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  • It had more than its fair share of problems, but we had a bit of a soft spot for The Getaway. Hammond and Carter were as unwieldy to control as three-year-olds dosed up on Sherbert Dips, but the London setting looked amazing and it remains one of the most cinematic games ever on PS2. The Getaway: Black Monday, then, has the potential to be an absolute corker, if Sony can just fix things such as the on-foot controls and enemy AI. And our visit to Sony's Soho studio this month put our minds at
  • It's hard now to remember, back in the grainy, sepia-toned days of 2001 when our steam-powered PS2s were all shiny and new, just how amazing the first Devil May Cry game was. Sure, you fought dead things, but you didn't have to turn in a tight circle like you did in Resident Evil. You carried a sword, but you could destroy enemies in a hail of bullets as well. You explored a gigantic castle, but you didn't have to wait ages for each room to load. In short, it took the clichZs of survival
  • Rockstar first announced that they were working on a third instalment of street racing series Midnight Club back in May - and we've finally had a chance to see the game in action. Midnight Club 3: Dub Edition retains the free-roaming city racing of its predecessors but massively ramps up the degree to which you can modify your vehicles as well as focusing on improving on the (admittedly disappointing) graphics of Midnight Club 2.We saw an early version of the PS2 version of the game in action
  • Refreshingly, the third game in the stellar Devil May Cry series is a true sequel rather than a fumbling re-hash. The shiny new graphics engine has been built from the ground up and the fact that it's a prequel means that a whole new plot is on offer. As well as the dazzling new graphics, a major gameplay overhaul has been initiated - you can now tailor Dante to suit your playing style by selecting one of several character classes. Firstly, the Gunslinger class lets Dante fire in all
  • Check out this latest trailer and see what the fuss is all about:We'd bet our monthly wage packet that you've played one of the first two Burnout games. Then we'd bet Adam's wages for an entire year that you absolutely loved them, perhaps even more than any other racing game, ever. And who wouldn't? Driving at insanely fast speeds down the wrong side of six lane highways, causing bigger pile-ups than you ever see on Police, Camera, Action, super-slick graphics, loads of different game modes,
  • Graffiti, explosions, golf karts, spazzing out, Classic mode, Bam Margera and - sweet mary, mungo and midge - a Matrix-style Focus mode [draws breath]... there's just sooo much in Tony Hawk's Underground 2 we don't know whether to applaud, or squirm like nostalgic curmudgeons. While the addictive, reflex-sizzling, combo-linking core gameplay remains, it has been layered with so much frothy pizzaz - endless whacky challenges, ker-raziness and hilarious fat men on skateboards - that the finished
  • Bulging from Lycra tighter than J Lo's sloggis, Spider-Man is back. After dusting the old cobwebs off Spider-man: The Movie, the wall climber returns, and this time he's not just a domestic, interior dwelling eight-legged freak, he now has an entire city to spin his sticky webs across. In the previous game, Spidey wasn't able to get down and dirty on the street level, which was stupidly unrealistic (while the whole thing about a guy being half man and half spider is totally on the money...).
  • Is this the hardest game in the world? Possibly - and not because there's a particularly steep learning curve - it's just that you need thumbs of steel to be any good at the thing. This is a button-mashing extravaganza (much like the Track and Field games of yesteryear) and it'll tear your fingers to pieces. The thing is, though, this mashing madness inadvertently makes Athens 2004 a fairly accurate simulation of real athletics. Sort of. You start the race, furiously bashing away like a
  • Regular readers of Edge will remember a certain columnist who found both his life and his writing invaded by the charms of a particular MMORPG. At the time, Lupin Kojima's obsession was greeted with a certain justified scepticism. Would the words 'Final Fantasy', 'online' and - whisper it - 'PlayStation2' ever come together outside of Japan? Now, as Final Fantasy XI finally jumps the Pacific on to American PS2s, it could be time to dig out those back issues.In May, it will be two long years
  • Skewed, top-down view. Four cars, all cute as candy. Controls a toddler could understand - left, right, stop, start, fire. Lovingly designed tracks and the speed. Oh, the speed. None of this should matter. This is so over. So yesterday. So much... fun. Something that Supersonic never forgot in the first place. Mashed is the spiritual successor to the developer's PlayStation sleeper hit, Circuit Breakers. The formula remains the same: fall too far behind and you're out, but this dynamic has been

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