Unlike the windswept, red shoe-wearing Dorothy, Midway probably aren't that keen on Oz. Well, not after the Aussie censors took one look at Narc and slapped an embargo on it quicker than you can say "drugs anyone?". We could, at this moment, spout all kinds of pretentious guff about how beautifully permissive our own country's censorship laws are. We won't though - because if they were more stringent, we wouldn't have to play this half-arsed street gang 'effort'. Yep, we're now officially
Ask any retail clerk, grade school fanboy or anime fanatic what's hot right now, and they'll all likely say "Naruto" in varying degrees of adoration and/or disdain. But like it or hate it, the shinobi school madness of the series translates very easily into fighting games, and with Ultimate Ninja, you're getting a worthy Super Smash Bros. copycat bursting with dizzying, cinematic attacks that look better than anything you're watching on Saturday morning.
It's not just a one-on-one fight -
When the original Naruto: Ultimate Ninja jump kicked onto the scene, any one with the eensiest interest in fighting games and/or advanced ninja education took notice. Trading cel-shaded licks with your favorite characters proved to be slick, easy to pick up, and surprisingly fun. Ask our own Brett Elston, he believed it. And many of you reading this review will be happy to know that Ultimate Ninja 2s sequel treatment gives those who cared for the first game that much more to
If it ain't broke, don't fix it. That's a familiar life lesson and also the approach that Namco-Bandai has taken with the Naruto: Ultimate Ninja series of fighting games. The first game established the easygoing controls and frantic pace. The second installment greatly expanded the character roster. And now, Naruto: Ultimate Ninja 3, the third game in the series, brings balance to the force.
One of the hottest anime shows going right now is Naruto, which has already graced a variety of systems in videogame form - and done really well. While most of the Naruto games we've seen have been fighters, the latest title, Uzumaki Chronicles, takes us on the path of the mission-based action game.
In this game, you take control of the lovable orange-jumpsuited ninja Naruto and go on various missions assigned to you. As you complete missions, higher-difficulty assignments open up, offering
Sept 4, 2007
Once again the Nine-Tailed Fox's marketing jutsu is in full swing, with yet another game for the long in the tooth PS2. The adventurous brawler is back, but you'd have to be well versed in all things Naruto if you want to tell the difference. Same as with Ultimate Ninja 2, it's an ever so slight upgrade on the original Uzumaki Chronicles. In other words: More stuff for the the fans, and not much else. You can switch out and play as multiple fighters on the fly, and a second player
The latest game featuring the fine art of turning left isn't remarkably different from its improvements-packed predecessor, though it does have a few small additions.
Most of the modes and features from NASCAR 06: Total Team Control return in NASCAR 07: online racing, Fight to the Top mode, team controls, voice command recognition, rivals, car swapping with teammates and driver attributes that affect overall performance. The minigames have been replaced with challenges based on real racing
We've all got our guilty pleasures. Perhaps it's that Kelly Clarkson song on your iPod (stupid, catchy chorus...), or maybe the complete first season of 7th Heaven is sitting in your television cabinet. Whatever your well-kept secret treats may be, we've discovered a new one in NBA '07 Featuring The Life: Vol. 2. The on-court action is pretty vanilla - especially compared with the other current-gen hoops titles - but, like an open bag of Doritos sitting next to you on the couch, the stories
NBA Ballers: Phenom is filled with furiously paced, arcade-style street hoops and a scathing disrespect for gravity. Stunt dribbling and "off the heezy" passing are the cornerstones of the game. Combo chains followed by quick buckets result in style points and tournament wins for the budding baller. Phenom goes one step beyond the tried-and-true streetball formula by introducing several RPG elements into the mix, but most of the new additions are awkward and unsatisfying.
At the outset,
Fast. Furious. Two words that have seen an awful lot of use lately. It's hard to believe Vin Diesel's movie, much less the sequel he ignored, kicked off a fashion that's spread so far so quickly.
No. The whole tuner culture thing was coming to a head on its own, waiting to explode like a badly fitted alloy rubbing on the wheel arch of mainstream consciousness.
Or perhaps waiting to pull out in front of mainstream culture from the local estate, forcing it to brake wildly and drop its phone.