Some games, like Shadow of the Colossus or Ocarina of Time, have that intangible "something" that makes them more than just a bunch of polygons thrown up on a screen by a wheezing plastic box. Add one more game to that list. In our eight transcendent hours with Okami, we're already convinced this water-colored adventure will rank among the most unique, beloved fables on the PS2. Okami will affect your life.
But this gushing praise wasn't our first impression. You're awoken as a goddess that's
A few years back saw the dawn of cartoon-like cel-shading, which was as nifty as it was soon overused. Now, Capcom is pushing gaming's visual boundaries once again with Okami, a beautiful game that resembles "sumi-e," an ancient Japanese art form. It's one of those cases where we didn't know we wanted something until we saw it, and now we really, really want it.
Okami means "wolf" in Japanese, and so you play the role of a white canine who's actually the earthly incarnation of the sun god
Thursday 13 April 2006
We're hungry like the wolf for exciting, original ideas and Okami is one of the most exciting and original PS2 games since Killer 7. Originally announced almost a year ago, Okami's unique visual flair and brilliantly bizarre world is now well on its way to hitting PS2 in the autumn, so we got our hands dirty with an early version of this brilliant-looking title.
In Okami you play a wolfish embodiment of Amaterasu, an immensely powerful sun god. A legendary and ruthless
Capcom stopped by yesterday to give us another taste of Okami, its stunning-looking Zelda -style adventure game for the PlayStation 2. We've already covered the general gameplay elements and story (you're a goddess in the form of a wolf, trying to bring back life to a world soaked in darkness), but this time, we were able to get a better look at one of the game's most potentially exciting facets: its boss
The comic has driven Japan mental for almost a decade. The show has ping-ponged around the US cable networks as the comic is published in the nation's most popular anthology, Shonen Jump. But the bizarre saga of the Straw Hat Pirates... well, maybe it should be played to be believed.
For those who've somehow avoided the phenomenon, One Piece is a long-running series that takes place in a steampunk-style world of endless oceans. The Age of Piracy is at its peak, and One Piece follows the
One Piece must be a charmed series. Most anime-based games rely so heavily on their source material to make them interesting that anyone who doesn't, say, fall asleep clutching a life-size Inuyasha pillow will be clawing their eyes out within moments. Not so with last year's fun fighter One Piece Grand Battle, and the same is holding true with Pirates' Carnival. Its screwed up cast and simple minigames should appeal to just about anyone who can stand the idea of sitting down in front of a
Capcom once swore up and down that the Onimusha series would end with the third installment, but that didn't stop it from blatantly setting up a sequel at the end of Onimusha 3. And sure enough, it's not even two years later and we're only weeks away from the release of Onimusha: Dawn of Dreams. In a sense, though, Onimusha as we knew it has ended. None of the old characters are coming back for the sequel (at least not in playable form), and the old "samurai Resident Evil" approach has finally
For all you gaming addicts looking for a fix, check out these treats:
Opoona - Wii
A very unusual little game for the Wii that combines community and relationship-building elements with a traditional RPG - a bit like, say, Animal Crossing but with a proper adventure to work through. Even better is the way it uses the Wiis Remote and Nunchuck, allowing you to move with the analog stick and battle by swinging the remote.
Crazi Taxi: Fare Wars - PSP
We reckon this is just about old enough now
Sick of the relentless realism, turbine-upgrading and constant bodywork-pimping of current racers? Are you eager for a nostalgia trip, free from lame decals and tacky spoilers? Then keep your eyes peeled for OutRun 2006: Coast 2 Coast.
Blue skies, palm trees and the most arcade-style handling you've ever experienced await in OutRun 2006. Going back to glorious basics, accelerator and brake buttons are all you need. Forget handbrake turns, crash-breakers and ramps that have you flying through
Sick of the relentless realism, upgrading turbines and constant bodywork-pimping of current racers? Fancy a nostalgia trip, free from naff decals and tacky spoilers? Then keep your eyes peeled for this - another OutRun game for the current generation.
Blue skies, palm trees and the most arcade-style handling you've ever experienced await in OutRun 2006. Going back to glorious basics, accelerator and brake buttons are all you need. Forget handbrake turns, crash-breakers and ramps that have you