What's the result when you mix a Jerry Bruckheimer live-action extravaganza, a bit of CG magic, and adorable rodents? A bizarre question to be sure, but Disney will answer it this summer with G-Force, a family-friendly action flick starring a series of guinea pig secret agents. Smirk if you'd like, but kids love guinea pigs, and where there's scent of a new franchise that kids might go crazy over, you'd better believe Disney has a video game
Want to make a movie-based game that has a good chance at not sucking? Take a note from publisher Electronic Arts and developer Double Helix Games. Presented with the G.I. Joe license and a chance to make a game tying into the upcoming summer blockbuster movie, they could have attempted to make a brutal war epic, a dark third-person shooter, their version of Gears of War. Instead, they stuck to the spirit of the toys in creating The Rise of Cobra
It had more than its fair share of problems, but we had a bit of a soft spot for The Getaway. Hammond and Carter were as unwieldy to control as three-year-olds dosed up on Sherbert Dips, but the London setting looked amazing and it remains one of the most cinematic games ever on PS2. The Getaway: Black Monday, then, has the potential to be an absolute corker, if Sony can just fix things such as the on-foot controls and enemy AI. And our visit to Sony's Soho studio this month put our minds at
By
Edge_
posted October 18, 2004
As far as videogames are concerned, it's taken for granted that guns are good. Which makes guns with built-in cameras allowing you to shoot around corners even better. Combine that with airburst grenades and the ability to call in your own personal air strike and you can see why gamers may be tempted to eschew Ghost Recon 2's squad-based manoeuvrings in favour of the new Lone Wolf mode, which sees your character equipped with an arsenal of such prototype soldiers' toys.But while the Lone Wolf
Oh, the strikes going against Ghost Rider. It's a game based on a movie based on a comic that stars an obscure, demonic hero. The movie's being released in the February dumping grounds, stars an aging Nicholas Cage as a rebellious acrobat biker (what casting!) and will have to find a way to make Cage's face melting into a fiery skull a serious, dramatic affair. How in all the hells of creation could this game stand a chance? By copying one of the most vicious action games of our time, God of
A couple of months ago, when we first got a chance to check out God Hand, we weren't so sure. The game's M.O. is to mix off-the-wall humor with down-and-dirty fighting. Yeah, it's from the same studio that kicked out the awesome comic-look actioner Viewtiful Joe, but everybody makes mistakes. We're happy to report that things are looking up, though. The version we saw yesterday looks and plays much better. The comedy is also more pronounced, and that Capcom polish - the same sort of slick
Looking at God Hand, it's hard to believe that what you're seeing is from the same mind that brought us the Resident Evil series. There's no horror here, no deadly zombies and the combat is heavily tilted towards the humorous side of the fence. Yet, for all its absurdity, God Hand carries a certain beat 'em-up appeal that is difficult to ignore.
Set in the Old West, the game is equally inspired by classic "Spaghetti Western" films and classic rock-'em sock-'em anime. Fans of post-apocalyptic
Don't be fooled by the serious look of this upcoming brawler. We got more play time with an early version of God Hand and it's as much about punchlines as it is about punches, infused with the sort of wacky humor we'd expect from the creators of Viewtiful Joe.
God Hand takes place in a land plagued by the Four Demons and their gang of minions whose main mission is to mutilate and humiliate the innocent civilians and belly dancers of the world. You'll take control of Jean - blessed with the
Sonys Santa Monica Studios, the developers of God of War, really know how get your attention. While many other games greet your with a warm induction handshake or allow you to dip your elbow in the water before embarking on an adventure, this game strips you down, slaps your cheeks, and leaves your cheese out in the wind. Who can forget the opening of the original God of War? Within barely minutes of game time youre tearing chunks out of the multi-headed Lernaean Hydra, whirling the Blade of
While it's ostensibly a crime movie, The Godfather seems a weird choice for a video-game adaptation. There's violence, sure, but it's far outweighed in screen time by ruminations on familial responsibility, weddings, funerals, grouchy conversations in poorly lit rooms and boiling pots of pasta.
That's probably why EA chose to make its version of The Godfather about the Mafia's foot soldiers instead of its stuffy, slow-moving generals. Opening in 1945, the Godfather game follows the plot of the