So Tim "King of brilliant games that no-one bought" Schafer has pulled in 1.3 million dollars (to date) of fan funding to make the point-and-click adventure game that the industry suits said no-one wanted. This is a time for celebration. Tim has changed gaming forever right?
Well no. No he hasn't. You see there a few big problems with this victory and the blanket excitement sweeping the internet as a result of it. Though this is brilliant, and there are reasons to celebrate that you might not even have considered. Click on, and I'll explain all.
Video game cheerleaders are not like real-life cheerleaders. Where normal cheerleaders are so often like human candyfloss, all fluffy, sugary, and liable to cause nausea, video game cheerleaders are basically brilliant. We’ve collected together seven to prove it. Some are dangerous, some are deadly. Some might even now be dead.
Look, just click on and we’ll explain all. No crap Wii games, we promise.
By the time 2005 had rolled around, it looked like the beginning of the end for PS2. Critics started to refer to its once-impressive hardware as “aging,” and the Xbox 360 was gearing up to snatch away its crown and claim dominance over the next console generation. And because previous hardware cycles had lasted about five years, most assumed that the PS2’s days were numbered, and that the machine would be largely discarded once the PS3 finally hit.
Only now do we realize just how wrong we were to count the PS2 out so early. 10 years after its North American launch, it’s still getting games and moving units, if not exactly going strong. With the anniversary of that launch just around the corner, let’s take a look at the best of what we thought, at the time, would be the PS2’s final great year...
If you're going to be an evil character in a video game, like a properly qualified evil entity, then it's best to have a name that is befitting of your evilness. It's difficult to be too terrified of a guy who wears sunglasses indoors and is called Albert.
We are all guilty of taking game development for granted. Yes, even you, the guy who plays Call of Duty 4 and wonders why co-op wasn’t implemented. As most of us know, development is less magical and more rigorous – terrible deadlines, limited resources and limited manpower – all factor in to creating what we play for the holiday season.