By
Edge_
posted March 30, 2004
The preview build of Burnout 3 we're being shown isn't hugely impressive. It is, in effect, Burnout 2.5 - a slightly enhanced version of admittedly one of the finest racing games of recent times but which shows little in the way of the significant leap the game enjoyed from its first to second iteration. This particular version, however, is a month old. We're travelled to Criterion's Surrey headquarters to play the very latest code - the first magazine in the world to do so - and the developer
By
PSM2_
posted March 11, 2004
Knockout Kings is dead. Long live Fight Night! EA's latest addition to their frankly terrifyingly comprehensive roster of sports games replaces their venerable boxing series and actually looks like a concerted attempt to evolve the noble art of videogame pugilism. It's certainly got some fresh ideas up its baggy silken sleeve.And these ideas mainly boil down to the snappily-titled Total Punch Control(tm) system. Punches are no longer bound to button presses; instead, while the left analogue
The human race is having
what's commonly classed as a
bad day. Firstly, a nuclear war
wipes out nine-tenths of the
population, and then a
mutating virus threatens to destroy the poor
unfortunates that are left. Despite this, a few
brave souls manage to band together to try
and rebuild society from the dregs of what's
left... which isn't the cheeriest start to a
game, we think you'll agree.This brings us neatly to Fallout: Brotherhood
Of Steel. A happy little game where you, as a
member of the
Right, which incarnation of the robots in disguise are you aware of? If it was a cartoon you fitted in between MASK and The A-Team, the original '80s Transformers - you might feel a little disorientated by this game, as it is based on Transformers Armada, the new cartoon series, which, rather than carrying on from the old series or film, has established its own legacy of cross-dressing mechs. Now, for those who are not familiar with either, Transformers are huge alien robots that can
Sod the modern fixation with irony. Back in the 80s the Transformers were the most exciting toy in the universe. With only the homoerotic stylings of He Man for company, nothing - nothing - seemed more alluring to young minds than a 20 foot (well, eight inch) robot that could fire pseudo-nuclear missiles and transform into a Lamborghini. It was brilliant. Until, er... you actually started playing and everything fell to shit. Most bots (well, Megatron) took ten minutes to transform, the rockets
Shinobi's hero, Hotsuma, might have done an impressive job of ridding the world of demons and monsters, but it seems they always come back. What's the point, eh?Wisely, Hotsuma is sitting it out in Nightshade, which is set after Shinobi. Instead, you take control of agile female ninja, Hibana, who's got all Hotsuma's moves and more. Nightshade begins with you standing atop a stealth bomber, travelling at breakneck speed through the city as enemies converge around you and missiles are launched
By
Edge_
posted February 5, 2004
Time and again Edge has seen
the clinical precision with which
current technology can render
vehicles, yet so often the spirit is absent.
The curves are there, but the sense of
dangerous speed barely contained - and
all that entails for the driver - is not.So the burgeoning trend towards
personalised, customised cars racing in
'lifestyle' oriented events, rather than
professionally governed championships, is
perhaps unsurprising. Factor in phenomena
such as Hollywood's 'The Fast and
There's nothing like LMA to restore your faith in football. While the egg-chasers are crowing about rugby's goody-two-shoes players, it's nice to manage a club where footballers aren't going out on the lash every night or forgetting (duh!) to turn up for drug tests.See, this is the anti-Championship Manager. LMA realises the most fun you'll have in a management game is signing players, and so you can go striker-shopping from day one without worrying about the bank balance. Even teams like Leeds
By
PSM2_
posted January 28, 2004
The best things, apparently, come to those who wait. Which is gravy for those with saintly patience, but utter bollocks for us impatient grizzlers who are going to have to wait until next winter to play Cold Winter. The good news though is, if all goes to plan, it's going to be worth the angst. Hear this: if Cold Winter continues to progress at its current level, this could be - putting all our protein rich shells in one wicker cask - the best FPS to ever grace the PS2. With nine months of
By
PSM2_
posted January 22, 2004
Colin McRae and WRC sucks! That's the message that SCi are shouting from the bleakest, windswept Welsh hillsides via their first foray down the well-travelled road to rally-dom. It's big, it's hard, but does it have the goods to go? Y'know? Yo, ho, go wit da flow?So... they took a long hard look at Colin and deduced that the former king of the dirt has been getting soft in his old age: physics tweaked to feel less like driving and more like a driving game. Graphics that look bright and shiny