adventure-style disaster
The visuals alone are enough to lull even the most seasoned gamer
into a false sense of security. Vibrant colors abound, preposterous characters
gambol and cavort with giddy abandon, and vivacious animation breathes life
into the already-fecund levels. But don’t be fooled by Rayman Origins. This
intensely beautiful 2D platformer can easily crack open and scramble even the
most hardened of hardcore gamers.
And that’s a very good thing...
The first time you get a look at this golf game's controller, you just have to snicker. It's not the main unit, which sits unassumingly on the floor like a box of Oreos or the amp from a car stereo, and it's not the single, giant button that plugs into the main unit, so you can tap it with your foot. No, it's the gloves - those crazy, fingerless Velcro gloves, each of which is tethered to the main unit by a long, retractable string that clips onto the glove's underside, leaving your hands free
Jan 8, 2008
In2Games first peripheral/golf game bundle Real World Golf was justly praised for its responsive peripheral (the glove-based Gametrak) and acting somewhat as a teaching tool for the real thing. And yet, two years later, heres RealPlay Golf, fundamentally the same game as Real World Golf, only now with a less intuitive, less sensitive peripheral. Its a massive step backwards.
The courses themselves are well planned and present some dastardly challenges; its just a shame you have to
Jan 8, 2008
Its a strange time to be a PS2 owner, surviving as they are on a gaming diet composed chiefly of Wii ports denuded of their motion-sensitive gimmicks. But last year, In2Games appeared on the horizon and told PS2 owners not to fear - promising to bring Wii-beating motion control to the venerable
Jan 8, 2008
Puzzlesphere might look like potentially the most fun out of the RealPlay range, but that impression couldnt be more wrong. How come? Essentially, you navigate your ‘Xorb through a series of increasingly diabolic levels, a bit like classic puzzler Marble Madness back on the NES, only this is in 3D. You do so by tilting your peripheral in your chosen direction, liberally tapping the green button to apply the breaks. And therein lies the