It's kind of hard to identify with the cold steel of jet fighters. Even with human pilots, the machines always take center stage in dogfighting games as they streak through the sky, filling the azure air with white-hot lead and missiles across an otherwise peaceful landscape. So it's up to the intense, toe-curling action to keep you interested, and that's something the Ace Combat series has always kept onboard.
Whether it's escorting a convoy of allies through enemy terrain or obliterating a
A sensationally original web-based game was released in 2002 that set the internet alight. That game was Alien Hominid, and it was downloaded a whopping nine million times.Spruced up and released as a full-blown title, Hominid is looking and playing sharper than ever. Our yellow bug-like extraterrestrial pal romps his way through 16 levels of blasting heaven in a quest to recapture his UFO.Hominid is a 2D two-player side-scrolling shooter that plays similarly to Metal Slug or Contra, but sports
When it comes to cutting edge trouser-spoilers, Resident Evil is still the daddy. Continually bending the rules of survival horror, the fourth game in the series was not only one of the best games on PS2, but probably one of the best games ever made. And yet… while they could certainly lay claim to propelling horror gaming forward with arse-clenching frightfests like RE Nemesis, Capcom cant claim to have invented the genre. That honour goes to Alone in the Dark, originally developed by
Dec 27, 2007
Our recent previews of Alone in the Dark delve into the use of light as a weapon and the creepy, gigantic Central Park setting. For our next trick, we talk to the game Producer, Nour
Since inventing the survival-horror genre 16 years ago, the Alone in the Dark series has been defined mainly by creeping around in dimly lit corridors and hoping something didn't lurch out of the shadows to gnaw your face off. The creators of the new Alone in the Dark, however, want you to know that crawling through claustrophobic spaces won't be the focus this time around - and to hammer that point home, they'll literally tear those spaces
There's a handful of genres for which we probably don't need any more games: World War II shooters, medieval fantasy RPGs, and street basketball showdowns. Still, the makers of And 1 Streetball think they've got something fresh for gamers stuck at the intersection of NBA Live and NBA Street.
That something is primarily a new control scheme, designed to let you express yourself with creative moves while still bringing the thunder with a nasty dunk. And 1 calls this "I Ball," but we'll call it
When you hear "PS2 RPG," the first two words that spring to mind are likely going to be "final" and "fantasy." But there is a world beyond those CG-rich epics, populated by crisp, hand-drawn artwork and 16-bit-style values that never seem to go out of style. Last year we saw Atelier Iris 2 deliver that kind of old-school adventure, and in 2007 fans can expect Ar tonelico to do the same.
We all know what to expect in the way of story (cheesy), music (catchy) and graphics (cutesy), so let's
2D sprite fighters are a dying breed and so are new games on the PS2.That’s why Arcana Heart should be exciting news for fighting fans as it just might be the last new old school 2D fighter they’ll see for a long time.Ported from the 2006 Japanese arcade game, Arcana Heart is a combo-centric fighter that puts a lot of emphasis on juggling the opponent and getting into aerial scuffles. At first glance, the game looks a lot
The mythical, floating realm of Eden is breaking away and vanishing into nothingness. A deep-voiced sword-in-the-stone chooses an unlikely boy as the world's savior and whisks him to another dimension to search for answers. Can Felt and his kinda-sister Viese restore balance to this magical universe? Will there ever be a new idea in RPG storylines?
True, the plot of Atelier Iris 2: The Azoth of Destiny isn't going to shred your scalp off, but its old-school, hand-drawn visuals and general
Is this the hardest game in the world? Possibly - and not because there's a particularly steep learning curve - it's just that you need thumbs of steel to be any good at the thing. This is a button-mashing extravaganza (much like the Track and Field games of yesteryear) and it'll tear your fingers to pieces. The thing is, though, this mashing madness inadvertently makes Athens 2004 a fairly accurate simulation of real athletics. Sort of. You start the race, furiously bashing away like a