It was a tough day at Hudson’s offices. The Bomberman franchise had been delighting gamers for twenty-one years with its perfectly judged gameplay, endearing character design, and bright ‘n’ breezy sense of fun. It had a timeless game concept, perfect from its inception and eagerly lapped up by old and young gamers alike with every new iteration. But something just felt wrong. It always had. After hours of thought on the subject of their game’s indefinable failing, one plucky, highly-paid executive struck gold.


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