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  • There are times while playing Call of Duty 2 that you'd be forgiven for thinking the apocalypse was happening around you. Scampering across a Sicilian beach, you'll be ducking, diving and weaving as seemingly everyone in the world takes pot-shots at your ass. Explosions batter your ears and flames can be seen all around. Call of Duty 2, even more so than its prequel, is built around a structure of some rather excellent first-person-shooty bits, which then lead into some of the most
  • It's the best war game on PS2 then. Job done. War is over. Troop disbanded. You can all go home for Christmas in an ill-fitting free suit. It's easy to be glib. Easy to see Call of Duty: Finest Hour as 'just another war game' and easy to question why you should buy it when you've already got Medal of Honor: Frontline and Rising Sun. Thanks. Here's why: Call of Duty is, at its best moments, twice as good as either game. If you want realism in your FPSs (and lots of people do given the
  • Classic compilations appeal to two types of gamer: the old-school, roughly 30-something player who waxes nostalgic about when these games were new, and the less discerning, volume-conscious gamer who quickly deduces, "$20? Thats less than a dollar a game!" If you dont fit into either category, move along. For those still here, after moving on from the obvious choices (Street Fighter II and a Final Fight that's still fun despite being ravaged by age) and exploring the rest of this sprawling
  • Retro packs rule when they don't suck. Let's interpret that statement. There are lots of great games from the past, and now that they can be packed together cheaply on a single disc, well, it sounds great! Fire up the presses! The "suck" problem often comes in the quality of translation, or lack thereof. Simply put, a lot of packs aren't worth the discs they're printed on. Other unfortunate retro collections have no games worth remembering, much less replaying. Happily, Capcom Classics
  • Trading in Castlevania's trademark 2D action for 3D is a fool's bargain. At least, it is if Curse of Darkness is any indication; the body is willing, but the heart is all but missing. The story, a tale of competing vengeances between two of Dracula's henchmen, is serviceable in that it motivates the new hero-in-puffy-shirt, Hector, to hack and slash his fashionably gothic way from one ghoul-filled area to another. But it's the collectible materials dropped by slain monsters, and the items
  • What creature lies in the deepest dungeon? The long spiral stairway leading to a blood-splattered arena may well be the first area you investigate, but it's likely to be the last you'll unlock. The cloying atmosphere and dingy moss-clad walls suggest this is a killing ground for a diabolical monster of ancient origin. To the left is an enormous door, enchanted with a lock to keep the creature at bay. And this being Castlevania, you just know it's just one of the secret chambers too tempting to
  • We haven't seen the Catwoman movie but judging by the game - where "Buy a girl a saucer of milk?" is considered an amusing put-down - it's not going to be the deepest or most intellectually stimulating production to fart its way out of Hollywood. Also boding badly for the film is the game's explanation of the Catwoman backstory, where a two minute cut-scene half-asses something together about anti-ageing drugs, a factory accident and a cat all combining to somehow create this sexily-dressed
  • Who said videogames can't make you laugh? Narnia had us cackling like witches throughout - not bad for a game that isn't supposed to be funny.The Chronicles of Narnia is a very Lord of the Rings-like mix of adventure and combat. Which is why we giggled like chimps; to make it work, the four kids you control use hilariously inappropriate moves, such as thumping thick bars of ice apart with their bare fists, or riding bareback on wild wolves.When you've finished sellotaping your sides back
  • The same people who brought us Harvest Moon, a beloved-to-many farm-simulation RPG, have now unleashed upon us Chulip, a kissing simulator with a brand of quirkiness that could only come from Land of the Rising Sun. The object of the game is to boost your reputation by kissing everyone in town. As you acquire conquests, you'll level up until you're strong enough to face the girl of your dreams. The in-game clock moves quickly, so you have a limited time each day to interact with people and try
  • The new GoldenEye' tag is something that gets bandied about too often in videogames, and it's one that's already been stuck on to Cold Winter, thanks, mainly, to the fact that one of the programmers of this worked on that particular N64 classic. It's a huge burden to carry, one that the supposed 'sequel', EA's Rogue Agent, failed to withstand and it's one that Cold Winter desperately tries to live up to, but can't quite manage it.In fact, the first couple of stages of Cold Winter are so far

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