They say that imitation is the sincerest form of flattery, but man, its amazing Sonys lawyer types arent on the horn over this one. Eagle Eye Golf emulates the Hot Shots series right down to the font and colors used in the logo. You almost feel guilty even playing
Manny Rivera is a 13-year-old Mexican boy who owns a magic belt that turns him into the super hero El Tigre whenever he puts it on. However, sometimes Manny uses his super powers for good - like his father, the White Pantera - and sometimes mischief - like his grandfather, Puma Loco. This Nickelodeon cartoon translates pretty well to a videogame. The visuals are nothing a PS1 couldn’t handle and it plays out like a 2D platformer
The events of Eternal Poison are triggered by that timeless chestnut of plot clichés: the kidnapping of a princess. However, very few other details of this captivating strategy RPG are typical. The princess was kidnapped by demons, whose country seems to have just sprung out of nothingness.
Nobody really expects much out of licensed games. Its the license alone that sells the game - certainly not the quality of the game itself. Anime-based games seem to be even worse off in this regard. You could count on one hand the amount of anime-licensed games that are actually worthwhile playthroughs. Sadly, Eureka 7 Vol. 2 fails to join these few, proud examples.
Its a shame, too, because on the surface, both this and its predecessor (Vol. 1) look pretty interesting. The two games together
By
Edge_
posted January 5, 2005
There's a moment when AntiGrav makes every game you've ever played seem ridiculous. It comes when you're explaining the controls to a curious friend, and you find yourself saying, "Jump is jump." But jump is jump. Duck is duck and left is left. It's a system so simple it ought to take no explaining, but so radical that it needs quite a lot. AntiGrav is a future racer that uses hoverboards, which you control entirely via Sony's EyeToy. On screen, you see an avatar that copies your movements,
By
Edge_
posted November 2, 2004
The first thing that becomes apparent when playing Play 2 is that the people who made it have done this before. After a disappointing drought, there's been a deluge of EyeToy games over the last few months, but all have had a slight air of hesitant experimentation. Play 2 really knows what it's doing. The range of movements it calls upon you to produce is bigger than in the original, and their detection is more precise, a combination which opens up a much larger range of gaming possibilities.
Dec 10, 2007
The novelty should have worn off EyeToy games. The device has been around a few years now and we should be over the thrill of seeing ourselves on TV, and the pleasure of flailing our arms around. Were not, though, as it takes a cold heart to play games like Astro Zoo and not start giggling.
Just the sight of your face squished into a tiny space helmet was enough to set us off, but there are loads of moments in this collection of space-themed minigames - such as intergalactic
Vwoooosh! SpyToy is, like, the future. It's all blue and clinical-looking, and you wave your arms about in a way that feels like it might actually be the future of, um, menu screens. You know, like Tom Cruise from Minority Report. Or that lady from the Dixons ad.SpyToy's a collection of games that are vaguely like things a space-policeman might do - matching identikits, enhancing bits of map to track down crims, um, twirling cubes around to break codes, that sort of thing. Trouble is, as with