The high-speed, high-precision sport of automotive drift racing is starting to catch on in the US, and D1 Grand Prix is ready to cash in. Due out in mid-July, the game realistically simulates the finer points of skidding sideways across racetracks and ruining your tires.
It sounds simple, but after sitting down and playing the game for ourselves, we know better. The real-life sport of drifting takes incredible precision and skill, and D1 Grand Prix is no different, with its drifts requiring
Have you burned through Dance Dance Revolution's entire song catalog? Or have you always wanted to try a dancing game, but thought the music wasn't really your thing? Enter Dance Factory. Due out in August, it's the first game that'll actually let you stomp to tunes from your own CDs.
At first blush, Dance Factory looks like your typical DDR clone, as a series of cascading arrows tell you which part of a dance mat to step on in time with music. The key difference is that Factory generates
By
Edge
posted 6 years, 5 months ago
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It's been a long development trail for High Moon's horror-western FPS, and that much is evident in a score of careful details, from the folksy jangle of gunslinger Jericho Cross' spurs to the sepia-and-brimstone haze that has settled on its warped west. But on lengthier play it's also evident in less complimentary aspects, such as the multiplayer levels - the first to be created - apparently possessing more character than the single-player game's barren, tunnelled haunts, and the storyline
Seven. That's how many years the fans of the long-running, but sparsely updated, Secret of Mana franchise have been waiting for a new entry. Oh, they've seen a couple of handheld adaptations here and there, but we're talking a full blown, console action-RPG sequel. Heck, if you go by the official numbering system and don't count 2000's Legend of Mana, the true wait since number three has been more like twelve years. And that was a Japan-only title...
2007 will finally see the release of Dawn
It's not easy being green, but it's harder being grey. This was just one of the lessons we learned in the original Destroy All Humans!, Pandemic's fun, clever, slightly shallow parody of 1950s sci-fi flicks. Experiencing the action from the aliens' perspective, it was hard not to feel sympathy for the vicious little bastards even as they ran around sucking out innocent victims'
Friday 19 May 2006
Hide the cattle and cover your behind - the aliens are back. Apparently, Cryptosporidium 137's boss, Pox, has been captured by the Russians, so the Furon warrior has to conquer Earth all over again - this time during the free-love movement of the '60s.
The biggest and best news about this spoofy actioner is that it has adopted a more free-form, open-world approach. The first game was actually very linear and required each mission to be solved in a certain way. Not so with
By
Edge
posted 5 years, 4 months ago
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Tuesday 10 October 2006
Pitching a wise-cracking alien against the small-minded conformism of 1950s America, the original Destroy All Humans encouraged the widespread destruction and eventual invasion of the United States. This sequel is fundamentally more of the same, expanded over a global setting and with a far stronger emphasis on free-roaming.
Leering, lecherous alien star Crypto remains the game's strongest focus, and rightly so. Although it's initially difficult to empathise with him,
Our biggest beef with Destroy All Humans 2 was that it felt like the usually coldhearted alien, Crypto was more concerned with saving the world than destroying humans. But it looks like this won't be a problem in Destroy All Humans: Big Willy Unleashed. In this mouth watering follow up - set after the events in Destroy All Humans 2 - Crypto decides to open his own restaurant which features human flesh as the secret ingredient.
Although capturing and cooking people serves Crypto's antipathy
By
PSM2
posted 7 years, 7 months ago
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Refreshingly, the third game in the stellar Devil May Cry series is a true sequel rather than a fumbling re-hash. The shiny new
graphics engine has been built from the ground up and the fact that it's a prequel means that a whole new plot is on offer. As
well as the dazzling new graphics, a major gameplay overhaul has been initiated - you can now tailor Dante to suit your
playing style by selecting one of several character classes. Firstly, the Gunslinger class lets Dante fire in all
It's hard now to remember, back in the grainy, sepia-toned days of 2001 when our steam-powered PS2s were all shiny and new, just how amazing the first Devil May Cry game was. Sure, you fought dead things, but you didn't have to turn in a tight circle like you did in Resident Evil. You carried a sword, but you could destroy enemies in a hail of bullets as well. You explored a gigantic castle, but you didn't have to wait ages for each room to load. In short, it took the clichZs of survival